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362 lines
10 KiB
362 lines
10 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "ai_default.h" |
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#include "scriptedtarget.h" |
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#include "entitylist.h" |
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#include "ndebugoverlay.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//========================================================= |
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// Interactions |
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//========================================================= |
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int g_interactionScriptedTarget = 0; |
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LINK_ENTITY_TO_CLASS( scripted_target, CScriptedTarget ); |
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BEGIN_DATADESC( CScriptedTarget ) |
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DEFINE_FIELD( m_vLastPosition, FIELD_POSITION_VECTOR ), |
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DEFINE_KEYFIELD( m_iDisabled, FIELD_INTEGER, "StartDisabled" ), |
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DEFINE_KEYFIELD( m_iszEntity, FIELD_STRING, "m_iszEntity" ), |
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DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "m_flRadius" ), |
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DEFINE_KEYFIELD( m_nMoveSpeed, FIELD_INTEGER, "MoveSpeed" ), |
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DEFINE_KEYFIELD( m_flPauseDuration, FIELD_FLOAT, "PauseDuration" ), |
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DEFINE_FIELD( m_flPauseDoneTime, FIELD_TIME ), |
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DEFINE_KEYFIELD( m_flEffectDuration, FIELD_FLOAT, "EffectDuration" ), |
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// Function Pointers |
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DEFINE_THINKFUNC( ScriptThink ), |
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// Inputs |
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), |
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// Outputs |
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DEFINE_OUTPUT(m_AtTarget, "AtTarget" ), |
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DEFINE_OUTPUT(m_LeaveTarget, "LeaveTarget" ), |
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END_DATADESC() |
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//------------------------------------------------------------------------------ |
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// Purpose: |
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//------------------------------------------------------------------------------ |
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void CScriptedTarget::InputEnable( inputdata_t &inputdata ) |
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{ |
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TurnOn(); |
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} |
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//------------------------------------------------------------------------------ |
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// Purpose: |
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//------------------------------------------------------------------------------ |
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void CScriptedTarget::InputDisable( inputdata_t &inputdata ) |
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{ |
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TurnOff(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CScriptedTarget::TurnOn( void ) |
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{ |
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m_vLastPosition = GetAbsOrigin(); |
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SetThink( &CScriptedTarget::ScriptThink ); |
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m_iDisabled = false; |
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SetNextThink( gpGlobals->curtime ); |
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} |
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//------------------------------------------------------------------------------ |
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// Purpose: |
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//------------------------------------------------------------------------------ |
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void CScriptedTarget::TurnOff( void ) |
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{ |
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SetThink( NULL ); |
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m_iDisabled = true; |
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// If I have a target entity, free him |
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if (GetTarget()) |
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{ |
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CAI_BaseNPC* pNPC = GetTarget()->MyNPCPointer(); |
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pNPC->DispatchInteraction( g_interactionScriptedTarget, NULL, NULL ); |
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} |
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} |
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//------------------------------------------------------------------------------ |
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// Purpose: |
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//------------------------------------------------------------------------------ |
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void CScriptedTarget::Spawn( void ) |
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{ |
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if (g_interactionScriptedTarget == 0) |
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{ |
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g_interactionScriptedTarget = CBaseCombatCharacter::GetInteractionID(); |
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} |
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SetSolid( SOLID_NONE ); |
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m_vLastPosition = GetAbsOrigin(); |
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if (!m_iDisabled ) |
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{ |
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TurnOn(); |
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} |
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} |
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//------------------------------------------------------------------------------ |
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// Purpose: |
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//------------------------------------------------------------------------------ |
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CScriptedTarget* CScriptedTarget::NextScriptedTarget(void) |
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{ |
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// ---------------------------------------------------------------------- |
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// If I just hit my target, set how long I'm supposed to pause here |
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// ---------------------------------------------------------------------- |
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if (m_flPauseDoneTime == 0) |
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{ |
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m_flPauseDoneTime = gpGlobals->curtime + m_flPauseDuration; |
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m_AtTarget.FireOutput( GetTarget(), this ); |
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} |
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// ------------------------------------------------------------- |
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// If I'm done pausing move on to next burn target |
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// ------------------------------------------------------------- |
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if (gpGlobals->curtime >= m_flPauseDoneTime) |
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{ |
