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160 lines
5.2 KiB
160 lines
5.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef PUSHENTITY_H |
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#define PUSHENTITY_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "movetype_push.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Keeps track of original positions of any entities that are being possibly pushed |
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// and handles restoring positions for those objects if the push is aborted |
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//----------------------------------------------------------------------------- |
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class CPhysicsPushedEntities |
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{ |
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public: |
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DECLARE_CLASS_NOBASE( CPhysicsPushedEntities ); |
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CPhysicsPushedEntities( void ); |
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// Purpose: Tries to rotate an entity hierarchy, returns the blocker if any |
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CBaseEntity *PerformRotatePush( CBaseEntity *pRoot, float movetime ); |
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// Purpose: Tries to linearly push an entity hierarchy, returns the blocker if any |
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CBaseEntity *PerformLinearPush( CBaseEntity *pRoot, float movetime ); |
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int CountMovedEntities() { return m_rgMoved.Count(); } |
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void StoreMovedEntities( physicspushlist_t &list ); |
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void BeginPush( CBaseEntity *pRootEntity ); |
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protected: |
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// describes the per-frame incremental motion of a rotating MOVETYPE_PUSH |
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struct RotatingPushMove_t |
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{ |
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Vector origin; |
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matrix3x4_t startLocalToWorld; |
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matrix3x4_t endLocalToWorld; |
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QAngle amove; // delta orientation |
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}; |
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// Pushers + their original positions also (for touching triggers) |
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struct PhysicsPusherInfo_t |
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{ |
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CBaseEntity *m_pEntity; |
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Vector m_vecStartAbsOrigin; |
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}; |
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// Pushed entities + various state related to them being pushed |
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struct PhysicsPushedInfo_t |
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{ |
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CBaseEntity *m_pEntity; |
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Vector m_vecStartAbsOrigin; |
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trace_t m_Trace; |
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bool m_bBlocked; |
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bool m_bPusherIsGround; |
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}; |
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// Adds the specified entity to the list |
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void AddEntity( CBaseEntity *ent ); |
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// If a move fails, restores all entities to their original positions |
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void RestoreEntities( ); |
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// Compute the direction to move the rotation blocker |
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void ComputeRotationalPushDirection( CBaseEntity *pBlocker, const RotatingPushMove_t &rotPushMove, Vector *pMove, CBaseEntity *pRoot ); |
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// Speculatively checks to see if all entities in this list can be pushed |
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bool SpeculativelyCheckPush( PhysicsPushedInfo_t &info, const Vector &vecAbsPush, bool bRotationalPush ); |
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// Speculatively checks to see if all entities in this list can be pushed |
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virtual bool SpeculativelyCheckRotPush( const RotatingPushMove_t &rotPushMove, CBaseEntity *pRoot ); |
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// Speculatively checks to see if all entities in this list can be pushed |
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virtual bool SpeculativelyCheckLinearPush( const Vector &vecAbsPush ); |
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// Registers a blockage |
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CBaseEntity *RegisterBlockage(); |
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// Some fixup for objects pushed by rotating objects |
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virtual void FinishRotPushedEntity( CBaseEntity *pPushedEntity, const RotatingPushMove_t &rotPushMove ); |
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// Commits the speculative movement |
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void FinishPush( bool bIsRotPush = false, const RotatingPushMove_t *pRotPushMove = NULL ); |
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// Generates a list of all entities potentially blocking all pushers |
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void GenerateBlockingEntityList(); |
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void GenerateBlockingEntityListAddBox( const Vector &vecMoved ); |
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// Purpose: Gets a list of all entities hierarchically attached to the root |
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void SetupAllInHierarchy( CBaseEntity *pParent ); |
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// Unlink + relink the pusher list so we can actually do the push |
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void UnlinkPusherList( int *pPusherHandles ); |
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void RelinkPusherList( int *pPusherHandles ); |
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// Causes all entities in the list to touch triggers from their prev position |
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void FinishPushers(); |
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// Purpose: Rotates the root entity, fills in the pushmove structure |
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void RotateRootEntity( CBaseEntity *pRoot, float movetime, RotatingPushMove_t &rotation ); |
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// Purpose: Linearly moves the root entity |
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void LinearlyMoveRootEntity( CBaseEntity *pRoot, float movetime, Vector *pAbsPushVector ); |
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bool IsPushedPositionValid( CBaseEntity *pBlocker ); |
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protected: |
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CUtlVector<PhysicsPusherInfo_t> m_rgPusher; |
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CUtlVector<PhysicsPushedInfo_t> m_rgMoved; |
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int m_nBlocker; |
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bool m_bIsUnblockableByPlayer; |
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Vector m_rootPusherStartLocalOrigin; |
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QAngle m_rootPusherStartLocalAngles; |
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float m_rootPusherStartLocaltime; |
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float m_flMoveTime; |
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friend class CPushBlockerEnum; |
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}; |
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class CTraceFilterPushMove : public CTraceFilterSimple |
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{ |
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DECLARE_CLASS( CTraceFilterPushMove, CTraceFilterSimple ); |
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public: |
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CTraceFilterPushMove( CBaseEntity *pEntity, int nCollisionGroup ) |
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: CTraceFilterSimple( pEntity, nCollisionGroup ) |
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{ |
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m_pRootParent = pEntity->GetRootMoveParent(); |
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} |
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bool ShouldHitEntity( IHandleEntity *pHandleEntity, int contentsMask ) |
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{ |
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Assert( dynamic_cast<CBaseEntity*>(pHandleEntity) ); |
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CBaseEntity *pTestEntity = static_cast<CBaseEntity*>(pHandleEntity); |
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if ( UTIL_EntityHasMatchingRootParent( m_pRootParent, pTestEntity ) ) |
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return false; |
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if ( pTestEntity->GetMoveType() == MOVETYPE_VPHYSICS && |
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pTestEntity->VPhysicsGetObject() && pTestEntity->VPhysicsGetObject()->IsMoveable() ) |
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return false; |
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return BaseClass::ShouldHitEntity( pHandleEntity, contentsMask ); |
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} |
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private: |
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CBaseEntity *m_pRootParent; |
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}; |
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extern CPhysicsPushedEntities *g_pPushedEntities; |
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#endif // PUSHENTITY_H
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