You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
97 lines
2.8 KiB
97 lines
2.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef ITEMS_H |
|
#define ITEMS_H |
|
|
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "entityoutput.h" |
|
#include "player_pickup.h" |
|
#include "vphysics/constraints.h" |
|
|
|
|
|
// Armor given by a battery |
|
#define MAX_NORMAL_BATTERY 100 |
|
|
|
// Ammo counts given by ammo items |
|
#define SIZE_AMMO_PISTOL 20 |
|
#define SIZE_AMMO_PISTOL_LARGE 100 |
|
#define SIZE_AMMO_SMG1 45 |
|
#define SIZE_AMMO_SMG1_LARGE 225 |
|
#define SIZE_AMMO_AR2 20 |
|
#define SIZE_AMMO_AR2_LARGE 100 |
|
#define SIZE_AMMO_RPG_ROUND 1 |
|
#define SIZE_AMMO_SMG1_GRENADE 1 |
|
#define SIZE_AMMO_BUCKSHOT 20 |
|
#define SIZE_AMMO_357 6 |
|
#define SIZE_AMMO_357_LARGE 20 |
|
#define SIZE_AMMO_CROSSBOW 6 |
|
#define SIZE_AMMO_AR2_ALTFIRE 1 |
|
|
|
#define SF_ITEM_START_CONSTRAINED 0x00000001 |
|
|
|
|
|
class CItem : public CBaseAnimating, public CDefaultPlayerPickupVPhysics |
|
{ |
|
public: |
|
DECLARE_CLASS( CItem, CBaseAnimating ); |
|
|
|
CItem(); |
|
|
|
virtual void Spawn( void ); |
|
virtual void Precache(); |
|
|
|
unsigned int PhysicsSolidMaskForEntity( void ) const; |
|
|
|
virtual CBaseEntity* Respawn( void ); |
|
virtual void ItemTouch( CBaseEntity *pOther ); |
|
virtual void Materialize( void ); |
|
virtual bool MyTouch( CBasePlayer *pPlayer ) { return false; }; |
|
|
|
// Become touchable when we are at rest |
|
virtual void OnEntityEvent( EntityEvent_t event, void *pEventData ); |
|
|
|
// Activate when at rest, but don't allow pickup until then |
|
void ActivateWhenAtRest( float flTime = 0.5f ); |
|
|
|
// IPlayerPickupVPhysics |
|
virtual void OnPhysGunPickup( CBasePlayer *pPhysGunUser, PhysGunPickup_t reason = PICKED_UP_BY_CANNON ); |
|
virtual void OnPhysGunDrop( CBasePlayer *pPhysGunUser, PhysGunDrop_t reason ); |
|
|
|
virtual int ObjectCaps() { return BaseClass::ObjectCaps() | FCAP_IMPULSE_USE | FCAP_WCEDIT_POSITION; }; |
|
virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
Vector GetOriginalSpawnOrigin( void ) { return m_vOriginalSpawnOrigin; } |
|
QAngle GetOriginalSpawnAngles( void ) { return m_vOriginalSpawnAngles; } |
|
void SetOriginalSpawnOrigin( const Vector& origin ) { m_vOriginalSpawnOrigin = origin; } |
|
void SetOriginalSpawnAngles( const QAngle& angles ) { m_vOriginalSpawnAngles = angles; } |
|
bool CreateItemVPhysicsObject( void ); |
|
virtual bool ItemCanBeTouchedByPlayer( CBasePlayer *pPlayer ); |
|
|
|
#if defined( HL2MP ) || defined( TF_DLL ) |
|
void FallThink( void ); |
|
float m_flNextResetCheckTime; |
|
#endif |
|
|
|
DECLARE_DATADESC(); |
|
protected: |
|
virtual void ComeToRest( void ); |
|
|
|
private: |
|
bool m_bActivateWhenAtRest; |
|
COutputEvent m_OnPlayerTouch; |
|
COutputEvent m_OnCacheInteraction; |
|
|
|
Vector m_vOriginalSpawnOrigin; |
|
QAngle m_vOriginalSpawnAngles; |
|
|
|
IPhysicsConstraint *m_pConstraint; |
|
}; |
|
|
|
#endif // ITEMS_H
|
|
|