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66 lines
1.9 KiB
66 lines
1.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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// data_collector.cpp |
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// Data collection system |
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// Author: Michael S. Booth, June 2004 |
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#include "cbase.h" |
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#include "data_collector.h" |
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static CDataCollector *collector = NULL; |
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//---------------------------------------------------------------------------------------------------------------------- |
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void StartDataCollection( void ) |
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{ |
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if (collector) |
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{ |
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// already collecting |
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return; |
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} |
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collector = new CDataCollector; |
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Msg( "Data colletion started.\n" ); |
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} |
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ConCommand data_collection_start( "data_collection_start", StartDataCollection, "Start collecting game event data." ); |
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//---------------------------------------------------------------------------------------------------------------------- |
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void StopDataCollection( void ) |
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{ |
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if (collector) |
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{ |
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delete collector; |
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collector = NULL; |
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Msg( "Data collection stopped.\n" ); |
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} |
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} |
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ConCommand data_collection_stop( "data_collection_stop", StopDataCollection, "Stop collecting game event data." ); |
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//---------------------------------------------------------------------------------------------------------------------- |
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CDataCollector::CDataCollector( void ) |
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{ |
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// register for all events |
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gameeventmanager->AddListener( this, true ); |
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} |
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//---------------------------------------------------------------------------------------------------------------------- |
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CDataCollector::~CDataCollector() |
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{ |
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gameeventmanager->RemoveListener( this ); |
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} |
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//---------------------------------------------------------------------------------------------------------------------- |
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/** |
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* This is invoked for each event that occurs in the game |
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*/ |
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void CDataCollector::FireGameEvent( KeyValues *event ) |
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{ |
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DevMsg( "Collected event '%s'\n", event->GetName() ); |
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}
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