Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: dod game stats
//
// $NoKeywords: $
//=============================================================================//
// Some tricky business here - we don't want to include the precompiled header for the statreader
// and trying to #ifdef it out does funky things like ignoring the #endif. Define our header file
// separately and include it based on the switch
#include "cbase.h"
#ifdef GAME_DLL
#include "weapon_dodbase.h"
#endif
#include <tier0/platform.h>
#include "dod_gamestats.h"
int iDistanceStatWeapons[DOD_NUM_DISTANCE_STAT_WEAPONS] =
{
WEAPON_COLT,
WEAPON_P38,
WEAPON_C96,
WEAPON_GARAND,
WEAPON_GARAND_ZOOMED,
WEAPON_M1CARBINE,
WEAPON_K98,
WEAPON_K98_ZOOMED,
WEAPON_SPRING,
WEAPON_SPRING_ZOOMED,
WEAPON_K98_SCOPED,
WEAPON_K98_SCOPED_ZOOMED,
WEAPON_THOMPSON,
WEAPON_MP40,
WEAPON_MP44,
WEAPON_MP44_SEMIAUTO,
WEAPON_BAR,
WEAPON_BAR_SEMIAUTO,
WEAPON_30CAL,
WEAPON_30CAL_UNDEPLOYED,
WEAPON_MG42,
WEAPON_MG42_UNDEPLOYED,
};
// Send hit/shots only for the following weapons
int iNoDistStatWeapons[DOD_NUM_NODIST_STAT_WEAPONS] =
{
WEAPON_AMERKNIFE,
WEAPON_SPADE,
WEAPON_BAZOOKA,
WEAPON_PSCHRECK,
WEAPON_FRAG_US,
WEAPON_FRAG_GER,
WEAPON_FRAG_US_LIVE,
WEAPON_FRAG_GER_LIVE,
WEAPON_RIFLEGREN_US,
WEAPON_RIFLEGREN_GER,
WEAPON_RIFLEGREN_US_LIVE,
WEAPON_RIFLEGREN_GER_LIVE,
WEAPON_THOMPSON_PUNCH,
WEAPON_MP40_PUNCH,
};
int iWeaponBucketDistances[DOD_NUM_WEAPON_DISTANCE_BUCKETS-1] =
{
50,
150,
300,
450,
700,
1000,
1300,
1600,
2000
};
#ifndef GAME_DLL
const char * s_WeaponAliasInfo[] =
{
"none", // WEAPON_NONE = 0,
//Melee
"amerknife", //WEAPON_AMERKNIFE,
"spade", //WEAPON_SPADE,
//Pistols
"colt", //WEAPON_COLT,
"p38", //WEAPON_P38,
"c96", //WEAPON_C96
//Rifles
"garand", //WEAPON_GARAND,
"m1carbine", //WEAPON_M1CARBINE,
"k98", //WEAPON_K98,
//Sniper Rifles
"spring", //WEAPON_SPRING,
"k98_scoped", //WEAPON_K98_SCOPED,
//SMG
"thompson", //WEAPON_THOMPSON,
"mp40", //WEAPON_MP40,
"mp44", //WEAPON_MP44,
"bar", //WEAPON_BAR,
//Machine guns
"30cal", //WEAPON_30CAL,
"mg42", //WEAPON_MG42,
//Rocket weapons
"bazooka", //WEAPON_BAZOOKA,
"pschreck", //WEAPON_PSCHRECK,
//Grenades
"frag_us", //WEAPON_FRAG_US,
"frag_ger", //WEAPON_FRAG_GER,
"frag_us_live", //WEAPON_FRAG_US_LIVE
"frag_ger_live", //WEAPON_FRAG_GER_LIVE
"smoke_us", //WEAPON_SMOKE_US
"smoke_ger", //WEAPON_SMOKE_GER
"riflegren_us", //WEAPON_RIFLEGREN_US
"riflegren_ger", //WEAPON_RIFLEGREN_GER
"riflegren_us_live", //WEAPON_RIFLEGREN_US_LIVE
"riflegren_ger_live", //WEAPON_RIFLEGREN_GER_LIVE
// not actually separate weapons, but defines used in stats recording
"thompson_punch", //WEAPON_THOMPSON_PUNCH
"mp40_punch", //WEAPON_MP40_PUNCH
"garand_zoomed", //WEAPON_GARAND_ZOOMED,
"k98_zoomed", //WEAPON_K98_ZOOMED
"spring_zoomed", //WEAPON_SPRING_ZOOMED
"k98_scoped_zoomed", //WEAPON_K98_SCOPED_ZOOMED
"30cal_undeployed", //WEAPON_30CAL_UNDEPLOYED,
"mg42_undeployed", //WEAPON_MG42_UNDEPLOYED,
"bar_semiauto", //WEAPON_BAR_SEMIAUTO,
"mp44_semiauto", //WEAPON_MP44_SEMIAUTO,
0, // end of list marker
};
#endif