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46 lines
1.1 KiB
46 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef DAMAGEMODIFIER_H |
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#define DAMAGEMODIFIER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class CBaseEntity; |
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#include "ehandle.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Class handling generic damage modification to & from a player |
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//----------------------------------------------------------------------------- |
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class CDamageModifier |
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{ |
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public: |
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CDamageModifier(); |
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void AddModifierToEntity( CBaseEntity *pChar ); |
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void RemoveModifier(); |
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void SetModifier( float flDamageScale ); |
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float GetModifier() const; |
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void SetDoneToMe( bool bDoneToMe ); |
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bool IsDamageDoneToMe() const; |
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CBaseEntity *GetCharacter() const; |
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private: |
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float m_flModifier; |
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CHandle<CBaseEntity> m_hEnt; |
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bool m_bDoneToMe; // True = modifies damage done to the entity, false = damage done by the entity |
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}; |
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#endif // DAMAGEMODIFIER_H
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