You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1696 lines
42 KiB
1696 lines
42 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
// |
|
//=============================================================================// |
|
// nav_file.cpp |
|
// Reading and writing nav files |
|
// Author: Michael S. Booth (mike@turtlerockstudios.com), January-September 2003 |
|
|
|
#include "cbase.h" |
|
#include "nav_mesh.h" |
|
#include "gamerules.h" |
|
#include "datacache/imdlcache.h" |
|
|
|
#ifdef TERROR |
|
#include "func_elevator.h" |
|
#endif |
|
|
|
#include "tier1/lzmaDecoder.h" |
|
|
|
#ifdef CSTRIKE_DLL |
|
#include "cs_shareddefs.h" |
|
#include "nav_pathfind.h" |
|
#include "cs_nav_area.h" |
|
#endif |
|
|
|
// NOTE: This has to be the last file included! |
|
#include "tier0/memdbgon.h" |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
/// The current version of the nav file format |
|
|
|
/// IMPORTANT: If this version changes, the swap function in makegamedata |
|
/// must be updated to match. If not, this will break the Xbox 360. |
|
// TODO: Was changed from 15, update when latest 360 code is integrated (MSB 5/5/09) |
|
const int NavCurrentVersion = 16; |
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
// |
|
// The 'place directory' is used to save and load places from |
|
// nav files in a size-efficient manner that also allows for the |
|
// order of the place ID's to change without invalidating the |
|
// nav files. |
|
// |
|
// The place directory is stored in the nav file as a list of |
|
// place name strings. Each nav area then contains an index |
|
// into that directory, or zero if no place has been assigned to |
|
// that area. |
|
// |
|
PlaceDirectory::PlaceDirectory( void ) |
|
{ |
|
Reset(); |
|
} |
|
|
|
void PlaceDirectory::Reset( void ) |
|
{ |
|
m_directory.RemoveAll(); |
|
m_hasUnnamedAreas = false; |
|
} |
|
|
|
/// return true if this place is already in the directory |
|
bool PlaceDirectory::IsKnown( Place place ) const |
|
{ |
|
return m_directory.HasElement( place ); |
|
} |
|
|
|
/// return the directory index corresponding to this Place (0 = no entry) |
|
PlaceDirectory::IndexType PlaceDirectory::GetIndex( Place place ) const |
|
{ |
|
if (place == UNDEFINED_PLACE) |
|
return 0; |
|
|
|
int i = m_directory.Find( place ); |
|
|
|
if (i < 0) |
|
{ |
|
AssertMsg( false, "PlaceDirectory::GetIndex failure" ); |
|
return 0; |
|
} |
|
|
|
return (IndexType)(i+1); |
|
} |
|
|
|
/// add the place to the directory if not already known |
|
void PlaceDirectory::AddPlace( Place place ) |
|
{ |
|
if (place == UNDEFINED_PLACE) |
|
{ |
|
m_hasUnnamedAreas = true; |
|
return; |
|
} |
|
|
|
Assert( place < 1000 ); |
|
|
|
if (IsKnown( place )) |
|
return; |
|
|
|
m_directory.AddToTail( place ); |
|
} |
|
|
|
/// given an index, return the Place |
|
Place PlaceDirectory::IndexToPlace( IndexType entry ) const |
|
{ |
|
if (entry == 0) |
|
return UNDEFINED_PLACE; |
|
|
|
int i = entry-1; |
|
|
|
if (i >= m_directory.Count()) |
|
{ |
|
AssertMsg( false, "PlaceDirectory::IndexToPlace: Invalid entry" ); |
|
return UNDEFINED_PLACE; |
|
} |
|
|
|
return m_directory[ i ]; |
|
} |
|
|
|
/// store the directory |
|
void PlaceDirectory::Save( CUtlBuffer &fileBuffer ) |
|
{ |
|
// store number of entries in directory |
|
IndexType count = (IndexType)m_directory.Count(); |
|
fileBuffer.PutUnsignedShort( count ); |
|
|
|
// store entries |
|
for( int i=0; i<m_directory.Count(); ++i ) |
|
{ |
|
const char *placeName = TheNavMesh->PlaceToName( m_directory[i] ); |
|
|
|
// store string length followed by string itself |
|
unsigned short len = (unsigned short)(strlen( placeName ) + 1); |
|
fileBuffer.PutUnsignedShort( len ); |
|
fileBuffer.Put( placeName, len ); |
|
} |
|
|
|
fileBuffer.PutUnsignedChar( m_hasUnnamedAreas ); |
|
} |
|
|
|
/// load the directory |
|
void PlaceDirectory::Load( CUtlBuffer &fileBuffer, int version ) |
|
{ |
|
// read number of entries |
|
IndexType count = fileBuffer.GetUnsignedShort(); |
|
|
|
m_directory.RemoveAll(); |
|
|
|
// read each entry |
|
char placeName[256]; |
|
unsigned short len; |
|
for( int i=0; i<count; ++i ) |
|
{ |
|
len = fileBuffer.GetUnsignedShort(); |
|
fileBuffer.Get( placeName, MIN( sizeof( placeName ), len ) ); |
|
|
|
Place place = TheNavMesh->NameToPlace( placeName ); |
|
if (place == UNDEFINED_PLACE) |
|
{ |
|
Warning( "Warning: NavMesh place %s is undefined?\n", placeName ); |
|
} |
|
AddPlace( place ); |
|
} |
|
|
|
if ( version > 11 ) |
|
{ |
|
m_hasUnnamedAreas = fileBuffer.GetUnsignedChar() != 0; |
|
} |
|
} |
|
|
|
|
|
|
|
PlaceDirectory placeDirectory; |
|
|
|
#if defined( _X360 ) |
|
#define FORMAT_BSPFILE "maps\\%s.360.bsp" |
|
#define FORMAT_NAVFILE "maps\\%s.360.nav" |
|
#else |
|
#define FORMAT_BSPFILE "maps\\%s.bsp" |
|
#define FORMAT_NAVFILE "maps\\%s.nav" |
|
#endif |
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Replace extension with "bsp" |
|
*/ |
|
char *GetBspFilename( const char *navFilename ) |
|
{ |
|
static char bspFilename[256]; |
|
|
|
Q_snprintf( bspFilename, sizeof( bspFilename ), FORMAT_BSPFILE, STRING( gpGlobals->mapname ) ); |
|
|
|
int len = strlen( bspFilename ); |
|
if (len < 3) |
|
return NULL; |
|
|
|
bspFilename[ len-3 ] = 'b'; |
|
bspFilename[ len-2 ] = 's'; |
|
bspFilename[ len-1 ] = 'p'; |
|
|
|
return bspFilename; |
|
} |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Save a navigation area to the opened binary stream |
|
*/ |
|
void CNavArea::Save( CUtlBuffer &fileBuffer, unsigned int version ) const |
|
{ |
|
// save ID |
|
fileBuffer.PutUnsignedInt( m_id ); |
|
|
|
// save attribute flags |
|
fileBuffer.PutInt( m_attributeFlags ); |
|
|
|
// save extent of area |
|
fileBuffer.Put( &m_nwCorner, 3*sizeof(float) ); |
|
