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44 lines
1.2 KiB
44 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#pragma once |
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#ifndef CPLANE_H |
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#define CPLANE_H |
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//========================================================= |
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// Plane |
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//========================================================= |
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class CPlane |
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{ |
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public: |
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CPlane ( void ); |
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//========================================================= |
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// InitializePlane - Takes a normal for the plane and a |
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// point on the plane and |
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//========================================================= |
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void InitializePlane ( const Vector &vecNormal, const Vector &vecPoint ); |
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//========================================================= |
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// PointInFront - determines whether the given vector is |
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// in front of the plane. |
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//========================================================= |
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bool PointInFront ( const Vector &vecPoint ); |
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//========================================================= |
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// How far off the plane is this point? |
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//========================================================= |
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float PointDist( const Vector &vecPoint ); |
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private: |
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Vector m_vecNormal; |
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float m_flDist; |
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bool m_fInitialized; |
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}; |
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#endif //CPLANE_H
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