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64 lines
1.7 KiB
64 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef SCRIPTEDTARGET_H |
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#define SCRIPTEDTARGET_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#ifndef SCRIPTEVENT_H |
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#include "scriptevent.h" |
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#endif |
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#include "ai_basenpc.h" |
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class CScriptedTarget : public CAI_BaseNPC |
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{ |
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DECLARE_CLASS( CScriptedTarget, CAI_BaseNPC ); |
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public: |
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DECLARE_DATADESC(); |
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void Spawn( void ); |
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virtual int ObjectCaps( void ) { return (BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); } |
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void ScriptThink( void ); |
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CBaseEntity* FindEntity( void ); |
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void TurnOn(void); |
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void TurnOff(void); |
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// Input handlers |
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void InputEnable( inputdata_t &inputdata ); |
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void InputDisable( inputdata_t &inputdata ); |
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CScriptedTarget* NextScriptedTarget(void); |
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float MoveSpeed(void) { return m_nMoveSpeed; }; |
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float EffectDuration(void) { return m_flEffectDuration; }; |
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int DrawDebugTextOverlays(void); |
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void DrawDebugGeometryOverlays(void); |
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float PercentComplete(void); |
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Vector m_vLastPosition; // Last position that's been reached |
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private: |
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int m_iDisabled; // Initial state |
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string_t m_iszEntity; // entity that is wanted for this script |
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float m_flRadius; // range to search |
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int m_nMoveSpeed; // How fast do I burn from target to target |
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float m_flPauseDuration; // How long to pause at this target |
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float m_flPauseDoneTime; // When is pause over |
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float m_flEffectDuration; // How long should any associated effect last? |
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COutputEvent m_AtTarget; // Fired when scripted target has been reached |
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COutputEvent m_LeaveTarget; // Fired when scripted target is left |
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}; |
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#endif // SCRIPTEDTARGET_H
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