You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
459 lines
12 KiB
459 lines
12 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
// |
|
//=============================================================================// |
|
//========================================================= |
|
// Generic NPC - purely for scripted sequence work. |
|
//========================================================= |
|
#include "cbase.h" |
|
#include "shareddefs.h" |
|
#include "npcevent.h" |
|
#include "ai_basenpc.h" |
|
#include "ai_hull.h" |
|
#include "ai_baseactor.h" |
|
#include "tier1/strtools.h" |
|
#include "vstdlib/random.h" |
|
#include "engine/IEngineSound.h" |
|
|
|
// memdbgon must be the last include file in a .cpp file!!! |
|
#include "tier0/memdbgon.h" |
|
|
|
ConVar flex_looktime( "flex_looktime", "5" ); |
|
|
|
//--------------------------------------------------------- |
|
// Sounds |
|
//--------------------------------------------------------- |
|
|
|
|
|
//========================================================= |
|
// NPC's Anim Events Go Here |
|
//========================================================= |
|
|
|
class CGenericActor : public CAI_BaseActor |
|
{ |
|
public: |
|
DECLARE_CLASS( CGenericActor, CAI_BaseActor ); |
|
|
|
void Spawn( void ); |
|
void Precache( void ); |
|
float MaxYawSpeed( void ); |
|
Class_T Classify ( void ); |
|
void HandleAnimEvent( animevent_t *pEvent ); |
|
int GetSoundInterests ( void ); |
|
|
|
|
|
void TempGunEffect( void ); |
|
|
|
string_t m_strHullName; |
|
|
|
DECLARE_DATADESC(); |
|
}; |
|
LINK_ENTITY_TO_CLASS( generic_actor, CGenericActor ); |
|
|
|
BEGIN_DATADESC( CGenericActor ) |
|
|
|
DEFINE_KEYFIELD(m_strHullName, FIELD_STRING, "hull_name" ), |
|
|
|
END_DATADESC() |
|
|
|
|
|
//========================================================= |
|
// Classify - indicates this NPC's place in the |
|
// relationship table. |
|
//========================================================= |
|
Class_T CGenericActor::Classify ( void ) |
|
{ |
|
return CLASS_NONE; |
|
} |
|
|
|
//========================================================= |
|
// MaxYawSpeed - allows each sequence to have a different |
|
// turn rate associated with it. |
|
//========================================================= |
|
float CGenericActor::MaxYawSpeed ( void ) |
|
{ |
|
return 90; |
|
} |
|
|
|
//========================================================= |
|
// HandleAnimEvent - catches the NPC-specific messages |
|
// that occur when tagged animation frames are played. |
|
//========================================================= |
|
void CGenericActor::HandleAnimEvent( animevent_t *pEvent ) |
|
{ |
|
BaseClass::HandleAnimEvent( pEvent ); |
|
} |
|
|
|
//========================================================= |
|
// GetSoundInterests - generic NPC can't hear. |
|
//========================================================= |
|
int CGenericActor::GetSoundInterests ( void ) |
|
{ |
|
return NULL; |
|
} |
|
|
|
//========================================================= |
|
// Spawn |
|
//========================================================= |
|
void CGenericActor::Spawn() |
|
{ |
|
Precache(); |
|
|
|
SetModel( STRING( GetModelName() ) ); |
|
|
|
/* |
|