fileBuffer.Put( &m_seCorner, 3*sizeof(float) ); |
|
|
|
// save heights of implicit corners |
|
fileBuffer.PutFloat( m_neZ ); |
|
fileBuffer.PutFloat( m_swZ ); |
|
|
|
// save connections to adjacent areas |
|
// in the enum order NORTH, EAST, SOUTH, WEST |
|
for( int d=0; d<NUM_DIRECTIONS; d++ ) |
|
{ |
|
// save number of connections for this direction |
|
unsigned int count = m_connect[d].Count(); |
|
fileBuffer.PutUnsignedInt( count ); |
|
|
|
FOR_EACH_VEC( m_connect[d], it ) |
|
{ |
|
NavConnect connect = m_connect[d][ it ]; |
|
fileBuffer.PutUnsignedInt( connect.area->m_id ); |
|
} |
|
} |
|
|
|
// |
|
// Store hiding spots for this area |
|
// |
|
unsigned char count; |
|
if (m_hidingSpots.Count() > 255) |
|
{ |
|
count = 255; |
|
Warning( "Warning: NavArea #%d: Truncated hiding spot list to 255\n", m_id ); |
|
} |
|
else |
|
{ |
|
count = (unsigned char)m_hidingSpots.Count(); |
|
} |
|
fileBuffer.PutUnsignedChar( count ); |
|
|
|
// store HidingSpot objects |
|
unsigned int saveCount = 0; |
|
FOR_EACH_VEC( m_hidingSpots, hit ) |
|
{ |
|
HidingSpot *spot = m_hidingSpots[ hit ]; |
|
|
|
spot->Save( fileBuffer, version ); |
|
|
|
// overflow check |
|
if (++saveCount == count) |
|
break; |
|
} |
|
|
|
// |
|
// Save encounter spots for this area |
|
// |
|
{ |
|
// save number of encounter paths for this area |
|
unsigned int count = m_spotEncounters.Count(); |
|
fileBuffer.PutUnsignedInt( count ); |
|
|
|
SpotEncounter *e; |
|
FOR_EACH_VEC( m_spotEncounters, it ) |
|
{ |
|
e = m_spotEncounters[ it ]; |
|
|
|
if (e->from.area) |
|
fileBuffer.PutUnsignedInt( e->from.area->m_id ); |
|
else |
|
fileBuffer.PutUnsignedInt( 0 ); |
|
|
|
unsigned char dir = (unsigned char)e->fromDir; |
|
fileBuffer.PutUnsignedChar( dir ); |
|
|
|
if (e->to.area) |
|
fileBuffer.PutUnsignedInt( e->to.area->m_id ); |
|
else |
|
fileBuffer.PutUnsignedInt( 0 ); |
|
|
|
dir = (unsigned char)e->toDir; |
|
fileBuffer.PutUnsignedChar( dir ); |
|
|
|
// write list of spots along this path |
|
unsigned char spotCount; |
|
if (e->spots.Count() > 255) |
|
{ |
|
spotCount = 255; |
|
Warning( "Warning: NavArea #%d: Truncated encounter spot list to 255\n", m_id ); |
|
} |
|
else |
|
{ |
|
spotCount = (unsigned char)e->spots.Count(); |
|
} |
|
fileBuffer.PutUnsignedChar( spotCount ); |
|
|
|
saveCount = 0; |
|
FOR_EACH_VEC( e->spots, sit ) |
|
{ |
|
SpotOrder *order = &e->spots[ sit ]; |
|
|
|
// order->spot may be NULL if we've loaded a nav mesh that has been edited but not re-analyzed |
|
unsigned int id = (order->spot) ? order->spot->GetID() : 0; |
|
fileBuffer.PutUnsignedInt( id ); |
|
|
|
unsigned char t = (unsigned char)(255 * order->t); |
|
fileBuffer.PutUnsignedChar( t ); |
|
|
|
// overflow check |
|
if (++saveCount == spotCount) |
|
break; |
|
} |
|
} |
|
} |
|
|
|
// store place dictionary entry |
|
PlaceDirectory::IndexType entry = placeDirectory.GetIndex( GetPlace() ); |
|
fileBuffer.Put( &entry, sizeof(entry) ); |
|
|
|
// write out ladder info |
|
int i; |
|
for ( i=0; i<CNavLadder::NUM_LADDER_DIRECTIONS; ++i ) |
|
{ |
|
// save number of encounter paths for this area |
|
unsigned int count = m_ladder[i].Count(); |
|
fileBuffer.PutUnsignedInt( count ); |
|
|
|
NavLadderConnect ladder; |
|
FOR_EACH_VEC( m_ladder[i], it ) |
|
{ |
|
ladder = m_ladder[i][it]; |
|
|
|
unsigned int id = ladder.ladder->GetID(); |
|
fileBuffer.PutUnsignedInt( id ); |
|
} |
|
} |
|
|
|
// save earliest occupy times |
|
for( i=0; i<MAX_NAV_TEAMS; ++i ) |
|
{ |
|
// no spot in the map should take longer than this to reach |
|
fileBuffer.Put( &m_earliestOccupyTime[i], sizeof(m_earliestOccupyTime[i]) ); |
|
} |
|
|
|
// save light intensity |
|
for ( i=0; i<NUM_CORNERS; ++i ) |
|
{ |
|
fileBuffer.PutFloat( m_lightIntensity[i] ); |
|
} |
|
|
|
// save visible area set |
|
unsigned int visibleAreaCount = m_potentiallyVisibleAreas.Count(); |
|
fileBuffer.PutUnsignedInt( visibleAreaCount ); |
|
|
|
for ( int vit=0; vit<m_potentiallyVisibleAreas.Count(); ++vit ) |
|
{ |
|
CNavArea *area = m_potentiallyVisibleAreas[ vit ].area; |
|
|
|
unsigned int id = area ? area->GetID() : 0; |
|
|
|
fileBuffer.PutUnsignedInt( id ); |
|
fileBuffer.PutUnsignedChar( m_potentiallyVisibleAreas[ vit ].attributes ); |
|
} |
|
|
|
// store area we inherit visibility from |
|
unsigned int id = ( m_inheritVisibilityFrom.area ) ? m_inheritVisibilityFrom.area->GetID() : 0; |
|
fileBuffer.PutUnsignedInt( id ); |
|
} |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Load a navigation area from the file |
|
*/ |
|
NavErrorType CNavArea::Load( CUtlBuffer &fileBuffer, unsigned int version, unsigned int subVersion ) |
|
{ |
|
// load ID |
|
m_id = fileBuffer.GetUnsignedInt(); |
|
|
|
// update nextID to avoid collisions |
|
if (m_id >= m_nextID) |
|
m_nextID = m_id+1; |
|
|
|
// load attribute flags |
|
if ( version <= 8 ) |
|
{ |
|
m_attributeFlags = fileBuffer.GetUnsignedChar(); |
|
} |
|
else if ( version < 13 ) |
|
{ |
|
m_attributeFlags = fileBuffer.GetUnsignedShort(); |
|
} |
|
else |
|
{ |
|
m_attributeFlags = fileBuffer.GetInt(); |
|
} |
|
|
|
// load extent of area |
|
fileBuffer.Get( &m_nwCorner, 3*sizeof(float) ); |
|
fileBuffer.Get( &m_seCorner, 3*sizeof(float) ); |
|
|
|
m_center.x = (m_nwCorner.x + m_seCorner.x)/2.0f; |
|
m_center.y = (m_nwCorner.y + m_seCorner.y)/2.0f; |
|
m_center.z = (m_nwCorner.z + m_seCorner.z)/2.0f; |
|
|
|
if ( ( m_seCorner.x - m_nwCorner.x ) > 0.0f && ( m_seCorner.y - m_nwCorner.y ) > 0.0f ) |
|
{ |
|
m_invDxCorners = 1.0f / ( m_seCorner.x - m_nwCorner.x ); |
|
m_invDyCorners = 1.0f / ( m_seCorner.y - m_nwCorner.y ); |
|
} |
|
else |
|
{ |
|
m_invDxCorners = m_invDyCorners = 0; |
|
|
|
DevWarning( "Degenerate Navigation Area #%d at setpos %g %g %g\n", |
|
m_id, m_center.x, m_center.y, m_center.z ); |
|
} |
