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182 lines
4.7 KiB
182 lines
4.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Implements hurting point entity |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "entitylist.h" |
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#include "gamerules.h" |
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#include "basecombatcharacter.h" |
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#include "ammodef.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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const int SF_PHURT_START_ON = 1; |
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class CPointHurt : public CPointEntity |
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{ |
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DECLARE_CLASS( CPointHurt, CPointEntity ); |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void HurtThink( void ); |
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// Input handlers |
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void InputTurnOn(inputdata_t &inputdata); |
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void InputTurnOff(inputdata_t &inputdata); |
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void InputToggle(inputdata_t &inputdata); |
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void InputHurt(inputdata_t &inputdata); |
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DECLARE_DATADESC(); |
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int m_nDamage; |
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int m_bitsDamageType; |
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float m_flRadius; |
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float m_flDelay; |
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string_t m_strTarget; |
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EHANDLE m_pActivator; |
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}; |
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BEGIN_DATADESC( CPointHurt ) |
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DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "DamageRadius" ), |
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DEFINE_KEYFIELD( m_nDamage, FIELD_INTEGER, "Damage" ), |
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DEFINE_KEYFIELD( m_flDelay, FIELD_FLOAT, "DamageDelay" ), |
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DEFINE_KEYFIELD( m_bitsDamageType, FIELD_INTEGER, "DamageType" ), |
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DEFINE_KEYFIELD( m_strTarget, FIELD_STRING, "DamageTarget" ), |
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// Function Pointers |
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DEFINE_FUNCTION( HurtThink ), |
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// Inputs |
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Hurt", InputHurt ), |
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DEFINE_FIELD( m_pActivator, FIELD_EHANDLE ), |
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END_DATADESC() |
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LINK_ENTITY_TO_CLASS( point_hurt, CPointHurt ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPointHurt::Spawn(void) |
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{ |
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SetThink( NULL ); |
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SetUse( NULL ); |
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m_pActivator = NULL; |
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if ( HasSpawnFlags( SF_PHURT_START_ON ) ) |
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{ |
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SetThink( &CPointHurt::HurtThink ); |
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} |
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SetNextThink( gpGlobals->curtime + 0.1f ); |
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if ( m_flRadius <= 0.0f ) |
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{ |
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m_flRadius = 128.0f; |
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} |
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if ( m_nDamage <= 0 ) |
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{ |
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m_nDamage = 2; |
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} |
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if ( m_flDelay <= 0 ) |
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{ |
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m_flDelay = 0.1f; |
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} |
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Precache(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPointHurt::Precache( void ) |
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{ |
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BaseClass::Precache(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPointHurt::HurtThink( void ) |
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{ |
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if ( m_strTarget != NULL_STRING ) |
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{ |
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CBaseEntity *pEnt = NULL; |
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CTakeDamageInfo info( this, m_pActivator, m_nDamage, m_bitsDamageType ); |
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while ( ( pEnt = gEntList.FindEntityByName( pEnt, m_strTarget, NULL, m_pActivator ) ) != NULL ) |
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{ |
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GuessDamageForce( &info, (pEnt->GetAbsOrigin() - GetAbsOrigin()), pEnt->GetAbsOrigin() ); |
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pEnt->TakeDamage( info ); |
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} |
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} |
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else |
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{ |
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RadiusDamage( CTakeDamageInfo( this, this, m_nDamage, m_bitsDamageType ), GetAbsOrigin(), m_flRadius, CLASS_NONE, NULL ); |
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} |
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SetNextThink( gpGlobals->curtime + m_flDelay ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Input handler for turning on the point hurt. |
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//----------------------------------------------------------------------------- |
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void CPointHurt::InputTurnOn( inputdata_t &data ) |
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{ |
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SetThink( &CPointHurt::HurtThink ); |
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SetNextThink( gpGlobals->curtime + 0.1f ); |
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m_pActivator = data.pActivator; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Input handler for turning off the point hurt. |
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//----------------------------------------------------------------------------- |
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void CPointHurt::InputTurnOff( inputdata_t &data ) |
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{ |
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SetThink( NULL ); |
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m_pActivator = data.pActivator; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Input handler for toggling the on/off state of the point hurt. |
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//----------------------------------------------------------------------------- |
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void CPointHurt::InputToggle( inputdata_t &data ) |
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{ |
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m_pActivator = data.pActivator; |
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if ( m_pfnThink == (void (CBaseEntity::*)())&CPointHurt::HurtThink ) |
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{ |
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SetThink( NULL ); |
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} |
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else |
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{ |
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SetThink( &CPointHurt::HurtThink ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Input handler for instantaneously hurting whatever is near us. |
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//----------------------------------------------------------------------------- |
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void CPointHurt::InputHurt( inputdata_t &data ) |
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{ |
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m_pActivator = data.pActivator; |
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HurtThink(); |
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} |
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