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67 lines
1.6 KiB
67 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef FUNC_AREAPORTALWINDOW_H |
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#define FUNC_AREAPORTALWINDOW_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "baseentity.h" |
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#include "utllinkedlist.h" |
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#include "func_areaportalbase.h" |
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class CFuncAreaPortalWindow : public CFuncAreaPortalBase |
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{ |
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public: |
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DECLARE_CLASS( CFuncAreaPortalWindow, CFuncAreaPortalBase ); |
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DECLARE_SERVERCLASS(); |
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DECLARE_DATADESC(); |
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CFuncAreaPortalWindow(); |
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~CFuncAreaPortalWindow(); |
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// Overrides. |
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public: |
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virtual void Spawn(); |
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virtual void Activate(); |
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// CFuncAreaPortalBase stuff. |
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public: |
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virtual bool UpdateVisibility( const Vector &vOrigin, float fovDistanceAdjustFactor, bool &bIsOpenOnClient ); |
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public: |
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// Returns false if the viewer is past the fadeout distance. |
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bool IsWindowOpen( const Vector &vOrigin, float fovDistanceAdjustFactor ); |
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public: |
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CNetworkVar( float, m_flFadeStartDist ); // Distance at which it starts fading (when <= this, alpha=m_flTranslucencyLimit). |
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CNetworkVar( float, m_flFadeDist ); // Distance at which it becomes solid. |
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// 0-1 value - minimum translucency it's allowed to get to. |
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CNetworkVar( float, m_flTranslucencyLimit ); |
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string_t m_iBackgroundBModelName; // string name of background bmodel |
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CNetworkVar( int, m_iBackgroundModelIndex ); |
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//Input handlers |
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void InputSetFadeStartDistance( inputdata_t &inputdata ); |
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void InputSetFadeEndDistance( inputdata_t &inputdata ); |
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}; |
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#endif // FUNC_AREAPORTALWINDOW_H
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