|
|
|
// load heights of implicit corners |
|
m_neZ = fileBuffer.GetFloat(); |
|
m_swZ = fileBuffer.GetFloat(); |
|
|
|
CheckWaterLevel(); |
|
|
|
// load connections (IDs) to adjacent areas |
|
// in the enum order NORTH, EAST, SOUTH, WEST |
|
for( int d=0; d<NUM_DIRECTIONS; d++ ) |
|
{ |
|
// load number of connections for this direction |
|
unsigned int count = fileBuffer.GetUnsignedInt(); |
|
Assert( fileBuffer.IsValid() ); |
|
|
|
m_connect[d].EnsureCapacity( count ); |
|
for( unsigned int i=0; i<count; ++i ) |
|
{ |
|
NavConnect connect; |
|
connect.id = fileBuffer.GetUnsignedInt(); |
|
Assert( fileBuffer.IsValid() ); |
|
|
|
// don't allow self-referential connections |
|
if ( connect.id != m_id ) |
|
{ |
|
m_connect[d].AddToTail( connect ); |
|
} |
|
} |
|
} |
|
|
|
// |
|
// Load hiding spots |
|
// |
|
|
|
// load number of hiding spots |
|
unsigned char hidingSpotCount = fileBuffer.GetUnsignedChar(); |
|
|
|
if (version == 1) |
|
{ |
|
// load simple vector array |
|
Vector pos; |
|
for( int h=0; h<hidingSpotCount; ++h ) |
|
{ |
|
fileBuffer.Get( &pos, 3 * sizeof(float) ); |
|
|
|
// create new hiding spot and put on master list |
|
HidingSpot *spot = TheNavMesh->CreateHidingSpot(); |
|
spot->SetPosition( pos ); |
|
spot->SetFlags( HidingSpot::IN_COVER ); |
|
m_hidingSpots.AddToTail( spot ); |
|
} |
|
} |
|
else |
|
{ |
|
// load HidingSpot objects for this area |
|
for( int h=0; h<hidingSpotCount; ++h ) |
|
{ |
|
// create new hiding spot and put on master list |
|
HidingSpot *spot = TheNavMesh->CreateHidingSpot(); |
|
|
|
spot->Load( fileBuffer, version ); |
|
|
|
m_hidingSpots.AddToTail( spot ); |
|
} |
|
} |
|
|
|
if ( version < 15 ) |
|
{ |
|
// |
|
// Eat the approach areas |
|
// |
|
int nToEat = fileBuffer.GetUnsignedChar(); |
|
|
|
// load approach area info (IDs) |
|
for( int a=0; a<nToEat; ++a ) |
|
{ |
|
fileBuffer.GetUnsignedInt(); |
|
fileBuffer.GetUnsignedInt(); |
|
fileBuffer.GetUnsignedChar(); |
|
fileBuffer.GetUnsignedInt(); |
|
fileBuffer.GetUnsignedChar(); |
|
} |
|
} |
|
|
|
|
|
// |
|
// Load encounter paths for this area |
|
// |
|
unsigned int count = fileBuffer.GetUnsignedInt(); |
|
|
|
if (version < 3) |
|
{ |
|
// old data, read and discard |
|
for( unsigned int e=0; e<count; ++e ) |
|
{ |
|
SpotEncounter encounter; |
|
|
|
encounter.from.id = fileBuffer.GetUnsignedInt(); |
|
encounter.to.id = fileBuffer.GetUnsignedInt(); |
|
|
|
fileBuffer.Get( &encounter.path.from.x, 3 * sizeof(float) ); |
|
fileBuffer.Get( &encounter.path.to.x, 3 * sizeof(float) ); |
|
|
|
// read list of spots along this path |
|
unsigned char spotCount = fileBuffer.GetUnsignedChar(); |
|
|
|
for( int s=0; s<spotCount; ++s ) |
|
{ |
|
fileBuffer.GetFloat(); |
|
fileBuffer.GetFloat(); |
|
fileBuffer.GetFloat(); |
|
fileBuffer.GetFloat(); |
|
} |
|
} |
|
return NAV_OK; |
|
} |
|
|
|
for( unsigned int e=0; e<count; ++e ) |
|
{ |
|
SpotEncounter *encounter = new SpotEncounter; |
|
|
|
encounter->from.id = fileBuffer.GetUnsignedInt(); |
|
|
|
unsigned char dir = fileBuffer.GetUnsignedChar(); |
|
encounter->fromDir = static_cast<NavDirType>( dir ); |
|
|
|
encounter->to.id = fileBuffer.GetUnsignedInt(); |
|
|
|
dir = fileBuffer.GetUnsignedChar(); |
|
encounter->toDir = static_cast<NavDirType>( dir ); |
|
|
|
// read list of spots along this path |
|
unsigned char spotCount = fileBuffer.GetUnsignedChar(); |
|
|
|
SpotOrder order; |
|
for( int s=0; s<spotCount; ++s ) |
|
{ |
|
order.id = fileBuffer.GetUnsignedInt(); |
|
|
|
unsigned char t = fileBuffer.GetUnsignedChar(); |
|
|
|
order.t = (float)t/255.0f; |
|
|
|
encounter->spots.AddToTail( order ); |
|
} |
|
|
|
m_spotEncounters.AddToTail( encounter ); |
|
} |
|
|
|
if (version < 5) |
|
return NAV_OK; |
|
|
|
// |
|
// Load Place data |
|
// |
|
PlaceDirectory::IndexType entry = fileBuffer.GetUnsignedShort(); |
|
|
|
// convert entry to actual Place |
|
SetPlace( placeDirectory.IndexToPlace( entry ) ); |
|
|
|
if ( version < 7 ) |
|
return NAV_OK; |
|
|
|
// load ladder data |
|
for ( int dir=0; dir<CNavLadder::NUM_LADDER_DIRECTIONS; ++dir ) |
|
{ |
|
count = fileBuffer.GetUnsignedInt(); |
|
for( unsigned int i=0; i<count; ++i ) |
|
{ |
|
NavLadderConnect connect; |
|
connect.id = fileBuffer.GetUnsignedInt(); |
|
|
|
bool alreadyConnected = false; |
|
FOR_EACH_VEC( m_ladder[dir], j ) |
|
{ |
|
if ( m_ladder[dir][j].id == connect.id ) |
|
{ |
|
alreadyConnected = true; |
|
break; |
|
} |
|
} |
|
|
|
if ( !alreadyConnected ) |
|
{ |
|
m_ladder[dir].AddToTail( connect ); |
|
} |
|
} |
|
} |
|
|
|
if ( version < 8 ) |
|
return NAV_OK; |
|
|
|
// load earliest occupy times |
|
for( int i=0; i<MAX_NAV_TEAMS; ++i ) |
|
{ |
|
// no spot in the map should take longer than this to reach |
|
m_earliestOccupyTime[i] = fileBuffer.GetFloat(); |
|
} |
|
|
|
if ( version < 11 ) |
|
return NAV_OK; |
|
|
|
// load light intensity |
|
for ( int i=0; i<NUM_CORNERS; ++i ) |
|
{ |
|
m_lightIntensity[i] = fileBuffer.GetFloat(); |
|
} |
|
|
|
if ( version < 16 ) |
|
return NAV_OK; |
|
|
|
// load visibility information |
|
unsigned int visibleAreaCount = fileBuffer.GetUnsignedInt(); |
|
if ( !IsX360() ) |
|
{ |
|
m_potentiallyVisibleAreas.EnsureCapacity( visibleAreaCount ); |
|
} |
|
else |
|
{ |
|
/* TODO: Re-enable when latest 360 code gets integrated (MSB 5/5/09) |
|
size_t nBytes = visibleAreaCount * sizeof( AreaBindInfo ); |
|
m_potentiallyVisibleAreas.~CAreaBindInfoArray(); |
|
new ( &m_potentiallyVisibleAreas ) CAreaBindInfoArray( (AreaBindInfo *)engine->AllocLevelStaticData( nBytes ), visibleAreaCount ); |
|
*/ |
|
} |
|
|
|
for( unsigned int j=0; j<visibleAreaCount; ++j ) |
|
{ |
|
AreaBindInfo info; |
|
info.id = fileBuffer.GetUnsignedInt(); |
|
info.attributes = fileBuffer.GetUnsignedChar(); |
|
|
|