if ( FStrEq( STRING( GetModelName() ), "models/player.mdl" ) ) |
|
UTIL_SetSize(this, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX); |
|
else |
|
UTIL_SetSize(this, VEC_HULL_MIN, VEC_HULL_MAX); |
|
*/ |
|
|
|
if ( FStrEq( STRING( GetModelName() ), "models/player.mdl" ) || |
|
FStrEq( STRING( GetModelName() ), "models/holo.mdl" ) || |
|
FStrEq( STRING( GetModelName() ), "models/blackout.mdl" ) ) |
|
{ |
|
UTIL_SetSize(this, VEC_HULL_MIN, VEC_HULL_MAX); |
|
} |
|
else |
|
{ |
|
UTIL_SetSize(this, NAI_Hull::Mins(HULL_HUMAN), NAI_Hull::Maxs(HULL_HUMAN)); |
|
} |
|
|
|
if ( !FStrEq( STRING( GetModelName() ), "models/blackout.mdl" ) ) |
|
{ |
|
SetSolid( SOLID_BBOX ); |
|
AddSolidFlags( FSOLID_NOT_STANDABLE ); |
|
} |
|
else |
|
{ |
|
SetSolid( SOLID_NONE ); |
|
} |
|
|
|
SetMoveType( MOVETYPE_STEP ); |
|
SetBloodColor( BLOOD_COLOR_RED ); |
|
m_iHealth = 8; |
|
m_flFieldOfView = 0.5;// indicates the width of this NPC's forward view cone ( as a dotproduct result ) |
|
m_NPCState = NPC_STATE_NONE; |
|
|
|
CapabilitiesAdd( bits_CAP_MOVE_GROUND | bits_CAP_OPEN_DOORS ); |
|
|
|
// remove head turn if no eyes or forward attachment |
|
if (LookupAttachment( "eyes" ) > 0 && LookupAttachment( "forward" ) > 0) |
|
{ |
|
CapabilitiesAdd( bits_CAP_TURN_HEAD | bits_CAP_ANIMATEDFACE ); |
|
} |
|
|
|
if (m_strHullName != NULL_STRING) |
|
{ |
|
SetHullType( NAI_Hull::LookupId( STRING( m_strHullName ) ) ); |
|
} |
|
else |
|
{ |
|
SetHullType( HULL_HUMAN ); |
|
} |
|
SetHullSizeNormal( ); |
|
|
|
NPCInit(); |
|
} |
|
|
|
//========================================================= |
|
// Precache - precaches all resources this NPC needs |
|
//========================================================= |
|
void CGenericActor::Precache() |
|
{ |
|
PrecacheModel( STRING( GetModelName() ) ); |
|
} |
|
|
|
//========================================================= |
|
// AI Schedules Specific to this NPC |
|
//========================================================= |
|
|
|
|
|
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------- |
|
|
|
|
|
// FIXME: delete this code |
|
|
|
class CFlextalkActor : public CGenericActor |
|
{ |
|
private: |
|
DECLARE_CLASS( CFlextalkActor, CGenericActor ); |
|
public: |
|
DECLARE_DATADESC(); |
|
|
|
CFlextalkActor() { m_iszSentence = NULL_STRING; m_sentence = 0; } |
|
//void GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax); |
|
//virtual int ObjectCaps( void ) { return (BaseClass::ObjectCaps() | FCAP_IMPULSE_USE); } |
|
//int OnTakeDamage( CBaseEntity *pInflictor, CBaseEntity *pAttacker, float flDamage, int bitsDamageType ); |
|
//void Spawn( void ); |
|
//void Precache( void ); |
|
//void Think( void ); |
|
|
|
virtual void ProcessSceneEvents( void ); |
|
|
|
// Don't treat as a live target |
|
//virtual bool IsAlive( void ) { return FALSE; } |
|
|
|
float m_flextime; |
|
LocalFlexController_t m_flexnum; |
|
float m_flextarget[64]; |
|
float m_blinktime; |
|
float m_looktime; |
|
Vector m_lookTarget; |
|
float m_speaktime; |
|
int m_istalking; |
|
int m_phoneme; |
|
|
|
string_t m_iszSentence; |
|
int m_sentence; |
|
|
|
void SetFlexTarget( LocalFlexController_t flexnum, float value ); |
|
LocalFlexController_t LookupFlex( const char *szTarget ); |
|
}; |
|
|
|
BEGIN_DATADESC( CFlextalkActor ) |
|
|
|
