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364 lines
12 KiB
364 lines
12 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#ifndef ENTITYLIST_H |
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#define ENTITYLIST_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "baseentity.h" |
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class IEntityListener; |
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abstract_class CBaseEntityClassList |
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{ |
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public: |
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CBaseEntityClassList(); |
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~CBaseEntityClassList(); |
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virtual void LevelShutdownPostEntity() = 0; |
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CBaseEntityClassList *m_pNextClassList; |
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}; |
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template< class T > |
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class CEntityClassList : public CBaseEntityClassList |
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{ |
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public: |
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virtual void LevelShutdownPostEntity() { m_pClassList = NULL; } |
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void Insert( T *pEntity ) |
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{ |
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pEntity->m_pNext = m_pClassList; |
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m_pClassList = pEntity; |
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} |
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void Remove( T *pEntity ) |
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{ |
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T **pPrev = &m_pClassList; |
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T *pCur = *pPrev; |
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while ( pCur ) |
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{ |
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if ( pCur == pEntity ) |
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{ |
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*pPrev = pCur->m_pNext; |
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return; |
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} |
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pPrev = &pCur->m_pNext; |
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pCur = *pPrev; |
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} |
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} |
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static T *m_pClassList; |
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}; |
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// Derive a class from this if you want to filter entity list searches |
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abstract_class IEntityFindFilter |
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{ |
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public: |
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virtual bool ShouldFindEntity( CBaseEntity *pEntity ) = 0; |
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virtual CBaseEntity *GetFilterResult( void ) = 0; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: a global list of all the entities in the game. All iteration through |
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// entities is done through this object. |
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//----------------------------------------------------------------------------- |
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class CGlobalEntityList : public CBaseEntityList |
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{ |
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public: |
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private: |
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int m_iHighestEnt; // the topmost used array index |
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int m_iNumEnts; |
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int m_iNumEdicts; |
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bool m_bClearingEntities; |
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CUtlVector<IEntityListener *> m_entityListeners; |
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public: |
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IServerNetworkable* GetServerNetworkable( CBaseHandle hEnt ) const; |
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CBaseNetworkable* GetBaseNetworkable( CBaseHandle hEnt ) const; |
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CBaseEntity* GetBaseEntity( CBaseHandle hEnt ) const; |
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edict_t* GetEdict( CBaseHandle hEnt ) const; |
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int NumberOfEntities( void ); |
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int NumberOfEdicts( void ); |
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// mark an entity as deleted |
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void AddToDeleteList( IServerNetworkable *ent ); |
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// call this before and after each frame to delete all of the marked entities. |
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void CleanupDeleteList( void ); |
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int ResetDeleteList( void ); |
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// frees all entities in the game |
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void Clear( void ); |
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// Returns true while in the Clear() call. |
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bool IsClearingEntities() {return m_bClearingEntities;} |
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// add a class that gets notified of entity events |
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void AddListenerEntity( IEntityListener *pListener ); |
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void RemoveListenerEntity( IEntityListener *pListener ); |
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void ReportEntityFlagsChanged( CBaseEntity *pEntity, unsigned int flagsOld, unsigned int flagsNow ); |
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// entity is about to be removed, notify the listeners |
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void NotifyCreateEntity( CBaseEntity *pEnt ); |
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void NotifySpawn( CBaseEntity *pEnt ); |
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void NotifyRemoveEntity( CBaseHandle hEnt ); |
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// iteration functions |
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// returns the next entity after pCurrentEnt; if pCurrentEnt is NULL, return the first entity |
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CBaseEntity *NextEnt( CBaseEntity *pCurrentEnt ); |
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CBaseEntity *FirstEnt() { return NextEnt(NULL); } |
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// returns the next entity of the specified class, using RTTI |
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template< class T > |
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T *NextEntByClass( T *start ) |
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{ |
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for ( CBaseEntity *x = NextEnt( start ); x; x = NextEnt( x ) ) |
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{ |
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start = dynamic_cast<T*>( x ); |
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if ( start ) |
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return start; |
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} |
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return NULL; |
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} |
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// search functions |
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bool IsEntityPtr( void *pTest ); |
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CBaseEntity *FindEntityByClassname( CBaseEntity *pStartEntity, const char *szName ); |