m_potentiallyVisibleAreas.AddToTail( info ); |
|
} |
|
|
|
// read area from which we inherit visibility |
|
m_inheritVisibilityFrom.id = fileBuffer.GetUnsignedInt(); |
|
|
|
return NAV_OK; |
|
} |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Convert loaded IDs to pointers |
|
* Make sure all IDs are converted, even if corrupt data is encountered. |
|
*/ |
|
NavErrorType CNavArea::PostLoad( void ) |
|
{ |
|
NavErrorType error = NAV_OK; |
|
|
|
for ( int dir=0; dir<CNavLadder::NUM_LADDER_DIRECTIONS; ++dir ) |
|
{ |
|
FOR_EACH_VEC( m_ladder[dir], it ) |
|
{ |
|
NavLadderConnect& connect = m_ladder[dir][it]; |
|
|
|
unsigned int id = connect.id; |
|
|
|
if ( TheNavMesh->GetLadders().Find( connect.ladder ) == TheNavMesh->GetLadders().InvalidIndex() ) |
|
{ |
|
connect.ladder = TheNavMesh->GetLadderByID( id ); |
|
} |
|
|
|
if (id && connect.ladder == NULL) |
|
{ |
|
Msg( "CNavArea::PostLoad: Corrupt navigation ladder data. Cannot connect Navigation Areas.\n" ); |
|
error = NAV_CORRUPT_DATA; |
|
} |
|
} |
|
} |
|
|
|
// connect areas together |
|
for( int d=0; d<NUM_DIRECTIONS; d++ ) |
|
{ |
|
FOR_EACH_VEC( m_connect[d], it ) |
|
{ |
|
NavConnect *connect = &m_connect[ d ][ it ]; |
|
|
|
// convert connect ID into an actual area |
|
unsigned int id = connect->id; |
|
connect->area = TheNavMesh->GetNavAreaByID( id ); |
|
if (id && connect->area == NULL) |
|
{ |
|
Msg( "CNavArea::PostLoad: Corrupt navigation data. Cannot connect Navigation Areas.\n" ); |
|
error = NAV_CORRUPT_DATA; |
|
} |
|
connect->length = ( connect->area->GetCenter() - GetCenter() ).Length(); |
|
} |
|
} |
|
|
|
// resolve spot encounter IDs |
|
SpotEncounter *e; |
|
FOR_EACH_VEC( m_spotEncounters, it ) |
|
{ |
|
e = m_spotEncounters[ it ]; |
|
|
|
e->from.area = TheNavMesh->GetNavAreaByID( e->from.id ); |
|
if (e->from.area == NULL) |
|
{ |
|
Msg( "CNavArea::PostLoad: Corrupt navigation data. Missing \"from\" Navigation Area for Encounter Spot.\n" ); |
|
error = NAV_CORRUPT_DATA; |
|
} |
|
|
|
e->to.area = TheNavMesh->GetNavAreaByID( e->to.id ); |
|
if (e->to.area == NULL) |
|
{ |
|
Msg( "CNavArea::PostLoad: Corrupt navigation data. Missing \"to\" Navigation Area for Encounter Spot.\n" ); |
|
error = NAV_CORRUPT_DATA; |
|
} |
|
|
|
if (e->from.area && e->to.area) |
|
{ |
|
// compute path |
|
float halfWidth; |
|
ComputePortal( e->to.area, e->toDir, &e->path.to, &halfWidth ); |
|
ComputePortal( e->from.area, e->fromDir, &e->path.from, &halfWidth ); |
|
|
|
const float eyeHeight = HalfHumanHeight; |
|
e->path.from.z = e->from.area->GetZ( e->path.from ) + eyeHeight; |
|
e->path.to.z = e->to.area->GetZ( e->path.to ) + eyeHeight; |
|
} |
|
|
|
// resolve HidingSpot IDs |
|
FOR_EACH_VEC( e->spots, sit ) |
|
{ |
|
SpotOrder *order = &e->spots[ sit ]; |
|
|
|
order->spot = GetHidingSpotByID( order->id ); |
|
if (order->spot == NULL) |
|
{ |
|
Msg( "CNavArea::PostLoad: Corrupt navigation data. Missing Hiding Spot\n" ); |
|
error = NAV_CORRUPT_DATA; |
|
} |
|
} |
|
} |
|
|
|
// convert visible ID's to pointers to actual areas |
|
for ( int it=0; it<m_potentiallyVisibleAreas.Count(); ++it ) |
|
{ |
|
AreaBindInfo &info = m_potentiallyVisibleAreas[ it ]; |
|
|
|
info.area = TheNavMesh->GetNavAreaByID( info.id ); |
|
if ( info.area == NULL ) |
|
{ |
|
Warning( "Invalid area in visible set for area #%d\n", GetID() ); |
|
} |
|
} |
|
|
|
m_inheritVisibilityFrom.area = TheNavMesh->GetNavAreaByID( m_inheritVisibilityFrom.id ); |
|
Assert( m_inheritVisibilityFrom.area != this ); |
|
|
|
// remove any invalid areas from the list |
|
AreaBindInfo bad; |
|
bad.area = NULL; |
|
while( m_potentiallyVisibleAreas.FindAndRemove( bad ) ); |
|
|
|
// func avoid/prefer attributes are controlled by func_nav_cost entities |
|
ClearAllNavCostEntities(); |
|
|
|
return error; |
|
} |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Compute travel distance along shortest path from startPos to goalPos. |
|
* Return -1 if can't reach endPos from goalPos. |
|
*/ |
|
template< typename CostFunctor > |
|
float NavAreaTravelDistance( const Vector &startPos, const Vector &goalPos, CostFunctor &costFunc ) |
|
{ |
|
CNavArea *startArea = TheNavMesh->GetNearestNavArea( startPos ); |
|
if (startArea == NULL) |
|
{ |
|
return -1.0f; |
|
} |
|
|
|
// compute path between areas using given cost heuristic |
|
CNavArea *goalArea = NULL; |
|
if (NavAreaBuildPath( startArea, NULL, &goalPos, costFunc, &goalArea ) == false) |
|
{ |
|
return -1.0f; |
|
} |
|
|
|
// compute distance along path |
|
if (goalArea->GetParent() == NULL) |
|
{ |
|
// both points are in the same area - return euclidean distance |
|
return (goalPos - startPos).Length(); |
|
} |
|
else |
|
{ |
|
CNavArea *area; |
|
float distance; |
|
|
|
// goalPos is assumed to be inside goalArea (or very close to it) - skip to next area |
|
area = goalArea->GetParent(); |
|
distance = (goalPos - area->GetCenter()).Length(); |
|
|
|
for( ; area->GetParent(); area = area->GetParent() ) |
|
{ |
|
distance += (area->GetCenter() - area->GetParent()->GetCenter()).Length(); |
|
} |
|
|
|
// add in distance to startPos |
|
distance += (startPos - area->GetCenter()).Length(); |
|
|
|
return distance; |
|
} |
|
} |
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Determine the earliest time this hiding spot can be reached by either team |
|
*/ |
|
void CNavArea::ComputeEarliestOccupyTimes( void ) |
|
{ |
|
#ifdef CSTRIKE_DLL |
|
/// @todo Derive cstrike-specific navigation classes |
|
|
|
for( int i=0; i<MAX_NAV_TEAMS; ++i ) |
|
{ |
|
// no spot in the map should take longer than this to reach |
|
m_earliestOccupyTime[i] = 120.0f; |
|
} |
|
|
|
if (nav_quicksave.GetBool()) |
|
return; |
|
|
|
// maximum player speed in units/second |
|
const float playerSpeed = 240.0f; |
|
|
|
ShortestPathCost cost; |
