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349 lines
11 KiB
349 lines
11 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "cbase.h" |
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#include "mp_shareddefs.h" |
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#include "basemultiplayerplayer.h" |
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// Minimum interval between rate-limited commands that players can run. |
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#define COMMAND_MAX_RATE 0.3 |
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CBaseMultiplayerPlayer::CBaseMultiplayerPlayer() |
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{ |
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m_iCurrentConcept = MP_CONCEPT_NONE; |
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m_flLastForcedChangeTeamTime = -1; |
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m_iBalanceScore = 0; |
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m_flConnectionTime = gpGlobals->curtime; |
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// per life achievement counters |
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m_pAchievementKV = new KeyValues( "achievement_counts" ); |
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m_flAreaCaptureScoreAccumulator = 0.0f; |
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} |
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CBaseMultiplayerPlayer::~CBaseMultiplayerPlayer() |
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{ |
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m_pAchievementKV->deleteThis(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CAI_Expresser *CBaseMultiplayerPlayer::CreateExpresser( void ) |
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{ |
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m_pExpresser = new CMultiplayer_Expresser(this); |
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if ( !m_pExpresser) |
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return NULL; |
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m_pExpresser->Connect(this); |
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return m_pExpresser; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseMultiplayerPlayer::PostConstructor( const char *szClassname ) |
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{ |
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BaseClass::PostConstructor( szClassname ); |
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CreateExpresser(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseMultiplayerPlayer::ModifyOrAppendCriteria( AI_CriteriaSet& criteriaSet ) |
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{ |
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BaseClass::ModifyOrAppendCriteria( criteriaSet ); |
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ModifyOrAppendPlayerCriteria( criteriaSet ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CBaseMultiplayerPlayer::SpeakIfAllowed( AIConcept_t concept, const char *modifiers, char *pszOutResponseChosen, size_t bufsize, IRecipientFilter *filter ) |
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{ |
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if ( !IsAlive() ) |
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return false; |
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//if ( IsAllowedToSpeak( concept, bRespondingToPlayer ) ) |
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return Speak( concept, modifiers, pszOutResponseChosen, bufsize, filter ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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IResponseSystem *CBaseMultiplayerPlayer::GetResponseSystem() |
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{ |
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return BaseClass::GetResponseSystem(); |
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// NOTE: This is where you would hook your custom responses. |
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// return <*>GameRules()->m_ResponseRules[iIndex].m_ResponseSystems[m_iCurrentConcept]; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Doesn't actually speak the concept. Just finds a response in the system. You then have to play it yourself. |
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//----------------------------------------------------------------------------- |
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AI_Response *CBaseMultiplayerPlayer::SpeakConcept( int iConcept ) |
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{ |
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m_iCurrentConcept = iConcept; |
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return SpeakFindResponse( g_pszMPConcepts[iConcept] ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CBaseMultiplayerPlayer::SpeakConceptIfAllowed( int iConcept, const char *modifiers, char *pszOutResponseChosen, size_t bufsize, IRecipientFilter *filter ) |
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{ |
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// Save the current concept. |
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m_iCurrentConcept = iConcept; |
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return SpeakIfAllowed( g_pszMPConcepts[iConcept], modifiers, pszOutResponseChosen, bufsize, filter ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CBaseMultiplayerPlayer::CanHearAndReadChatFrom( CBasePlayer *pPlayer ) |
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{ |
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// can always hear the console unless we're ignoring all chat |
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if ( !pPlayer ) |
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return m_iIgnoreGlobalChat != CHAT_IGNORE_ALL; |
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// check if we're ignoring all chat |
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if ( m_iIgnoreGlobalChat == CHAT_IGNORE_ALL ) |
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return false; |
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// check if we're ignoring all but teammates |
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if ( m_iIgnoreGlobalChat == CHAT_IGNORE_TEAM && g_pGameRules->PlayerRelationship( this, pPlayer ) != GR_TEAMMATE ) |
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return false; |
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// can't hear dead players if we're alive |
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if ( pPlayer->m_lifeState != LIFE_ALIVE && m_lifeState == LIFE_ALIVE ) |
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return false; |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CBaseMultiplayerPlayer::ShouldRunRateLimitedCommand( const CCommand &args ) |
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{ |
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return ShouldRunRateLimitedCommand( args[0] ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CBaseMultiplayerPlayer::ShouldRunRateLimitedCommand( const char *pszCommand ) |
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{ |
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const char *pcmd = pszCommand; |
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int i = m_RateLimitLastCommandTimes.Find( pcmd ); |
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if ( i == m_RateLimitLastCommandTimes.InvalidIndex() ) |
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{ |
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m_RateLimitLastCommandTimes.Insert( pcmd, gpGlobals->curtime ); |
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return true; |
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} |
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else if ( (gpGlobals->curtime - m_RateLimitLastCommandTimes[i]) < COMMAND_MAX_RATE ) |
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{ |
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// Too fast. |
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return false; |
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} |
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else |
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{ |
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m_RateLimitLastCommandTimes[i] = gpGlobals->curtime; |
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return true; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CBaseMultiplayerPlayer::ClientCommand( const CCommand &args ) |
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{ |
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const char *pcmd = args[0]; |
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if ( FStrEq( pcmd, "ignoremsg" ) ) |
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{ |
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if ( ShouldRunRateLimitedCommand( args ) ) |
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{ |
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m_iIgnoreGlobalChat = (m_iIgnoreGlobalChat + 1) % 3; |
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switch( m_iIgnoreGlobalChat ) |
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{ |
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case CHAT_IGNORE_NONE: |
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ClientPrint( this, HUD_PRINTTALK, "#Accept_All_Messages" ); |
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break; |
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case CHAT_IGNORE_ALL: |
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ClientPrint( this, HUD_PRINTTALK, "#Ignore_Broadcast_Messages" ); |
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break; |
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case CHAT_IGNORE_TEAM: |
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ClientPrint( this, HUD_PRINTTALK, "#Ignore_Broadcast_Team_Messages" ); |
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break; |
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default: |
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break; |