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m_flPauseDoneTime = 0; |
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// ---------------------------------------------------------- |
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// Fire output that current Scripted target has been reached |
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// ---------------------------------------------------------- |
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m_LeaveTarget.FireOutput( GetTarget(), this ); |
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// ------------------------------------------------------------ |
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// Get next target. |
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// ------------------------------------------------------------ |
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CScriptedTarget* pNextTarget = ((CScriptedTarget*)GetNextTarget()); |
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// -------------------------------------------- |
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// Fire output if last one has been reached |
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// -------------------------------------------- |
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if (!pNextTarget) |
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{ |
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TurnOff(); |
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SetTarget( NULL ); |
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} |
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// ------------------------------------------------ |
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// Otherwise, turn myself off, the next target on |
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// and pass on my target entity |
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// ------------------------------------------------ |
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else |
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{ |
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// ---------------------------------------------------- |
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// Make sure there is a LOS between these two targets |
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// ---------------------------------------------------- |
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trace_t tr; |
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UTIL_TraceLine(GetAbsOrigin(), pNextTarget->GetAbsOrigin(), MASK_SHOT, this, COLLISION_GROUP_NONE, &tr); |
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if (tr.fraction != 1.0) |
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{ |
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Warning( "WARNING: Scripted Target from (%s) to (%s) is occluded!\n",GetDebugName(),pNextTarget->GetDebugName() ); |
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} |
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pNextTarget->TurnOn(); |
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pNextTarget->SetTarget( GetTarget() ); |
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SetTarget( NULL ); |
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TurnOff(); |
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} |
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// -------------------------------------------- |
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// Return new target |
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// -------------------------------------------- |
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return pNextTarget; |
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} |
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// ------------------------------------------------------------- |
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// Otherwise keep the same scripted target until pause is done |
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// ------------------------------------------------------------- |
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else |
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{ |
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return this; |
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} |
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} |
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//------------------------------------------------------------------------------ |
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// Purpose: |
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//------------------------------------------------------------------------------ |
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CBaseEntity* CScriptedTarget::FindEntity( void ) |
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{ |
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// --------------------------------------------------- |
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// First try to find the entity by name |
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// --------------------------------------------------- |
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CBaseEntity *pEntity = gEntList.FindEntityByName( NULL, m_iszEntity ); |
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if (pEntity && pEntity->GetFlags() & FL_NPC) |
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{ |
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CAI_BaseNPC* pNPC = pEntity->MyNPCPointer(); |
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if (pNPC->DispatchInteraction( g_interactionScriptedTarget, NULL, this )) |
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{ |
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return pEntity; |
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} |
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} |
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// --------------------------------------------------- |
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// If that fails, assume we were given a classname |
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// and find nearest entity in radius of that class |
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// --------------------------------------------------- |
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float flNearestDist = MAX_COORD_RANGE; |
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CBaseEntity* pNearestEnt = NULL; |
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CBaseEntity* pTestEnt = NULL; |
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for ( CEntitySphereQuery sphere( GetAbsOrigin(), m_flRadius ); ( pTestEnt = sphere.GetCurrentEntity() ) != NULL; sphere.NextEntity() ) |
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{ |
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if (pTestEnt->GetFlags() & FL_NPC) |
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{ |
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if (FClassnameIs( pTestEnt, STRING(m_iszEntity))) |
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{ |
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float flTestDist = (pTestEnt->GetAbsOrigin() - GetAbsOrigin()).Length(); |
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if (flTestDist < flNearestDist) |
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{ |
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flNearestDist = flTestDist; |
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pNearestEnt = pTestEnt; |
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} |
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} |
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} |
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} |
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// UNDONE: If nearest fails, try next nearest |
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if (pNearestEnt) |
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{ |
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CAI_BaseNPC* pNPC = pNearestEnt->MyNPCPointer(); |
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if (pNPC->DispatchInteraction( g_interactionScriptedTarget, NULL, this )) |
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{ |
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return pNearestEnt; |