|
CBaseEntity *spot; |
|
|
|
// determine the shortest time it will take a Terrorist to reach this area |
|
int team = TEAM_TERRORIST % MAX_NAV_TEAMS; |
|
for( spot = gEntList.FindEntityByClassname( NULL, "info_player_terrorist" ); |
|
spot; |
|
spot = gEntList.FindEntityByClassname( spot, "info_player_terrorist" ) ) |
|
{ |
|
float travelDistance = NavAreaTravelDistance( spot->GetAbsOrigin(), m_center, cost ); |
|
if (travelDistance < 0.0f) |
|
continue; |
|
|
|
float travelTime = travelDistance / playerSpeed; |
|
if (travelTime < m_earliestOccupyTime[ team ]) |
|
{ |
|
m_earliestOccupyTime[ team ] = travelTime; |
|
} |
|
} |
|
|
|
|
|
// determine the shortest time it will take a CT to reach this area |
|
team = TEAM_CT % MAX_NAV_TEAMS; |
|
for( spot = gEntList.FindEntityByClassname( NULL, "info_player_counterterrorist" ); |
|
spot; |
|
spot = gEntList.FindEntityByClassname( spot, "info_player_counterterrorist" ) ) |
|
{ |
|
float travelDistance = NavAreaTravelDistance( spot->GetAbsOrigin(), m_center, cost ); |
|
if (travelDistance < 0.0f) |
|
continue; |
|
|
|
float travelTime = travelDistance / playerSpeed; |
|
if (travelTime < m_earliestOccupyTime[ team ]) |
|
{ |
|
m_earliestOccupyTime[ team ] = travelTime; |
|
} |
|
} |
|
|
|
#else |
|
for( int i=0; i<MAX_NAV_TEAMS; ++i ) |
|
{ |
|
m_earliestOccupyTime[i] = 0.0f; |
|
} |
|
#endif |
|
} |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Determine if this area is a "battlefront" area - where two rushing teams first meet. |
|
*/ |
|
void CNavMesh::ComputeBattlefrontAreas( void ) |
|
{ |
|
#if 0 |
|
#ifdef CSTRIKE_DLL |
|
ShortestPathCost cost; |
|
CBaseEntity *tSpawn, *ctSpawn; |
|
|
|
for( tSpawn = gEntList.FindEntityByClassname( NULL, "info_player_terrorist" ); |
|
tSpawn; |
|
tSpawn = gEntList.FindEntityByClassname( tSpawn, "info_player_terrorist" ) ) |
|
{ |
|
CNavArea *tArea = TheNavMesh->GetNavArea( tSpawn->GetAbsOrigin() ); |
|
if (tArea == NULL) |
|
continue; |
|
|
|
for( ctSpawn = gEntList.FindEntityByClassname( NULL, "info_player_counterterrorist" ); |
|
ctSpawn; |
|
ctSpawn = gEntList.FindEntityByClassname( ctSpawn, "info_player_counterterrorist" ) ) |
|
{ |
|
CNavArea *ctArea = TheNavMesh->GetNavArea( ctSpawn->GetAbsOrigin() ); |
|
|
|
if (ctArea == NULL) |
|
continue; |
|
|
|
if (tArea == ctArea) |
|
{ |
|
m_isBattlefront = true; |
|
return; |
|
} |
|
|
|
// build path between these two spawn points - assume if path fails, it at least got close |
|
// (ie: imagine spawn points that you jump down from - can't path to) |
|
CNavArea *goalArea = NULL; |
|
NavAreaBuildPath( tArea, ctArea, NULL, cost, &goalArea ); |
|
|
|
if (goalArea == NULL) |
|
continue; |
|
|
|
|
|
/** |
|
* @todo Need to enumerate ALL paths between all pairs of spawn points to find all battlefront areas |
|
*/ |
|
|
|
// find the area with the earliest overlapping occupy times |
|
CNavArea *battlefront = NULL; |
|
float earliestTime = 999999.9f; |
|
|
|
const float epsilon = 1.0f; |
|
CNavArea *area; |
|
for( area = goalArea; area; area = area->GetParent() ) |
|
{ |
|
if (fabs(area->GetEarliestOccupyTime( TEAM_TERRORIST ) - area->GetEarliestOccupyTime( TEAM_CT )) < epsilon) |
|
{ |
|
} |
|
|
|
} |
|
} |
|
} |
|
#endif |
|
#endif |
|
} |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Return the filename for this map's "nav map" file |
|
*/ |
|
const char *CNavMesh::GetFilename( void ) const |
|
{ |
|
// filename is local to game dir for Steam, so we need to prepend game dir for regular file save |
|
char gamePath[256]; |
|
engine->GetGameDir( gamePath, 256 ); |
|
|
|
// persistant return value |
|
static char filename[256]; |
|
Q_snprintf( filename, sizeof( filename ), "%s\\" FORMAT_NAVFILE, gamePath, STRING( gpGlobals->mapname ) ); |
|
|
|
return filename; |
|
} |
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
/* |
|
============ |
|
COM_FixSlashes |
|
|
|
Changes all '/' characters into '\' characters, in place. |
|
============ |
|
*/ |
|
inline void COM_FixSlashes( char *pname ) |
|
{ |
|
#ifdef _WIN32 |
|
while ( *pname ) |
|
{ |
|
if ( *pname == '/' ) |
|
*pname = '\\'; |
|
pname++; |
|
} |
|
#else |
|
while ( *pname ) |
|
{ |
|
if ( *pname == '\\' ) |
|
*pname = '/'; |
|
pname++; |
|
} |
|
#endif |
|
} |
|
|
|
static void WarnIfMeshNeedsAnalysis( int version ) |
|
{ |
|
// Quick check to warn about needing to analyze: nav_strip, nav_delete, etc set |
|
// every CNavArea's m_approachCount to 0, and delete their m_spotEncounterList. |
|
// So, if no area has either, odds are good we need an analyze. |
|
|
|
if ( version >= 14 ) |
|
{ |
|
if ( !TheNavMesh->IsAnalyzed() ) |
|
{ |
|
Warning( "The nav mesh needs a full nav_analyze\n" ); |
|
return; |
|
} |
|
} |
|
#ifdef CSTRIKE_DLL |
|
else |
|
{ |
|
bool hasApproachAreas = false; |
|
bool hasSpotEncounters = false; |
|
|
|
FOR_EACH_VEC( TheNavAreas, it ) |
|
{ |
|
CCSNavArea *area = dynamic_cast< CCSNavArea * >( TheNavAreas[ it ] ); |
|
if ( area ) |
|
{ |
|
if ( area->GetApproachInfoCount() ) |
|
{ |
|
hasApproachAreas = true; |
|
} |
|
|
|
if ( area->GetSpotEncounterCount() ) |
|
{ |
|
hasSpotEncounters = true; |
|
} |
|
} |
|
} |
|
|
|
if ( !hasApproachAreas || !hasSpotEncounters ) |
|
{ |
|
Warning( "The nav mesh needs a full nav_analyze\n" ); |
|
} |
|
} |
|
#endif |
|
} |
|
|
|
/** |
|
* Store Navigation Mesh to a file |
|
*/ |
|
bool CNavMesh::Save( void ) const |
|
{ |
|
WarnIfMeshNeedsAnalysis( NavCurrentVersion ); |
|
|
|
const char *filename = GetFilename(); |
|
if (filename == NULL) |
|
return false; |
|
|
|
// |
|
// Store the NAV file |
|
// |
|
COM_FixSlashes( const_cast<char *>(filename) ); |
|
|
|
// get size of source bsp file for later (before we open the nav file for writing, in |
|
// case of failure) |
|
