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19 lines
689 B
19 lines
689 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef PHYSICS_NPC_SOLVER_H |
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#define PHYSICS_NPC_SOLVER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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extern CBaseEntity *NPCPhysics_CreateSolver( CAI_BaseNPC *pNPC, CBaseEntity *pPhysicsObject, bool disableCollisions, float separationDuration ); |
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extern CBaseEntity *EntityPhysics_CreateSolver( CBaseEntity *pMovingEntity, CBaseEntity *pPhysicsBlocker, bool disableCollisions, float separationDuration ); |
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bool NPCPhysics_SolverExists( CAI_BaseNPC *pNPC, CBaseEntity *pPhysicsObject ); |
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#endif // PHYSICS_NPC_SOLVER_H
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