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59 lines
1.7 KiB
59 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef PARTICLE_SYSTEM_H |
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#define PARTICLE_SYSTEM_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "cbase.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: An entity that spawns and controls a particle system |
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//----------------------------------------------------------------------------- |
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class CParticleSystem : public CBaseEntity |
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{ |
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DECLARE_CLASS( CParticleSystem, CBaseEntity ); |
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public: |
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DECLARE_SERVERCLASS(); |
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DECLARE_DATADESC(); |
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CParticleSystem(); |
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virtual void Precache( void ); |
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virtual void Spawn( void ); |
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virtual void Activate( void ); |
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virtual int UpdateTransmitState(void); |
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void StartParticleSystem( void ); |
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void StopParticleSystem( void ); |
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void InputStart( inputdata_t &inputdata ); |
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void InputStop( inputdata_t &inputdata ); |
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void StartParticleSystemThink( void ); |
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enum { kMAXCONTROLPOINTS = 63 }; ///< actually one less than the total number of cpoints since 0 is assumed to be me |
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protected: |
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/// Load up and resolve the entities that are supposed to be the control points |
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void ReadControlPointEnts( void ); |
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bool m_bStartActive; |
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string_t m_iszEffectName; |
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CNetworkVar( bool, m_bActive ); |
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CNetworkVar( int, m_iEffectIndex ) |
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CNetworkVar( float, m_flStartTime ); // Time at which this effect was started. This is used after restoring an active effect. |
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string_t m_iszControlPointNames[kMAXCONTROLPOINTS]; |
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CNetworkArray( EHANDLE, m_hControlPointEnts, kMAXCONTROLPOINTS ); |
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CNetworkArray( unsigned char, m_iControlPointParents, kMAXCONTROLPOINTS ); |
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CNetworkVar( bool, m_bWeatherEffect ); |
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}; |
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#endif // PARTICLE_SYSTEM_H
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