Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

44 lines
931 B

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "movie_explosion.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define MOVIEEXPLOSION_ENTITYNAME "env_movieexplosion"
IMPLEMENT_SERVERCLASS_ST(MovieExplosion, DT_MovieExplosion)
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS(env_movieexplosion, MovieExplosion);
MovieExplosion* MovieExplosion::CreateMovieExplosion(const Vector &pos)
{
CBaseEntity *pEnt = CreateEntityByName(MOVIEEXPLOSION_ENTITYNAME);
if(pEnt)
{
MovieExplosion *pEffect = dynamic_cast<MovieExplosion*>(pEnt);
if(pEffect && pEffect->edict())
{
pEffect->SetLocalOrigin( pos );
pEffect->Activate();
return pEffect;
}
else
{
UTIL_Remove(pEnt);
}
}
return NULL;
}