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52 lines
1.6 KiB
52 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef FIRE_H |
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#define FIRE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "entityoutput.h" |
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#include "fire_smoke.h" |
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#include "plasma.h" |
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//Spawnflags |
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#define SF_FIRE_INFINITE 0x00000001 |
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#define SF_FIRE_SMOKELESS 0x00000002 |
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#define SF_FIRE_START_ON 0x00000004 |
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#define SF_FIRE_START_FULL 0x00000008 |
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#define SF_FIRE_DONT_DROP 0x00000010 |
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#define SF_FIRE_NO_GLOW 0x00000020 |
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#define SF_FIRE_DIE_PERMANENT 0x00000080 |
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#define SF_FIRE_VISIBLE_FROM_ABOVE 0x00000100 |
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//================================================== |
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// CFire |
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//================================================== |
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enum fireType_e |
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{ |
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FIRE_NATURAL = 0, |
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FIRE_PLASMA, |
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}; |
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//================================================== |
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// NPCs and grates do not prevent fire from travelling |
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#define MASK_FIRE_SOLID ( MASK_SOLID & (~(CONTENTS_MONSTER|CONTENTS_GRATE)) ) |
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//================================================== |
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// FireSystem |
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//================================================== |
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bool FireSystem_StartFire( const Vector &position, float fireHeight, float attack, float fuel, int flags, CBaseEntity *owner, fireType_e type = FIRE_NATURAL); |
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void FireSystem_ExtinguishInRadius( const Vector &origin, float radius, float rate ); |
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void FireSystem_AddHeatInRadius( const Vector &origin, float radius, float heat ); |
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bool FireSystem_GetFireDamageDimensions( CBaseEntity *pFire, Vector *pFireMins, Vector *pFireMaxs ); |
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#endif // FIRE_H
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