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} |
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} |
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return NULL; |
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} |
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//------------------------------------------------------------------------------ |
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// Purpose: |
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//------------------------------------------------------------------------------ |
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void CScriptedTarget::ScriptThink( void ) |
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{ |
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// -------------------------------------------- |
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// If I don't have target entity look for one |
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// -------------------------------------------- |
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if (GetTarget() == NULL) |
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{ |
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m_flPauseDoneTime = 0; |
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SetTarget( FindEntity() ); |
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} |
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SetNextThink( gpGlobals->curtime + 0.1f ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Draw any debug text overlays |
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// Output : Current text offset from the top |
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//----------------------------------------------------------------------------- |
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int CScriptedTarget::DrawDebugTextOverlays(void) |
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{ |
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// Skip AIClass debug overlays |
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int text_offset = CBaseEntity::DrawDebugTextOverlays(); |
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if (m_debugOverlays & OVERLAY_TEXT_BIT) |
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{ |
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// -------------- |
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// Print State |
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// -------------- |
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char tempstr[512]; |
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if (m_iDisabled) |
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{ |
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Q_strncpy(tempstr,"State: Off",sizeof(tempstr)); |
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} |
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else |
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{ |
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Q_strncpy(tempstr,"State: On",sizeof(tempstr)); |
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} |
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EntityText(text_offset,tempstr,0); |
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text_offset++; |
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// ----------------- |
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// Print Next Entity |
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// ----------------- |
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CBaseEntity *pTarget = GetNextTarget(); |
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if (pTarget) |
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{ |
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Q_snprintf(tempstr,sizeof(tempstr),"Next: %s",pTarget->GetDebugName() ); |
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} |
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else |
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{ |
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Q_strncpy(tempstr,"Next: -NONE-",sizeof(tempstr)); |
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} |
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EntityText(text_offset,tempstr,0); |
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text_offset++; |
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// -------------- |
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// Print Target |
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// -------------- |
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if (GetTarget()!=NULL) |
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{ |
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Q_snprintf(tempstr,sizeof(tempstr),"User: %s",GetTarget()->GetDebugName() ); |
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} |
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else if (m_iDisabled) |
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{ |
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Q_strncpy(tempstr,"User: -NONE-",sizeof(tempstr)); |
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} |
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else |
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{ |
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Q_strncpy(tempstr,"User: -LOOKING-",sizeof(tempstr)); |
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} |
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EntityText(text_offset,tempstr,0); |
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text_offset++; |
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} |
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return text_offset; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Override base class to add display of paths |
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//----------------------------------------------------------------------------- |
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void CScriptedTarget::DrawDebugGeometryOverlays(void) |
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{ |
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// ---------------------------------------------- |
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// Draw line to next target is bbox is selected |
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// ---------------------------------------------- |
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if (m_debugOverlays & (OVERLAY_BBOX_BIT|OVERLAY_ABSBOX_BIT)) |
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{ |
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if (m_iDisabled) |
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{ |
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NDebugOverlay::Box(GetAbsOrigin(), Vector(-5,-5,-5), Vector(5,5,5), 200,100,100, 0 ,0); |
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} |
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else |
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{ |
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NDebugOverlay::Cross3D(m_vLastPosition, Vector(-8,-8,-8),Vector(8,8,8),255,0,0,true,0.1); |
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NDebugOverlay::Box(GetAbsOrigin(), Vector(-5,-5,-5), Vector(5,5,5), 255,0,0, 0 ,0); |
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NDebugOverlay::Line(GetAbsOrigin(),m_vLastPosition,255,0,0,true,0.0); |
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} |
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CBaseEntity *pTarget = GetNextTarget(); |
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if (pTarget) |
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{ |
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NDebugOverlay::Line(GetAbsOrigin(),pTarget->GetAbsOrigin(),200,100,100,true,0.0); |
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} |
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if (GetTarget() != NULL) |
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{ |
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NDebugOverlay::Line(GetAbsOrigin(),GetTarget()->EyePosition(),0,255,0,true,0.0); |
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} |
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} |
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CBaseEntity::DrawDebugGeometryOverlays(); |
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} |
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