DEFINE_FIELD( m_flextime, FIELD_TIME ), |
|
DEFINE_FIELD( m_flexnum, FIELD_INTEGER ), |
|
DEFINE_ARRAY( m_flextarget, FIELD_FLOAT, 64 ), |
|
DEFINE_FIELD( m_blinktime, FIELD_TIME ), |
|
DEFINE_FIELD( m_looktime, FIELD_TIME ), |
|
DEFINE_FIELD( m_lookTarget, FIELD_POSITION_VECTOR ), |
|
DEFINE_FIELD( m_speaktime, FIELD_TIME ), |
|
DEFINE_FIELD( m_istalking, FIELD_INTEGER ), |
|
DEFINE_FIELD( m_phoneme, FIELD_INTEGER ), |
|
DEFINE_KEYFIELD( m_iszSentence, FIELD_STRING, "Sentence" ), |
|
DEFINE_FIELD( m_sentence, FIELD_INTEGER ), |
|
|
|
END_DATADESC() |
|
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( cycler_actor, CFlextalkActor ); |
|
|
|
extern ConVar flex_expression; |
|
extern ConVar flex_talk; |
|
|
|
// Cycler member functions |
|
|
|
|
|
extern const char *predef_flexcontroller_names[]; |
|
extern float predef_flexcontroller_values[7][30]; |
|
|
|
void CFlextalkActor::SetFlexTarget( LocalFlexController_t flexnum, float value ) |
|
{ |
|
m_flextarget[flexnum] = value; |
|
|
|
const char *pszType = GetFlexControllerType( flexnum ); |
|
|
|
for (LocalFlexController_t i = LocalFlexController_t(0); i < GetNumFlexControllers(); i++) |
|
{ |
|
if (i != flexnum) |
|
{ |
|
const char *pszOtherType = GetFlexControllerType( i ); |
|
if (stricmp( pszType, pszOtherType ) == 0) |
|
{ |
|
m_flextarget[i] = 0; |
|
} |
|
} |
|
} |
|
|
|
float value2 = value; |
|
if (1 || random->RandomFloat( 0.0, 1.0 ) < 0.2) |
|
{ |
|
value2 = random->RandomFloat( value - 0.2, value + 0.2 ); |
|
value2 = clamp( value2, 0.0f, 1.0f ); |
|
} |
|
|
|
|
|
// HACK, for now, consider then linked is named "right_" or "left_" |
|
if (strncmp( "right_", GetFlexControllerName( flexnum ), 6 ) == 0) |
|
{ |
|
m_flextarget[flexnum+1] = value2; |
|
} |
|
else if (strncmp( "left_", GetFlexControllerName( flexnum ), 5 ) == 0) |
|
{ |
|
m_flextarget[flexnum-1] = value2; |
|
} |
|
} |
|
|
|
|
|
LocalFlexController_t CFlextalkActor::LookupFlex( const char *szTarget ) |
|
{ |
|
for (LocalFlexController_t i = LocalFlexController_t(0); i < GetNumFlexControllers(); i++) |
|
{ |
|
const char *pszFlex = GetFlexControllerName( i ); |
|
if (stricmp( szTarget, pszFlex ) == 0) |
|
{ |
|
return i; |
|
} |
|
} |
|
return LocalFlexController_t(-1); |
|
} |
|
|
|
|
|
void CFlextalkActor::ProcessSceneEvents( void ) |
|
{ |
|
if ( HasSceneEvents() ) |
|
{ |
|
BaseClass::ProcessSceneEvents( ); |
|
return; |
|
} |
|
|
|
// only do this if they have more than eyelid movement |
|
if (GetNumFlexControllers() > 2) |
|
{ |
|
const char *pszExpression = flex_expression.GetString(); |
|
|
|
if (pszExpression && pszExpression[0] == '+' && pszExpression[1] != '\0') |
|
{ |
|
int i; |
|
int j = atoi( &pszExpression[1] ); |
|
for (i = 0; i < GetNumFlexControllers(); i++) |
|
{ |
|
m_flextarget[m_flexnum] = 0; |
|
} |
|
|
|
for (i = 0; i < 35 && predef_flexcontroller_names[i]; i++) |
|
{ |
|
m_flexnum = LookupFlex( predef_flexcontroller_names[i] ); |
|
m_flextarget[m_flexnum] = predef_flexcontroller_values[j][i]; |
|
// Msg( "%s %.3f\n", predef_flexcontroller_names[i], predef_flexcontroller_values[j][i] ); |
|
} |
|
} |
|
else if (pszExpression && pszExpression[0] != '\0' && strcmp(pszExpression, "+") != 0) |
|
{ |
|
char szExpression[128]; |
|
char szTemp[32]; |
|
|
|