char *bspFilename = GetBspFilename( filename ); |
|
if (bspFilename == NULL) |
|
{ |
|
return false; |
|
} |
|
|
|
CUtlBuffer fileBuffer( 4096, 1024*1024 ); |
|
|
|
// store "magic number" to help identify this kind of file |
|
unsigned int magic = NAV_MAGIC_NUMBER; |
|
fileBuffer.PutUnsignedInt( magic ); |
|
|
|
// store version number of file |
|
// 1 = hiding spots as plain vector array |
|
// 2 = hiding spots as HidingSpot objects |
|
// 3 = Encounter spots use HidingSpot ID's instead of storing vector again |
|
// 4 = Includes size of source bsp file to verify nav data correlation |
|
// ---- Beta Release at V4 ----- |
|
// 5 = Added Place info |
|
// ---- Conversion to Src ------ |
|
// 6 = Added Ladder info |
|
// 7 = Areas store ladder ID's so ladders can have one-way connections |
|
// 8 = Added earliest occupy times (2 floats) to each area |
|
// 9 = Promoted CNavArea's attribute flags to a short |
|
// 10 - Added sub-version number to allow derived classes to have custom area data |
|
// 11 - Added light intensity to each area |
|
// 12 - Storing presence of unnamed areas in the PlaceDirectory |
|
// 13 - Widened NavArea attribute bits from unsigned short to int |
|
// 14 - Added a bool for if the nav needs analysis |
|
// 15 - removed approach areas |
|
// 16 - Added visibility data to the base mesh |
|
fileBuffer.PutUnsignedInt( NavCurrentVersion ); |
|
|
|
// The sub-version number is maintained and owned by classes derived from CNavMesh and CNavArea |
|
// and allows them to track their custom data just as we do at this top level |
|
fileBuffer.PutUnsignedInt( GetSubVersionNumber() ); |
|
|
|
// store the size of source bsp file in the nav file |
|
// so we can test if the bsp changed since the nav file was made |
|
unsigned int bspSize = filesystem->Size( bspFilename ); |
|
DevMsg( "Size of bsp file '%s' is %u bytes.\n", bspFilename, bspSize ); |
|
|
|
fileBuffer.PutUnsignedInt( bspSize ); |
|
|
|
// Store the analysis state |
|
fileBuffer.PutUnsignedChar( m_isAnalyzed ); |
|
|
|
// |
|
// Build a directory of the Places in this map |
|
// |
|
placeDirectory.Reset(); |
|
|
|
FOR_EACH_VEC( TheNavAreas, nit ) |
|
{ |
|
CNavArea *area = TheNavAreas[ nit ]; |
|
|
|
Place place = area->GetPlace(); |
|
placeDirectory.AddPlace( place ); |
|
} |
|
|
|
placeDirectory.Save( fileBuffer ); |
|
|
|
SaveCustomDataPreArea( fileBuffer ); |
|
|
|
// |
|
// Store navigation areas |
|
// |
|
{ |
|
// store number of areas |
|
unsigned int count = TheNavAreas.Count(); |
|
fileBuffer.PutUnsignedInt( count ); |
|
|
|
// store each area |
|
FOR_EACH_VEC( TheNavAreas, it ) |
|
{ |
|
CNavArea *area = TheNavAreas[ it ]; |
|
|
|
area->Save( fileBuffer, NavCurrentVersion ); |
|
} |
|
} |
|
|
|
// |
|
// Store ladders |
|
// |
|
{ |
|
// store number of ladders |
|
unsigned int count = m_ladders.Count(); |
|
fileBuffer.PutUnsignedInt( count ); |
|
|
|
// store each ladder |
|
for ( int i=0; i<m_ladders.Count(); ++i ) |
|
{ |
|
CNavLadder *ladder = m_ladders[i]; |
|
ladder->Save( fileBuffer, NavCurrentVersion ); |
|
} |
|
} |
|
|
|
// |
|
// Store derived class mesh info |
|
// |
|
SaveCustomData( fileBuffer ); |
|
|
|
if ( !filesystem->WriteFile( filename, "MOD", fileBuffer ) ) |
|
{ |
|
Warning( "Unable to save %d bytes to %s\n", fileBuffer.Size(), filename ); |
|
return false; |
|
} |
|
|
|
unsigned int navSize = filesystem->Size( filename ); |
|
DevMsg( "Size of nav file '%s' is %u bytes.\n", filename, navSize ); |
|
|
|
return true; |
|
} |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
static NavErrorType CheckNavFile( const char *bspFilename ) |
|
{ |
|
if ( !bspFilename ) |
|
return NAV_CANT_ACCESS_FILE; |
|
|
|
char baseName[256]; |
|
Q_StripExtension(bspFilename,baseName,sizeof(baseName)); |
|
char bspPathname[256]; |
|
Q_snprintf(bspPathname,sizeof(bspPathname), FORMAT_BSPFILE, baseName); |
|
char filename[256]; |
|
Q_snprintf(filename,sizeof(filename), FORMAT_NAVFILE, baseName); |
|
|
|
bool navIsInBsp = false; |
|
FileHandle_t file = filesystem->Open( filename, "rb", "MOD" ); // this ignores .nav files embedded in the .bsp ... |
|
if ( !file ) |
|
{ |
|
navIsInBsp = true; |
|
file = filesystem->Open( filename, "rb", "GAME" ); // ... and this looks for one if it's the only one around. |
|
} |
|
|
|
if (!file) |
|
{ |
|
return NAV_CANT_ACCESS_FILE; |
|
} |
|
|
|
// check magic number |
|
int result; |
|
unsigned int magic; |
|
result = filesystem->Read( &magic, sizeof(unsigned int), file ); |
|
if (!result || magic != NAV_MAGIC_NUMBER) |
|
{ |
|
filesystem->Close( file ); |
|
return NAV_INVALID_FILE; |
|
} |
|
|
|
// read file version number |
|
unsigned int version; |
|
result = filesystem->Read( &version, sizeof(unsigned int), file ); |
|
if (!result || version > NavCurrentVersion || version < 4) |
|
{ |
|
filesystem->Close( file ); |
|
return NAV_BAD_FILE_VERSION; |
|
} |
|
|
|
// get size of source bsp file and verify that the bsp hasn't changed |
|
unsigned int saveBspSize; |
|
filesystem->Read( &saveBspSize, sizeof(unsigned int), file ); |
|
|
|
// verify size |
|
unsigned int bspSize = filesystem->Size( bspPathname ); |
|
|
|
if (bspSize != saveBspSize && !navIsInBsp) |
|
{ |
|
return NAV_FILE_OUT_OF_DATE; |
|
} |
|
|
|
return NAV_OK; |
|
} |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
void CommandNavCheckFileConsistency( void ) |
|
{ |
|
if ( !UTIL_IsCommandIssuedByServerAdmin() ) |
|
return; |
|
|
|
FileFindHandle_t findHandle; |
|
const char *bspFilename = filesystem->FindFirstEx( "maps/*.bsp", "MOD", &findHandle ); |
|
while ( bspFilename ) |
|
{ |
|
switch ( CheckNavFile( bspFilename ) ) |
|
{ |
|
case NAV_CANT_ACCESS_FILE: |
|
Warning( "Missing nav file for %s\n", bspFilename ); |
|
break; |
|
case NAV_INVALID_FILE: |
|
