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116 lines
2.4 KiB
116 lines
2.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef SOUNDSCAPE_H |
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#define SOUNDSCAPE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class CEnvSoundscape; |
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struct ss_update_t |
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{ |
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CBasePlayer *pPlayer; |
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CEnvSoundscape *pCurrentSoundscape; |
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Vector playerPosition; |
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float currentDistance; |
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int traceCount; |
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bool bInRange; |
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}; |
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class CEnvSoundscape : public CPointEntity |
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{ |
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public: |
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DECLARE_CLASS( CEnvSoundscape, CPointEntity ); |
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DECLARE_DATADESC(); |
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CEnvSoundscape(); |
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~CEnvSoundscape(); |
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bool KeyValue( const char *szKeyName, const char *szValue ); |
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void Spawn( void ); |
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void Precache( void ); |
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void UpdateForPlayer( ss_update_t &update ); |
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void WriteAudioParamsTo( audioparams_t &audio ); |
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virtual int UpdateTransmitState(); |
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bool InRangeOfPlayer( CBasePlayer *pPlayer ); |
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void DrawDebugGeometryOverlays( void ); |
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void InputEnable( inputdata_t &inputdata ); |
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void InputDisable( inputdata_t &inputdata ); |
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void InputToggleEnabled( inputdata_t &inputdata ); |
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string_t GetSoundscapeName() const {return m_soundscapeName;} |
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private: |
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bool IsEnabled( void ) const; |
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void Disable( void ); |
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void Enable( void ); |
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public: |
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COutputEvent m_OnPlay; |
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float m_flRadius; |
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string_t m_soundscapeName; |
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int m_soundscapeIndex; |
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int m_soundscapeEntityId; |
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string_t m_positionNames[NUM_AUDIO_LOCAL_SOUNDS]; |
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// If this is set, then this soundscape ignores all its parameters and uses |
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// those of this soundscape. |
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CHandle<CEnvSoundscape> m_hProxySoundscape; |
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private: |
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bool m_bDisabled; |
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}; |
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class CEnvSoundscapeProxy : public CEnvSoundscape |
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{ |
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public: |
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DECLARE_CLASS( CEnvSoundscapeProxy, CEnvSoundscape ); |
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DECLARE_DATADESC(); |
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CEnvSoundscapeProxy(); |
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virtual void Activate(); |
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// Here just to stop it falling back to CEnvSoundscape's, and |
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// printing bogus errors about missing soundscapes. |
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virtual void Precache() { return; } |
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private: |
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string_t m_MainSoundscapeName; |
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}; |
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class CEnvSoundscapeTriggerable : public CEnvSoundscape |
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{ |
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friend class CTriggerSoundscape; |
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public: |
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DECLARE_CLASS( CEnvSoundscapeTriggerable, CEnvSoundscape ); |
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DECLARE_DATADESC(); |
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CEnvSoundscapeTriggerable(); |
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// Overrides the base class's think and prevents it from running at all. |
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virtual void Think(); |
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private: |
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// Passed through from CTriggerSoundscape. |
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void DelegateStartTouch( CBaseEntity *pEnt ); |
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void DelegateEndTouch( CBaseEntity *pEnt ); |
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}; |
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#endif // SOUNDSCAPE_H
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