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48 lines
1.1 KiB
48 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#ifndef LOGICRELAY_H |
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#define LOGICRELAY_H |
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#include "cbase.h" |
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#include "entityinput.h" |
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#include "entityoutput.h" |
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#include "eventqueue.h" |
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class CLogicRelay : public CLogicalEntity |
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{ |
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public: |
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DECLARE_CLASS( CLogicRelay, CLogicalEntity ); |
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CLogicRelay(); |
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void Activate(); |
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void Think(); |
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// Input handlers |
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void InputEnable( inputdata_t &inputdata ); |
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void InputEnableRefire( inputdata_t &inputdata ); // Private input handler, not in FGD |
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void InputDisable( inputdata_t &inputdata ); |
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void InputToggle( inputdata_t &inputdata ); |
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void InputTrigger( inputdata_t &inputdata ); |
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void InputCancelPending( inputdata_t &inputdata ); |
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DECLARE_DATADESC(); |
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// Outputs |
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COutputEvent m_OnTrigger; |
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COutputEvent m_OnSpawn; |
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bool IsDisabled( void ){ return m_bDisabled; } |
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private: |
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bool m_bDisabled; |
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bool m_bWaitForRefire; // Set to disallow a refire while we are waiting for our outputs to finish firing. |
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}; |
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#endif //LOGICRELAY_H
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