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285 lines
8.1 KiB
285 lines
8.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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// nav_simplify.cpp |
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#include "cbase.h" |
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#include "nav_mesh.h" |
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#include "nav_node.h" |
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// NOTE: This has to be the last file included! |
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#include "tier0/memdbgon.h" |
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extern ConVar nav_snap_to_grid; |
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extern ConVar nav_split_place_on_ground; |
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extern ConVar nav_coplanar_slope_limit; |
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extern ConVar nav_coplanar_slope_limit_displacement; |
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//-------------------------------------------------------------------------------------------------------- |
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static bool ReduceToComponentAreas( CNavArea *area, bool addToSelectedSet ) |
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{ |
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if ( !area ) |
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return false; |
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bool splitAlongX; |
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float splitEdge; |
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const float minSplitSize = 2.0f; // ensure the first split is larger than this |
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float sizeX = area->GetSizeX(); |
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float sizeY = area->GetSizeY(); |
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CNavArea *first = NULL; |
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CNavArea *second = NULL; |
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CNavArea *third = NULL; |
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CNavArea *fourth = NULL; |
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bool didSplit = false; |
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if ( sizeX > GenerationStepSize ) |
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{ |
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splitEdge = RoundToUnits( area->GetCorner( NORTH_WEST ).x, GenerationStepSize ); |
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if ( splitEdge < area->GetCorner( NORTH_WEST ).x + minSplitSize ) |
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splitEdge += GenerationStepSize; |
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splitAlongX = false; |
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didSplit = area->SplitEdit( splitAlongX, splitEdge, &first, &second ); |
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} |
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if ( sizeY > GenerationStepSize ) |
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{ |
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splitEdge = RoundToUnits( area->GetCorner( NORTH_WEST ).y, GenerationStepSize ); |
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if ( splitEdge < area->GetCorner( NORTH_WEST ).y + minSplitSize ) |
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splitEdge += GenerationStepSize; |
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splitAlongX = true; |
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if ( didSplit ) |
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{ |
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didSplit = first->SplitEdit( splitAlongX, splitEdge, &third, &fourth ); |
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didSplit = second->SplitEdit( splitAlongX, splitEdge, &first, &second ); |
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} |
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else |
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{ |
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didSplit = area->SplitEdit( splitAlongX, splitEdge, &first, &second ); |
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} |
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} |
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if ( !didSplit ) |
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return false; |
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if ( addToSelectedSet ) |
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{ |
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TheNavMesh->AddToSelectedSet( first ); |
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TheNavMesh->AddToSelectedSet( second ); |
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TheNavMesh->AddToSelectedSet( third ); |
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TheNavMesh->AddToSelectedSet( fourth ); |
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} |
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ReduceToComponentAreas( first, addToSelectedSet ); |
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ReduceToComponentAreas( second, addToSelectedSet ); |
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ReduceToComponentAreas( third, addToSelectedSet ); |
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ReduceToComponentAreas( fourth, addToSelectedSet ); |
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return true; |
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} |
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//-------------------------------------------------------------------------------------------------------- |
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CON_COMMAND_F( nav_chop_selected, "Chops all selected areas into their component 1x1 areas", FCVAR_CHEAT ) |
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{ |
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if ( !UTIL_IsCommandIssuedByServerAdmin() || engine->IsDedicatedServer() ) |
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return; |
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TheNavMesh->StripNavigationAreas(); |
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TheNavMesh->SetMarkedArea( NULL ); |
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NavAreaCollector collector; |
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TheNavMesh->ForAllSelectedAreas( collector ); |
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for ( int i=0; i<collector.m_area.Count(); ++i ) |
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{ |
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ReduceToComponentAreas( collector.m_area[i], true ); |
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} |
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Msg( "%d areas chopped into %d\n", collector.m_area.Count(), TheNavMesh->GetSelecteSetSize() ); |
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} |
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//-------------------------------------------------------------------------------------------------------- |
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void CNavMesh::RemoveNodes( void ) |
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{ |
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FOR_EACH_VEC( TheNavAreas, it ) |
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{ |
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TheNavAreas[ it ]->ResetNodes(); |
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} |
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// destroy navigation nodes created during map generation |
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CNavNode::CleanupGeneration(); |
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} |
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//-------------------------------------------------------------------------------------------------------- |
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void CNavMesh::GenerateNodes( const Extent &bounds ) |
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{ |
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m_simplifyGenerationExtent = bounds; |
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m_seedIdx = 0; |
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Assert( m_generationMode == GENERATE_SIMPLIFY ); |
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while ( SampleStep() ) |
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{ |
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// do nothing |
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} |
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} |
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//-------------------------------------------------------------------------------------------------------- |
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// Simplifies the selected set by reducing to 1x1 areas and re-merging them up with loosened tolerances |
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void CNavMesh::SimplifySelectedAreas( void ) |
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{ |
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// Save off somve cvars: we need to place nodes on ground, we need snap to grid set, and we loosen slope tolerances |
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m_generationMode = GENERATE_SIMPLIFY; |
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bool savedSplitPlaceOnGround = nav_split_place_on_ground.GetBool(); |
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nav_split_place_on_ground.SetValue( 1 ); |
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float savedCoplanarSlopeDisplacementLimit = nav_coplanar_slope_limit_displacement.GetFloat(); |
