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58 lines
1.2 KiB
58 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#ifndef PARTICLE_SMOKEGRENADE_H |
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#define PARTICLE_SMOKEGRENADE_H |
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#include "baseparticleentity.h" |
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#define PARTICLESMOKEGRENADE_ENTITYNAME "env_particlesmokegrenade" |
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class ParticleSmokeGrenade : public CBaseParticleEntity |
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{ |
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DECLARE_DATADESC(); |
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public: |
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DECLARE_CLASS( ParticleSmokeGrenade, CBaseParticleEntity ); |
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DECLARE_SERVERCLASS(); |
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ParticleSmokeGrenade(); |
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virtual int UpdateTransmitState( void ); |
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public: |
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// Tell the client entity to start filling the volume. |
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void FillVolume(); |
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// Set the times it fades out at. |
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void SetFadeTime(float startTime, float endTime); |
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// Set time to fade out relative to current time |
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void SetRelativeFadeTime(float startTime, float endTime); |
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public: |
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// Stage 0 (default): make a smoke trail that follows the entity it's following. |
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// Stage 1 : fill a volume with smoke. |
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CNetworkVar( unsigned char, m_CurrentStage ); |
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CNetworkVar( float, m_flSpawnTime ); |
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// When to fade in and out. |
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CNetworkVar( float, m_FadeStartTime ); |
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CNetworkVar( float, m_FadeEndTime ); |
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}; |
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#endif |
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