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45 lines
1.3 KiB
45 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Entity that propagates general data needed by clients for every player. |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef PLAYER_RESOURCE_H |
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#define PLAYER_RESOURCE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "shareddefs.h" |
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class CPlayerResource : public CBaseEntity |
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{ |
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DECLARE_CLASS( CPlayerResource, CBaseEntity ); |
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public: |
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DECLARE_SERVERCLASS(); |
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DECLARE_DATADESC(); |
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virtual void Spawn( void ); |
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virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() | FCAP_DONT_SAVE; } |
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virtual void ResourceThink( void ); |
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virtual void UpdatePlayerData( void ); |
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virtual int UpdateTransmitState(void); |
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protected: |
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// Data for each player that's propagated to all clients |
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// Stored in individual arrays so they can be sent down via datatables |
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CNetworkArray( int, m_iPing, MAX_PLAYERS+1 ); |
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CNetworkArray( int, m_iScore, MAX_PLAYERS+1 ); |
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CNetworkArray( int, m_iDeaths, MAX_PLAYERS+1 ); |
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CNetworkArray( int, m_bConnected, MAX_PLAYERS+1 ); |
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CNetworkArray( int, m_iTeam, MAX_PLAYERS+1 ); |
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CNetworkArray( int, m_bAlive, MAX_PLAYERS+1 ); |
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CNetworkArray( int, m_iHealth, MAX_PLAYERS+1 ); |
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int m_nUpdateCounter; |
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}; |
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extern CPlayerResource *g_pPlayerResource; |
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#endif // PLAYER_RESOURCE_H
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