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50 lines
1.3 KiB
50 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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// -------------------------------------------------------------------------------- // |
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// An entity used to access overlays (and change their texture) |
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// -------------------------------------------------------------------------------- // |
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class CInfoOverlayAccessor : public CPointEntity |
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{ |
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public: |
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DECLARE_CLASS( CInfoOverlayAccessor, CPointEntity ); |
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int UpdateTransmitState(); |
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DECLARE_SERVERCLASS(); |
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DECLARE_DATADESC(); |
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private: |
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CNetworkVar( int, m_iOverlayID ); |
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}; |
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// This table encodes the CBaseEntity data. |
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IMPLEMENT_SERVERCLASS_ST_NOBASE(CInfoOverlayAccessor, DT_InfoOverlayAccessor) |
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SendPropInt ( SENDINFO(m_iTextureFrameIndex), 8, SPROP_UNSIGNED ), |
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SendPropInt ( SENDINFO(m_iOverlayID), 32, SPROP_UNSIGNED ), |
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END_SEND_TABLE() |
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LINK_ENTITY_TO_CLASS( info_overlay_accessor, CInfoOverlayAccessor ); |
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BEGIN_DATADESC( CInfoOverlayAccessor ) |
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DEFINE_KEYFIELD( m_iOverlayID, FIELD_INTEGER, "OverlayID" ), |
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END_DATADESC() |
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int CInfoOverlayAccessor::UpdateTransmitState() |
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{ |
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return SetTransmitState( FL_EDICT_ALWAYS ); |
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}
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