Q_strncpy( szExpression, pszExpression ,sizeof(szExpression)); |
|
char *pszExpression = szExpression; |
|
|
|
while (*pszExpression != '\0') |
|
{ |
|
if (*pszExpression == '+') |
|
*pszExpression = ' '; |
|
|
|
pszExpression++; |
|
} |
|
|
|
pszExpression = szExpression; |
|
|
|
while (*pszExpression) |
|
{ |
|
if (*pszExpression != ' ') |
|
{ |
|
if (*pszExpression == '-') |
|
{ |
|
for (LocalFlexController_t i = LocalFlexController_t(0); i < GetNumFlexControllers(); i++) |
|
{ |
|
m_flextarget[i] = 0; |
|
} |
|
} |
|
else if (*pszExpression == '?') |
|
{ |
|
for (LocalFlexController_t i = LocalFlexController_t(0); i < GetNumFlexControllers(); i++) |
|
{ |
|
Msg( "\"%s\" ", GetFlexControllerName( i ) ); |
|
} |
|
Msg( "\n" ); |
|
flex_expression.SetValue( "" ); |
|
} |
|
else |
|
{ |
|
if (sscanf( pszExpression, "%31s", szTemp ) == 1) |
|
{ |
|
m_flexnum = LookupFlex( szTemp ); |
|
|
|
if (m_flexnum != -1 && m_flextarget[m_flexnum] != 1) |
|
{ |
|
m_flextarget[m_flexnum] = 1.0; |
|
// SetFlexTarget( m_flexnum ); |
|
} |
|
pszExpression += strlen( szTemp ) - 1; |
|
} |
|
} |
|
} |
|
pszExpression++; |
|
} |
|
} |
|
else if (m_flextime < gpGlobals->curtime) |
|
{ |
|
m_flextime = gpGlobals->curtime + random->RandomFloat( 0.3, 0.5 ) * (30.0 / GetNumFlexControllers()); |
|
m_flexnum = (LocalFlexController_t)random->RandomInt( 0, GetNumFlexControllers() - 1 ); |
|
|
|
if (m_flextarget[m_flexnum] == 1) |
|
{ |
|
m_flextarget[m_flexnum] = 0; |
|
} |
|
else if (stricmp( GetFlexControllerType( m_flexnum ), "phoneme" ) != 0) |
|
{ |
|
if (strstr( GetFlexControllerName( m_flexnum ), "upper_raiser" ) == NULL) |
|
{ |
|
Msg( "%s:%s\n", GetFlexControllerType( m_flexnum ), GetFlexControllerName( m_flexnum ) ); |
|
SetFlexTarget( m_flexnum, random->RandomFloat( 0.5, 1.0 ) ); |
|
} |
|
} |
|
} |
|
|
|
// slide it up. |
|
for (LocalFlexController_t i = LocalFlexController_t(0); i < GetNumFlexControllers(); i++) |
|
{ |
|
float weight = GetFlexWeight( i ); |
|
|
|
if (weight != m_flextarget[i]) |
|
{ |
|
weight = weight + (m_flextarget[i] - weight) / random->RandomFloat( 2.0, 4.0 ); |
|
} |
|
weight = clamp( weight, 0.0f, 1.0f ); |
|
SetFlexWeight( i, weight ); |
|
} |
|
|
|
if (flex_talk.GetInt() == -1) |
|
{ |
|
m_istalking = 1; |
|
|
|
char pszSentence[256]; |
|
Q_snprintf( pszSentence,sizeof(pszSentence), "%s%d", STRING(m_iszSentence), m_sentence++ ); |
|
int sentenceIndex = engine->SentenceIndexFromName( pszSentence ); |
|
if (sentenceIndex >= 0) |
|
{ |
|
Msg( "%d : %s\n", sentenceIndex, pszSentence ); |
|
CPASAttenuationFilter filter( this ); |
|
CBaseEntity::EmitSentenceByIndex( filter, entindex(), CHAN_VOICE, sentenceIndex, 1, SNDLVL_TALKING, 0, PITCH_NORM ); |
|
} |
|
else |
|
{ |
|
m_sentence = 0; |
|
} |
|
|
|
flex_talk.SetValue( "0" ); |
|
} |
|
else if (flex_talk.GetInt() == -2) |
|
{ |
|
m_flNextEyeLookTime = gpGlobals->curtime + 1000.0; |
|
} |
|
else if (flex_talk.GetInt() == -3) |
|
{ |
|
m_flNextEyeLookTime = gpGlobals->curtime; |
|
flex_talk.SetValue( "0" ); |
|
} |
|
else if (flex_talk.GetInt() == -4) |
|
{ |
|
AddLookTarget( UTIL_PlayerByIndex( 1 ), 0.5, flex_looktime.GetFloat() ); |
|
flex_talk.SetValue( "0" ); |
|
} |
|
else if (flex_talk.GetInt() == -5) |
|
{ |
|
PickLookTarget( true ); |
|
flex_talk.SetValue( "0" ); |
|
} |
|
} |
|
}
|
|
|