Warning( "Invalid nav file for %s\n", bspFilename ); |
|
break; |
|
case NAV_BAD_FILE_VERSION: |
|
Warning( "Old nav file for %s\n", bspFilename ); |
|
break; |
|
case NAV_FILE_OUT_OF_DATE: |
|
Warning( "The nav file for %s is built from an old version of the map\n", bspFilename ); |
|
break; |
|
case NAV_OK: |
|
Msg( "The nav file for %s is up-to-date\n", bspFilename ); |
|
break; |
|
} |
|
|
|
bspFilename = filesystem->FindNext( findHandle ); |
|
} |
|
filesystem->FindClose( findHandle ); |
|
} |
|
static ConCommand nav_check_file_consistency( "nav_check_file_consistency", CommandNavCheckFileConsistency, "Scans the maps directory and reports any missing/out-of-date navigation files.", FCVAR_GAMEDLL | FCVAR_CHEAT ); |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Reads the used place names from the nav file (can be used to selectively precache before the nav is loaded) |
|
*/ |
|
const CUtlVector< Place > *CNavMesh::GetPlacesFromNavFile( bool *hasUnnamedPlaces ) |
|
{ |
|
placeDirectory.Reset(); |
|
// nav filename is derived from map filename |
|
char filename[256]; |
|
Q_snprintf( filename, sizeof( filename ), FORMAT_NAVFILE, STRING( gpGlobals->mapname ) ); |
|
|
|
CUtlBuffer fileBuffer( 4096, 1024*1024, CUtlBuffer::READ_ONLY ); |
|
if ( !filesystem->ReadFile( filename, "GAME", fileBuffer ) ) // this ignores .nav files embedded in the .bsp ... |
|
{ |
|
if ( !filesystem->ReadFile( filename, "BSP", fileBuffer ) ) // ... and this looks for one if it's the only one around. |
|
{ |
|
return NULL; |
|
} |
|
} |
|
|
|
if ( IsX360() ) |
|
{ |
|
// 360 has compressed NAVs |
|
CLZMA lzma; |
|
if ( lzma.IsCompressed( (unsigned char *)fileBuffer.Base() ) ) |
|
{ |
|
int originalSize = lzma.GetActualSize( (unsigned char *)fileBuffer.Base() ); |
|
unsigned char *pOriginalData = new unsigned char[originalSize]; |
|
lzma.Uncompress( (unsigned char *)fileBuffer.Base(), pOriginalData ); |
|
fileBuffer.AssumeMemory( pOriginalData, originalSize, originalSize, CUtlBuffer::READ_ONLY ); |
|
} |
|
} |
|
|
|
// check magic number |
|
unsigned int magic = fileBuffer.GetUnsignedInt(); |
|
if ( !fileBuffer.IsValid() || magic != NAV_MAGIC_NUMBER ) |
|
{ |
|
return NULL; // Corrupt nav file? |
|
} |
|
|
|
// read file version number |
|
unsigned int version = fileBuffer.GetUnsignedInt(); |
|
if ( !fileBuffer.IsValid() || version > NavCurrentVersion ) |
|
{ |
|
return NULL; // Unknown nav file version |
|
} |
|
|
|
if ( version < 5 ) |
|
{ |
|
return NULL; // Too old to have place names |
|
} |
|
|
|
unsigned int subVersion = 0; |
|
if ( version >= 10 ) |
|
{ |
|
subVersion = fileBuffer.GetUnsignedInt(); |
|
if ( !fileBuffer.IsValid() ) |
|
{ |
|
return NULL; // No sub-version |
|
} |
|
} |
|
|
|
fileBuffer.GetUnsignedInt(); // skip BSP file size |
|
if ( version >= 14 ) |
|
{ |
|
fileBuffer.GetUnsignedChar(); // skip m_isAnalyzed |
|
} |
|
|
|
placeDirectory.Load( fileBuffer, version ); |
|
|
|
LoadCustomDataPreArea( fileBuffer, subVersion ); |
|
|
|
if ( hasUnnamedPlaces ) |
|
{ |
|
*hasUnnamedPlaces = placeDirectory.HasUnnamedPlaces(); |
|
} |
|
|
|
return placeDirectory.GetPlaces(); |
|
} |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Load AI navigation data from a file |
|
*/ |
|
NavErrorType CNavMesh::Load( void ) |
|
{ |
|
MDLCACHE_CRITICAL_SECTION(); |
|
|
|
// free previous navigation mesh data |
|
Reset(); |
|
placeDirectory.Reset(); |
|
CNavVectorNoEditAllocator::Reset(); |
|
|
|
GameRules()->OnNavMeshLoad(); |
|
|
|
CNavArea::m_nextID = 1; |
|
|
|
// nav filename is derived from map filename |
|
char filename[256]; |
|
Q_snprintf( filename, sizeof( filename ), FORMAT_NAVFILE, STRING( gpGlobals->mapname ) ); |
|
|
|
bool navIsInBsp = false; |
|
CUtlBuffer fileBuffer( 4096, 1024*1024, CUtlBuffer::READ_ONLY ); |
|
if ( !filesystem->ReadFile( filename, "MOD", fileBuffer ) ) // this ignores .nav files embedded in the .bsp ... |
|
{ |
|
navIsInBsp = true; |
|
if ( !filesystem->ReadFile( filename, "BSP", fileBuffer ) ) // ... and this looks for one if it's the only one around. |
|
{ |
|
return NAV_CANT_ACCESS_FILE; |
|
} |
|
} |
|
|
|
if ( IsX360() ) |
|
{ |
|
// 360 has compressed NAVs |
|
CLZMA lzma; |
|
if ( lzma.IsCompressed( (unsigned char *)fileBuffer.Base() ) ) |
|
{ |
|
int originalSize = lzma.GetActualSize( (unsigned char *)fileBuffer.Base() ); |
|
unsigned char *pOriginalData = new unsigned char[originalSize]; |
|
lzma.Uncompress( (unsigned char *)fileBuffer.Base(), pOriginalData ); |
|
fileBuffer.AssumeMemory( pOriginalData, originalSize, originalSize, CUtlBuffer::READ_ONLY ); |
|
} |
|
} |
|
|
|
// check magic number |
|
unsigned int magic = fileBuffer.GetUnsignedInt(); |
|
if ( !fileBuffer.IsValid() || magic != NAV_MAGIC_NUMBER ) |
|
{ |
|
Msg( "Invalid navigation file '%s'.\n", filename ); |
|
return NAV_INVALID_FILE; |
|
} |
|
|
|
// read file version number |
|
unsigned int version = fileBuffer.GetUnsignedInt(); |
|
if ( !fileBuffer.IsValid() || version > NavCurrentVersion ) |
|
{ |
|
Msg( "Unknown navigation file version.\n" ); |
|
return NAV_BAD_FILE_VERSION; |
|
} |
|
|
|
unsigned int subVersion = 0; |
|
if ( version >= 10 ) |
|
{ |
|
subVersion = fileBuffer.GetUnsignedInt(); |
|
if ( !fileBuffer.IsValid() ) |
|
{ |
|
Msg( "Error reading sub-version number.\n" ); |
|
return NAV_INVALID_FILE; |
|
} |
|
} |
|
|
|
if ( version >= 4 ) |
|
{ |
|
// get size of source bsp file and verify that the bsp hasn't changed |
|
unsigned int saveBspSize = fileBuffer.GetUnsignedInt(); |
|
|
|
// verify size |
|
char *bspFilename = GetBspFilename( filename ); |
|
if ( bspFilename == NULL ) |
|
{ |
|
return NAV_INVALID_FILE; |
|
} |
|
|
|
unsigned int bspSize = filesystem->Size( bspFilename ); |
|
|
|
if ( bspSize != saveBspSize && !navIsInBsp ) |
|
{ |
|
if ( engine->IsDedicatedServer() ) |
