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26 lines
871 B
26 lines
871 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Contains the set of functions for manipulating entity hierarchies. |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef HIERARCHY_H |
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#define HIERARCHY_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "utlvector.h" |
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class CBaseEntity; |
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void UnlinkFromParent( CBaseEntity *pRemove ); |
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void TransferChildren( CBaseEntity *pOldParent, CBaseEntity *pNewParent ); |
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void LinkChild( CBaseEntity *pParent, CBaseEntity *pChild ); |
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void UnlinkAllChildren( CBaseEntity *pParent ); |
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int GetAllChildren( CBaseEntity *pParent, CUtlVector<CBaseEntity *> &list ); |
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bool EntityIsParentOf( CBaseEntity *pParent, CBaseEntity *pEntity ); |
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int GetAllInHierarchy( CBaseEntity *pParent, CUtlVector<CBaseEntity *> &list ); |
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#endif // HIERARCHY_H
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