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34 lines
892 B
34 lines
892 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Namespace for functions dealing with Debug Overlays |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef NDEBUGOVERLAY_H |
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#define NDEBUGOVERLAY_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "debugoverlay_shared.h" |
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// An overlay line |
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struct OverlayLine_t |
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{ |
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Vector origin; |
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Vector dest; |
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int r; |
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int g; |
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int b; |
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bool noDepthTest; |
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bool draw; |
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}; |
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extern void UTIL_AddDebugLine( const Vector &startPos, const Vector &endPos, bool noDepthTest, bool testLOS ); |
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extern void UTIL_DrawPositioningOverlay( float flCrossDistance ); |
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extern void UTIL_DrawOverlayLines( void ); |
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extern void DebugDrawLine( const Vector& vecAbsStart, const Vector& vecAbsEnd, int r, int g, int b, bool test, float duration ); |
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#endif // NDEBUGOVERLAY_H
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