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195 lines
5.4 KiB
195 lines
5.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Declares basic entity communications classes, for input/output of data |
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// between entities |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef ENTITYOUTPUT_H |
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#define ENTITYOUTPUT_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "baseentity.h" |
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#define EVENT_FIRE_ALWAYS -1 |
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//----------------------------------------------------------------------------- |
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// Purpose: A COutputEvent consists of an array of these CEventActions. |
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// Each CEventAction holds the information to fire a single input in |
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// a target entity, after a specific delay. |
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//----------------------------------------------------------------------------- |
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class CEventAction |
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{ |
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public: |
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CEventAction( const char *ActionData = NULL ); |
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string_t m_iTarget; // name of the entity(s) to cause the action in |
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string_t m_iTargetInput; // the name of the action to fire |
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string_t m_iParameter; // parameter to send, 0 if none |
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float m_flDelay; // the number of seconds to wait before firing the action |
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int m_nTimesToFire; // The number of times to fire this event, or EVENT_FIRE_ALWAYS. |
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int m_iIDStamp; // unique identifier stamp |
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static int s_iNextIDStamp; |
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CEventAction *m_pNext; |
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// allocates memory from engine.MPool/g_EntityListPool |
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static void *operator new( size_t stAllocateBlock ); |
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static void *operator new( size_t stAllocateBlock, int nBlockUse, const char *pFileName, int nLine ); |
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static void operator delete( void *pMem ); |
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static void operator delete( void *pMem , int nBlockUse, const char *pFileName, int nLine ) { operator delete(pMem); } |
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DECLARE_SIMPLE_DATADESC(); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Stores a list of connections to other entities, for data/commands to be |
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// communicated along. |
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//----------------------------------------------------------------------------- |
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class CBaseEntityOutput |
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{ |
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public: |
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~CBaseEntityOutput(); |
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void ParseEventAction( const char *EventData ); |
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void AddEventAction( CEventAction *pEventAction ); |
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int Save( ISave &save ); |
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int Restore( IRestore &restore, int elementCount ); |
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int NumberOfElements( void ); |
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float GetMaxDelay( void ); |
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fieldtype_t ValueFieldType() { return m_Value.FieldType(); } |
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void FireOutput( variant_t Value, CBaseEntity *pActivator, CBaseEntity *pCaller, float fDelay = 0 ); |
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/// Delete every single action in the action list. |
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void DeleteAllElements( void ) ; |
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protected: |
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variant_t m_Value; |
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CEventAction *m_ActionList; |
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DECLARE_SIMPLE_DATADESC(); |
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CBaseEntityOutput() = default; // this class cannot be created, only it's children |
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private: |
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CBaseEntityOutput( CBaseEntityOutput& ); // protect from accidental copying |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: wraps variant_t data handling in convenient, compiler type-checked template |
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//----------------------------------------------------------------------------- |
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template< class Type, fieldtype_t fieldType > |
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class CEntityOutputTemplate : public CBaseEntityOutput |
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{ |
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public: |
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// |
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// Sets an initial value without firing the output. |
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// |
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void Init( Type value ) |
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{ |
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m_Value.Set( fieldType, &value ); |
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} |
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// |
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// Sets a value and fires the output. |
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// |
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void Set( Type value, CBaseEntity *pActivator, CBaseEntity *pCaller ) |
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{ |
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m_Value.Set( fieldType, &value ); |
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FireOutput( m_Value, pActivator, pCaller ); |
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} |
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// |
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// Returns the current value. |
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// |
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Type Get( void ) |
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{ |
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return *((Type*)&m_Value); |
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} |
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}; |
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// |
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// Template specializations for type Vector, so we can implement Get, Set, and Init differently. |
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// |
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template<> |
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class CEntityOutputTemplate<class Vector, FIELD_VECTOR> : public CBaseEntityOutput |
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{ |
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public: |
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void Init( const Vector &value ) |
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{ |
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m_Value.SetVector3D( value ); |
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} |
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void Set( const Vector &value, CBaseEntity *pActivator, CBaseEntity *pCaller ) |
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{ |
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m_Value.SetVector3D( value ); |
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FireOutput( m_Value, pActivator, pCaller ); |
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} |
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void Get( Vector &vec ) |
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{ |
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m_Value.Vector3D(vec); |
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} |
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}; |
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template<> |
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class CEntityOutputTemplate<class Vector, FIELD_POSITION_VECTOR> : public CBaseEntityOutput |
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{ |
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public: |
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void Init( const Vector &value ) |
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{ |
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m_Value.SetPositionVector3D( value ); |
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} |
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void Set( const Vector &value, CBaseEntity *pActivator, CBaseEntity *pCaller ) |
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{ |
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m_Value.SetPositionVector3D( value ); |
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FireOutput( m_Value, pActivator, pCaller ); |
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} |
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void Get( Vector &vec ) |
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{ |
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m_Value.Vector3D(vec); |
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} |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: parameterless entity event |
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//----------------------------------------------------------------------------- |
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class COutputEvent : public CBaseEntityOutput |
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{ |
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public: |
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// void Firing, no parameter |
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void FireOutput( CBaseEntity *pActivator, CBaseEntity *pCaller, float fDelay = 0 ); |
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}; |
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// useful typedefs for allowed output data types |
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typedef CEntityOutputTemplate<variant_t,FIELD_INPUT> COutputVariant; |
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typedef CEntityOutputTemplate<int,FIELD_INTEGER> COutputInt; |
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typedef CEntityOutputTemplate<float,FIELD_FLOAT> COutputFloat; |
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typedef CEntityOutputTemplate<string_t,FIELD_STRING> COutputString; |
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typedef CEntityOutputTemplate<EHANDLE,FIELD_EHANDLE> COutputEHANDLE; |
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typedef CEntityOutputTemplate<Vector,FIELD_VECTOR> COutputVector; |
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typedef CEntityOutputTemplate<Vector,FIELD_POSITION_VECTOR> COutputPositionVector; |
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typedef CEntityOutputTemplate<color32,FIELD_COLOR32> COutputColor32; |
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#endif // ENTITYOUTPUT_H
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