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68 lines
1.7 KiB
68 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef EFFECTS_H |
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#define EFFECTS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class CBaseEntity; |
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class Vector; |
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//----------------------------------------------------------------------------- |
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// The rotor wash shooter. It emits gibs when pushed by a rotor wash |
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//----------------------------------------------------------------------------- |
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abstract_class IRotorWashShooter |
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{ |
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public: |
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virtual CBaseEntity *DoWashPush( float flWashStartTime, const Vector &vecForce ) = 0; |
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}; |
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//----------------------------------------------------------------------------- |
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// Gets at the interface if the entity supports it |
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//----------------------------------------------------------------------------- |
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IRotorWashShooter *GetRotorWashShooter( CBaseEntity *pEntity ); |
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class CEnvQuadraticBeam : public CPointEntity |
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{ |
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DECLARE_CLASS( CEnvQuadraticBeam, CPointEntity ); |
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public: |
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void Spawn(); |
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void SetSpline( const Vector &control, const Vector &target ) |
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{ |
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m_targetPosition = target; |
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m_controlPosition = control; |
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} |
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void SetScrollRate( float rate ) |
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{ |
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m_scrollRate = rate; |
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} |
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void SetWidth( float width ) |
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{ |
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m_flWidth = width; |
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} |
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private: |
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CNetworkVector( m_targetPosition ); |
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CNetworkVector( m_controlPosition ); |
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CNetworkVar( float, m_scrollRate ); |
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CNetworkVar( float, m_flWidth ); |
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DECLARE_DATADESC(); |
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DECLARE_SERVERCLASS(); |
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}; |
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CEnvQuadraticBeam *CreateQuadraticBeam( const char *pSpriteName, const Vector &start, const Vector &control, const Vector &end, float width, CBaseEntity *pOwner ); |
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#endif // EFFECTS_H
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