Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Handle stats game events and route them to the appropriate place
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "KeyValues.h"
#include "dod_statmgr.h"
#include "dod_player.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CDODStatManager::CDODStatManager()
{
}
bool CDODStatManager::Init()
{
ListenForGameEvent( "player_death" );
ListenForGameEvent( "dod_stats_weapon_attack" );
ListenForGameEvent( "dod_stats_player_damage" );
ListenForGameEvent( "dod_stats_player_killed" );
return BaseClass::Init();
}
void CDODStatManager::FireGameEvent( IGameEvent *event )
{
const char *eventName = event->GetName();
if ( FStrEq( eventName, "dod_stats_weapon_attack" ) )
{
CDODPlayer *pAttacker = ToDODPlayer( UTIL_PlayerByUserId( event->GetInt("attacker") ) );
Assert( pAttacker );
if ( pAttacker )
pAttacker->Stats_WeaponFired( event->GetInt("weapon") );
}
else if ( FStrEq( eventName, "dod_stats_player_damage" ) )
{
CDODPlayer *pAttacker = ToDODPlayer( UTIL_PlayerByUserId( event->GetInt("attacker") ) );
int iVictimID = event->GetInt("victim");
CDODPlayer *pVictim = ToDODPlayer( UTIL_PlayerByUserId( iVictimID ) );
// discard damage to teammates or to yourself
if ( ( pAttacker == NULL ) || ( pVictim->GetTeamNumber() == pAttacker->GetTeamNumber() ) )
return;
int weaponID = event->GetInt("weapon");
int iDamage = event->GetInt("damage");
int iDamageGiven = event->GetInt("damage_given");
float flDistance = event->GetFloat("distance");
int hitgroup = event->GetInt("hitgroup");
pAttacker->Stats_WeaponHit( pVictim, weaponID, iDamage, iDamageGiven, hitgroup, flDistance );
pVictim->Stats_HitByWeapon( pAttacker, weaponID, iDamage, iDamageGiven, hitgroup );
}
else if ( FStrEq( eventName, "dod_stats_player_killed" ) )
{
int iVictimID = event->GetInt("victim");
CDODPlayer *pVictim = ToDODPlayer( UTIL_PlayerByUserId( iVictimID ) );
CDODPlayer *pAttacker = ToDODPlayer( UTIL_PlayerByUserId( event->GetInt("attacker") ) );
// discard kills to teammates or to yourself
if ( ( pAttacker == NULL ) || ( pVictim->GetTeamNumber() == pAttacker->GetTeamNumber() ) )
return;
int weaponID = event->GetInt("weapon");
pAttacker->Stats_KilledPlayer( pVictim, weaponID );
pVictim->Stats_KilledByPlayer( pAttacker, weaponID );
}
}
CDODStatManager g_DODStatMgr;