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CBaseEntity *FindEntityByName( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL, IEntityFindFilter *pFilter = NULL ); |
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CBaseEntity *FindEntityByName( CBaseEntity *pStartEntity, string_t iszName, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL, IEntityFindFilter *pFilter = NULL ) |
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{ |
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return FindEntityByName( pStartEntity, STRING(iszName), pSearchingEntity, pActivator, pCaller, pFilter ); |
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} |
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CBaseEntity *FindEntityInSphere( CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius ); |
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CBaseEntity *FindEntityByTarget( CBaseEntity *pStartEntity, const char *szName ); |
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CBaseEntity *FindEntityByModel( CBaseEntity *pStartEntity, const char *szModelName ); |
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CBaseEntity *FindEntityByNameNearest( const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL ); |
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CBaseEntity *FindEntityByNameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL ); |
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CBaseEntity *FindEntityByClassnameNearest( const char *szName, const Vector &vecSrc, float flRadius ); |
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CBaseEntity *FindEntityByClassnameWithin( CBaseEntity *pStartEntity , const char *szName, const Vector &vecSrc, float flRadius ); |
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CBaseEntity *FindEntityByClassnameWithin( CBaseEntity *pStartEntity , const char *szName, const Vector &vecMins, const Vector &vecMaxs ); |
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CBaseEntity *FindEntityGeneric( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL ); |
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CBaseEntity *FindEntityGenericWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL ); |
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CBaseEntity *FindEntityGenericNearest( const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL ); |
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CBaseEntity *FindEntityNearestFacing( const Vector &origin, const Vector &facing, float threshold); |
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CBaseEntity *FindEntityClassNearestFacing( const Vector &origin, const Vector &facing, float threshold, char *classname); |
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CBaseEntity *FindEntityByNetname( CBaseEntity *pStartEntity, const char *szModelName ); |
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CBaseEntity *FindEntityProcedural( const char *szName, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL ); |
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CGlobalEntityList(); |
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// CBaseEntityList overrides. |
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protected: |
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virtual void OnAddEntity( IHandleEntity *pEnt, CBaseHandle handle ); |
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virtual void OnRemoveEntity( IHandleEntity *pEnt, CBaseHandle handle ); |
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}; |
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extern CGlobalEntityList gEntList; |
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//----------------------------------------------------------------------------- |
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// Inlines. |
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//----------------------------------------------------------------------------- |
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inline edict_t* CGlobalEntityList::GetEdict( CBaseHandle hEnt ) const |
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{ |
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IServerUnknown *pUnk = static_cast<IServerUnknown*>(LookupEntity( hEnt )); |
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if ( pUnk ) |
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return pUnk->GetNetworkable()->GetEdict(); |
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else |
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return NULL; |
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} |
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inline CBaseNetworkable* CGlobalEntityList::GetBaseNetworkable( CBaseHandle hEnt ) const |
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{ |
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IServerUnknown *pUnk = static_cast<IServerUnknown*>(LookupEntity( hEnt )); |
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if ( pUnk ) |
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return pUnk->GetNetworkable()->GetBaseNetworkable(); |
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else |
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return NULL; |
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} |
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inline IServerNetworkable* CGlobalEntityList::GetServerNetworkable( CBaseHandle hEnt ) const |
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{ |
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IServerUnknown *pUnk = static_cast<IServerUnknown*>(LookupEntity( hEnt )); |
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if ( pUnk ) |
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return pUnk->GetNetworkable(); |
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else |
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return NULL; |
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} |
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inline CBaseEntity* CGlobalEntityList::GetBaseEntity( CBaseHandle hEnt ) const |
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{ |
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IServerUnknown *pUnk = static_cast<IServerUnknown*>(LookupEntity( hEnt )); |
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if ( pUnk ) |
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return pUnk->GetBaseEntity(); |
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else |
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return NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Common finds |
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#if 0 |
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template <class ENT_TYPE> |
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inline bool FindEntityByName( const char *pszName, ENT_TYPE **ppResult) |
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{ |
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CBaseEntity *pBaseEntity = gEntList.FindEntityByName( NULL, pszName ); |
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if ( pBaseEntity ) |
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*ppResult = dynamic_cast<ENT_TYPE *>( pBaseEntity ); |
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else |
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*ppResult = NULL; |
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return ( *ppResult != NULL ); |
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} |
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template <> |
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inline bool FindEntityByName<CBaseEntity>( const char *pszName, CBaseEntity **ppResult) |
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{ |
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*ppResult = gEntList.FindEntityByName( NULL, pszName ); |
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return ( *ppResult != NULL ); |
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} |
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template <> |
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inline bool FindEntityByName<CAI_BaseNPC>( const char *pszName, CAI_BaseNPC **ppResult) |
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{ |
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CBaseEntity *pBaseEntity = gEntList.FindEntityByName( NULL, pszName ); |
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if ( pBaseEntity ) |
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*ppResult = pBaseEntity->MyNPCPointer(); |
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else |