|
{ |
|
// Warning doesn't print to the dedicated server console, so we'll use Msg instead |
|
DevMsg( "The Navigation Mesh was built using a different version of this map.\n" ); |
|
} |
|
else |
|
{ |
|
DevWarning( "The Navigation Mesh was built using a different version of this map.\n" ); |
|
} |
|
m_isOutOfDate = true; |
|
} |
|
} |
|
|
|
if ( version >= 14 ) |
|
{ |
|
m_isAnalyzed = fileBuffer.GetUnsignedChar() != 0; |
|
} |
|
else |
|
{ |
|
m_isAnalyzed = false; |
|
} |
|
|
|
// load Place directory |
|
if ( version >= 5 ) |
|
{ |
|
placeDirectory.Load( fileBuffer, version ); |
|
} |
|
|
|
LoadCustomDataPreArea( fileBuffer, subVersion ); |
|
|
|
// get number of areas |
|
unsigned int count = fileBuffer.GetUnsignedInt(); |
|
unsigned int i; |
|
|
|
if ( count == 0 ) |
|
{ |
|
return NAV_INVALID_FILE; |
|
} |
|
|
|
Extent extent; |
|
extent.lo.x = 9999999999.9f; |
|
extent.lo.y = 9999999999.9f; |
|
extent.hi.x = -9999999999.9f; |
|
extent.hi.y = -9999999999.9f; |
|
|
|
// load the areas and compute total extent |
|
TheNavMesh->PreLoadAreas( count ); |
|
Extent areaExtent; |
|
for( i=0; i<count; ++i ) |
|
{ |
|
CNavArea *area = TheNavMesh->CreateArea(); |
|
area->Load( fileBuffer, version, subVersion ); |
|
TheNavAreas.AddToTail( area ); |
|
|
|
area->GetExtent( &areaExtent ); |
|
|
|
if (areaExtent.lo.x < extent.lo.x) |
|
extent.lo.x = areaExtent.lo.x; |
|
if (areaExtent.lo.y < extent.lo.y) |
|
extent.lo.y = areaExtent.lo.y; |
|
if (areaExtent.hi.x > extent.hi.x) |
|
extent.hi.x = areaExtent.hi.x; |
|
if (areaExtent.hi.y > extent.hi.y) |
|
extent.hi.y = areaExtent.hi.y; |
|
} |
|
|
|
// add the areas to the grid |
|
AllocateGrid( extent.lo.x, extent.hi.x, extent.lo.y, extent.hi.y ); |
|
|
|
FOR_EACH_VEC( TheNavAreas, it ) |
|
{ |
|
AddNavArea( TheNavAreas[ it ] ); |
|
} |
|
|
|
|
|
// |
|
// Set up all the ladders |
|
// |
|
if (version >= 6) |
|
{ |
|
count = fileBuffer.GetUnsignedInt(); |
|
m_ladders.EnsureCapacity( count ); |
|
|
|
// load the ladders |
|
for( i=0; i<count; ++i ) |
|
{ |
|
CNavLadder *ladder = new CNavLadder; |
|
ladder->Load( fileBuffer, version ); |
|
m_ladders.AddToTail( ladder ); |
|
} |
|
} |
|
else |
|
{ |
|
BuildLadders(); |
|
} |
|
|
|
// mark stairways (TODO: this can be removed once all maps are re-saved with this attribute in them) |
|
MarkStairAreas(); |
|
|
|
// |
|
// Load derived class mesh info |
|
// |
|
LoadCustomData( fileBuffer, subVersion ); |
|
|
|
// |
|
// Bind pointers, etc |
|
// |
|
NavErrorType loadResult = PostLoad( version ); |
|
|
|
WarnIfMeshNeedsAnalysis( version ); |
|
|
|
return loadResult; |
|
} |
|
|
|
|
|
struct OneWayLink_t |
|
{ |
|
CNavArea *destArea; |
|
CNavArea *area; |
|
int backD; |
|
|
|
static int Compare(const OneWayLink_t *lhs, const OneWayLink_t *rhs ) |
|
{ |
|
int result = ( lhs->destArea - rhs->destArea ); |
|
if ( result != 0 ) |
|
{ |
|
return result; |
|
} |
|
return ( lhs->backD - rhs->backD ); |
|
} |
|
}; |
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Invoked after all areas have been loaded - for pointer binding, etc |
|
*/ |
|
NavErrorType CNavMesh::PostLoad( unsigned int version ) |
|
{ |
|
// allow areas to connect to each other, etc |
|
FOR_EACH_VEC( TheNavAreas, pit ) |
|
{ |
|
CNavArea *area = TheNavAreas[ pit ]; |
|
area->PostLoad(); |
|
} |
|
|
|
// allow hiding spots to compute information |
|
FOR_EACH_VEC( TheHidingSpots, hit ) |
|
{ |
|
HidingSpot *spot = TheHidingSpots[ hit ]; |
|
spot->PostLoad(); |
|
} |
|
|
|
if ( version < 8 ) |
|
{ |
|
// Old nav meshes need to compute earliest occupy times |
|
FOR_EACH_VEC( TheNavAreas, nit ) |
|
{ |
|
CNavArea *area = TheNavAreas[ nit ]; |
|
area->ComputeEarliestOccupyTimes(); |
|
} |
|
} |
|
|
|
ComputeBattlefrontAreas(); |
|
|
|
// |
|
// Allow each nav area to know what other areas have one-way connections to it. Need to gather |
|
// then sort due to allocation restrictions on the 360 |
|
// |
|
|
|
|
|
OneWayLink_t oneWayLink; |
|
CUtlVectorFixedGrowable<OneWayLink_t, 512> oneWayLinks; |
|
|
|
FOR_EACH_VEC( TheNavAreas, oit ) |
|
{ |
|
oneWayLink.area = TheNavAreas[ oit ]; |
|
|
|
for( int d=0; d<NUM_DIRECTIONS; d++ ) |
|
{ |
|
const NavConnectVector *connectList = oneWayLink.area->GetAdjacentAreas( (NavDirType)d ); |
|
|
|
FOR_EACH_VEC( (*connectList), it ) |
|
{ |
|
NavConnect connect = (*connectList)[ it ]; |
|
oneWayLink.destArea = connect.area; |
|
|
|
// if the area we connect to has no connection back to us, allow that area to remember us as an incoming connection |
|
oneWayLink.backD = OppositeDirection( (NavDirType)d ); |
|
const NavConnectVector *backConnectList = oneWayLink.destArea->GetAdjacentAreas( (NavDirType)oneWayLink.backD ); |
|
bool isOneWay = true; |
|
FOR_EACH_VEC( (*backConnectList), bit ) |
|
{ |
|
NavConnect backConnect = (*backConnectList)[ bit ]; |
|
if (backConnect.area->GetID() == oneWayLink.area->GetID()) |
|
{ |
|
isOneWay = false; |
|
break; |
|
} |
|
} |
|
|
|
if (isOneWay) |
|
{ |
|
oneWayLinks.AddToTail( oneWayLink ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
oneWayLinks.Sort( &OneWayLink_t::Compare ); |
|
|
|
for ( int i = 0; i < oneWayLinks.Count(); i++ ) |
|
{ |
|
// add this one-way connection |
|
oneWayLinks[i].destArea->AddIncomingConnection( oneWayLinks[i].area, (NavDirType)oneWayLinks[i].backD ); |
|
} |
|
|
|
ValidateNavAreaConnections(); |
|
|
|
// TERROR: loading into a map directly creates entities before the mesh is loaded. Tell the preexisting |
|
// entities now that the mesh is loaded so they can update areas. |
|
for ( int i=0; i<m_avoidanceObstacles.Count(); ++i ) |
|
{ |
|
m_avoidanceObstacles[i]->OnNavMeshLoaded(); |
|
} |
|
|
|
// the Navigation Mesh has been successfully loaded |
|
m_isLoaded = true; |
|
|
|
return NAV_OK; |
|
}
|
|
|