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nav_coplanar_slope_limit_displacement.SetValue( MIN( 0.5f, savedCoplanarSlopeDisplacementLimit ) ); |
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float savedCoplanarSlopeLimit = nav_coplanar_slope_limit.GetFloat(); |
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nav_coplanar_slope_limit.SetValue( MIN( 0.5f, savedCoplanarSlopeLimit ) ); |
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int savedGrid = nav_snap_to_grid.GetInt(); |
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nav_snap_to_grid.SetValue( 1 ); |
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StripNavigationAreas(); |
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SetMarkedArea( NULL ); |
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NavAreaCollector collector; |
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ForAllSelectedAreas( collector ); |
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// Select walkable seeds and re-generate nodes in the bounds |
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ClearWalkableSeeds(); |
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Extent bounds; |
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bounds.lo.Init( FLT_MAX, FLT_MAX, FLT_MAX ); |
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bounds.hi.Init( -FLT_MAX, -FLT_MAX, -FLT_MAX ); |
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for ( int i=0; i<collector.m_area.Count(); ++i ) |
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{ |
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Extent areaExtent; |
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CNavArea *area = collector.m_area[i]; |
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area->GetExtent( &areaExtent ); |
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areaExtent.lo.z -= HalfHumanHeight; |
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areaExtent.hi.z += 2 * HumanHeight; |
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bounds.Encompass( areaExtent ); |
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Vector center = area->GetCenter(); |
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center.x = SnapToGrid( center.x ); |
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center.y = SnapToGrid( center.y ); |
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Vector normal; |
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if ( FindGroundForNode( ¢er, &normal ) ) |
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{ |
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AddWalkableSeed( center, normal ); |
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center.z += HumanHeight; |
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bounds.Encompass( center ); |
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} |
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} |
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RemoveNodes(); |
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GenerateNodes( bounds ); |
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ClearWalkableSeeds(); |
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// Split nav areas up into 1x1 component areas |
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for ( int i=0; i<collector.m_area.Count(); ++i ) |
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{ |
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ReduceToComponentAreas( collector.m_area[i], true ); |
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} |
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// Assign nodes to each component area |
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FOR_EACH_VEC( m_selectedSet, it ) |
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{ |
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CNavArea *area = m_selectedSet[ it ]; |
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Vector corner = area->GetCorner( NORTH_EAST ); |
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Vector normal; |
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if ( FindGroundForNode( &corner, &normal ) ) |
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{ |
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area->m_node[ NORTH_EAST ] = CNavNode::GetNode( corner ); |
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if ( area->m_node[ NORTH_EAST ] ) |
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{ |
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area->m_node[ NORTH_WEST ] = area->m_node[ NORTH_EAST ]->GetConnectedNode( WEST ); |
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area->m_node[ SOUTH_EAST ] = area->m_node[ NORTH_EAST ]->GetConnectedNode( SOUTH ); |
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if ( area->m_node[ SOUTH_EAST ] ) |
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{ |
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area->m_node[ SOUTH_WEST ] = area->m_node[ SOUTH_EAST ]->GetConnectedNode( WEST ); |
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if ( area->m_node[ NORTH_WEST ] && area->m_node[ SOUTH_WEST ] ) |
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{ |
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area->AssignNodes( area ); |
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} |
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} |
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} |
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} |
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Assert ( area->m_node[ NORTH_EAST ] && area->m_node[ NORTH_WEST ] && area->m_node[ SOUTH_EAST ] && area->m_node[ SOUTH_WEST ] ); |
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if ( !( area->m_node[ NORTH_EAST ] && area->m_node[ NORTH_WEST ] && area->m_node[ SOUTH_EAST ] && area->m_node[ SOUTH_WEST ] ) ) |
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{ |
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Warning( "Area %d didn't get any nodes!\n", area->GetID() ); |
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} |
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} |
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// Run a subset of incremental generation on the component areas |
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MergeGeneratedAreas(); |
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SquareUpAreas(); |
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MarkJumpAreas(); |
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SplitAreasUnderOverhangs(); |
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MarkStairAreas(); |
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StichAndRemoveJumpAreas(); |
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HandleObstacleTopAreas(); |
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FixUpGeneratedAreas(); |
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// Re-select the new areas |
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ClearSelectedSet(); |
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FOR_EACH_VEC( TheNavAreas, i ) |
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{ |
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CNavArea *area = TheNavAreas[i]; |
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if ( area->HasNodes() ) |
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{ |
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AddToSelectedSet( area ); |
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} |
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} |
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#ifndef _DEBUG |
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// leave nodes in debug for testing |
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RemoveNodes(); |
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#endif |
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m_generationMode = GENERATE_NONE; |
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nav_split_place_on_ground.SetValue( savedSplitPlaceOnGround ); |
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nav_coplanar_slope_limit_displacement.SetValue( savedCoplanarSlopeDisplacementLimit ); |
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nav_coplanar_slope_limit.SetValue( savedCoplanarSlopeLimit ); |
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nav_snap_to_grid.SetValue( savedGrid ); |
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} |
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//-------------------------------------------------------------------------------------------------------- |
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CON_COMMAND_F( nav_simplify_selected, "Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas", FCVAR_CHEAT ) |
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{ |
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if ( !UTIL_IsCommandIssuedByServerAdmin() || engine->IsDedicatedServer() ) |
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return; |
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int selectedSetSize = TheNavMesh->GetSelecteSetSize(); |
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if ( selectedSetSize == 0 ) |
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{ |
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Msg( "nav_simplify_selected only works on the selected set\n" ); |
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return; |
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} |
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TheNavMesh->SimplifySelectedAreas(); |
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Msg( "%d areas simplified - %d remain\n", selectedSetSize, TheNavMesh->GetSelecteSetSize() ); |
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} |
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