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*ppResult = NULL; |
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return ( *ppResult != NULL ); |
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} |
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#endif |
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//----------------------------------------------------------------------------- |
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// Purpose: Simple object for storing a list of objects |
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//----------------------------------------------------------------------------- |
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struct entitem_t |
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{ |
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EHANDLE hEnt; |
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struct entitem_t *pNext; |
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// uses pool memory |
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static void* operator new( size_t stAllocateBlock ); |
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static void *operator new( size_t stAllocateBlock, int nBlockUse, const char *pFileName, int nLine ); |
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static void operator delete( void *pMem ); |
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static void operator delete( void *pMem, int nBlockUse, const char *pFileName, int nLine ) { operator delete( pMem ); } |
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}; |
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class CEntityList |
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{ |
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public: |
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CEntityList(); |
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~CEntityList(); |
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int m_iNumItems; |
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entitem_t *m_pItemList; // null terminated singly-linked list |
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void AddEntity( CBaseEntity * ); |
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void DeleteEntity( CBaseEntity * ); |
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}; |
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enum notify_system_event_t |
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{ |
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NOTIFY_EVENT_TELEPORT = 0, |
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NOTIFY_EVENT_DESTROY, |
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}; |
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struct notify_teleport_params_t |
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{ |
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Vector prevOrigin; |
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QAngle prevAngles; |
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bool physicsRotate; |
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}; |
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struct notify_destroy_params_t |
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{ |
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}; |
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struct notify_system_event_params_t |
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{ |
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union |
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{ |
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const notify_teleport_params_t *pTeleport; |
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const notify_destroy_params_t *pDestroy; |
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}; |
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notify_system_event_params_t( const notify_teleport_params_t *pInTeleport ) { pTeleport = pInTeleport; } |
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notify_system_event_params_t( const notify_destroy_params_t *pInDestroy ) { pDestroy = pInDestroy; } |
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}; |
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abstract_class INotify |
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{ |
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public: |
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// Add notification for an entity |
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virtual void AddEntity( CBaseEntity *pNotify, CBaseEntity *pWatched ) = 0; |
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// Remove notification for an entity |
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virtual void RemoveEntity( CBaseEntity *pNotify, CBaseEntity *pWatched ) = 0; |
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// Call the named input in each entity who is watching pEvent's status |
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virtual void ReportNamedEvent( CBaseEntity *pEntity, const char *pEventName ) = 0; |
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// System events don't make sense as inputs, so are handled through a generic notify function |
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virtual void ReportSystemEvent( CBaseEntity *pEntity, notify_system_event_t eventType, const notify_system_event_params_t ¶ms ) = 0; |
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inline void ReportDestroyEvent( CBaseEntity *pEntity ) |
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{ |
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notify_destroy_params_t destroy; |
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ReportSystemEvent( pEntity, NOTIFY_EVENT_DESTROY, notify_system_event_params_t(&destroy) ); |
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} |
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inline void ReportTeleportEvent( CBaseEntity *pEntity, const Vector &prevOrigin, const QAngle &prevAngles, bool physicsRotate ) |
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{ |
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notify_teleport_params_t teleport; |
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teleport.prevOrigin = prevOrigin; |
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teleport.prevAngles = prevAngles; |
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teleport.physicsRotate = physicsRotate; |
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ReportSystemEvent( pEntity, NOTIFY_EVENT_TELEPORT, notify_system_event_params_t(&teleport) ); |
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} |
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// Remove this entity from the notify list |
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virtual void ClearEntity( CBaseEntity *pNotify ) = 0; |
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}; |
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// Implement this class and register with gEntList to receive entity create/delete notification |
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class IEntityListener |
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{ |
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public: |
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virtual void OnEntityCreated( CBaseEntity *pEntity ) {}; |
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virtual void OnEntitySpawned( CBaseEntity *pEntity ) {}; |
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virtual void OnEntityDeleted( CBaseEntity *pEntity ) {}; |
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}; |
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// singleton |
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extern INotify *g_pNotify; |
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void EntityTouch_Add( CBaseEntity *pEntity ); |
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int AimTarget_ListCount(); |
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int AimTarget_ListCopy( CBaseEntity *pList[], int listMax ); |
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void AimTarget_ForceRepopulateList(); |
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void SimThink_EntityChanged( CBaseEntity *pEntity ); |
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int SimThink_ListCount(); |
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int SimThink_ListCopy( CBaseEntity *pList[], int listMax ); |
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#endif // ENTITYLIST_H
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