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} |
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} |
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return true; |
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} |
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return BaseClass::ClientCommand( args ); |
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} |
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bool CBaseMultiplayerPlayer::ShouldShowVoiceSubtitleToEnemy( void ) |
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{ |
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return false; |
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} |
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//----------------------------------------------------------------------------- |
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// calculate a score for this player. higher is more likely to be switched |
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//----------------------------------------------------------------------------- |
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int CBaseMultiplayerPlayer::CalculateTeamBalanceScore( void ) |
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{ |
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// base score is 0 - ( seconds on server ) |
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float flTimeConnected = gpGlobals->curtime - m_flConnectionTime; |
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int iScore = 0 - (int)flTimeConnected; |
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// if we were switched recently, score us way down |
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float flLastSwitchedTime = GetLastForcedChangeTeamTime(); |
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if ( flLastSwitchedTime > 0 && ( gpGlobals->curtime - flLastSwitchedTime ) < 300 ) |
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{ |
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iScore -= 10000; |
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} |
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return iScore; |
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} |
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void CBaseMultiplayerPlayer::Spawn( void ) |
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{ |
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ResetPerLifeCounters(); |
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StopScoringEscortPoints(); |
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BaseClass::Spawn(); |
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} |
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void CBaseMultiplayerPlayer::AwardAchievement( int iAchievement, int iCount ) |
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{ |
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Assert( iAchievement >= 0 && iAchievement < 0xFFFF ); // must fit in short |
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CSingleUserRecipientFilter filter( this ); |
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UserMessageBegin( filter, "AchievementEvent" ); |
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WRITE_SHORT( iAchievement ); |
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WRITE_SHORT( iCount ); |
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MessageEnd(); |
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} |
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#ifdef _DEBUG |
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#include "utlbuffer.h" |
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void DumpAchievementCounters( const CCommand &args ) |
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{ |
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int iPlayerIndex = 1; |
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if ( args.ArgC() >= 2 ) |
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{ |
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iPlayerIndex = atoi( args[1] ); |
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} |
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CBaseMultiplayerPlayer *pPlayer = ToBaseMultiplayerPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); |
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if ( pPlayer && pPlayer->GetPerLifeCounterKeys() ) |
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{ |
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CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER ); |
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pPlayer->GetPerLifeCounterKeys()->RecursiveSaveToFile( buf, 0 ); |
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char szBuf[1024]; |
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// probably not the best way to print out a CUtlBuffer |
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int pos = 0; |
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while ( buf.PeekStringLength() ) |
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{ |
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szBuf[pos] = buf.GetChar(); |
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pos++; |
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} |
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szBuf[pos] = '\0'; |
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Msg( "%s\n", szBuf ); |
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} |
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} |
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ConCommand dump_achievement_counters( "dump_achievement_counters", DumpAchievementCounters, "Spew the per-life achievement counters for multiplayer players", FCVAR_CHEAT | FCVAR_DEVELOPMENTONLY ); |
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#endif // _DEBUG |
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int CBaseMultiplayerPlayer::GetPerLifeCounterKV( const char *name ) |
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{ |
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return m_pAchievementKV->GetInt( name, 0 ); |
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} |
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void CBaseMultiplayerPlayer::SetPerLifeCounterKV( const char *name, int value ) |
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{ |
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m_pAchievementKV->SetInt( name, value ); |
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} |
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void CBaseMultiplayerPlayer::ResetPerLifeCounters( void ) |
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{ |
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m_pAchievementKV->Clear(); |
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} |
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ConVar tf_escort_score_rate( "tf_escort_score_rate", "1", FCVAR_CHEAT, "Score for escorting the train, in points per second" ); |
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#define ESCORT_SCORE_CONTEXT "AreaScoreContext" |
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#define ESCORT_SCORE_INTERVAL 0.1 |
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//----------------------------------------------------------------------------- |
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// Purpose: think to accumulate and award points for escorting the train |
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//----------------------------------------------------------------------------- |
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void CBaseMultiplayerPlayer::EscortScoringThink( void ) |
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{ |
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m_flAreaCaptureScoreAccumulator += ESCORT_SCORE_INTERVAL; |
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if ( m_flCapPointScoreRate > 0 ) |
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{ |
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float flTimeForOnePoint = 1.0f / m_flCapPointScoreRate; |
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int iPoints = 0; |
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while ( m_flAreaCaptureScoreAccumulator >= flTimeForOnePoint ) |
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{ |
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m_flAreaCaptureScoreAccumulator -= flTimeForOnePoint; |
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iPoints++; |
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} |
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if ( iPoints > 0 ) |
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{ |
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IGameEvent *event = gameeventmanager->CreateEvent( "player_escort_score" ); |
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if ( event ) |
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{ |
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event->SetInt( "player", entindex() ); |
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event->SetInt( "points", iPoints ); |
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gameeventmanager->FireEvent( event, true /* only to server */ ); |
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} |
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} |
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} |
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SetContextThink( &CBaseMultiplayerPlayer::EscortScoringThink, gpGlobals->curtime + ESCORT_SCORE_INTERVAL, ESCORT_SCORE_CONTEXT ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: We're escorting the train, start giving points |
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//----------------------------------------------------------------------------- |
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void CBaseMultiplayerPlayer::StartScoringEscortPoints( float flRate ) |
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{ |
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Assert( flRate > 0.0f ); |
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m_flCapPointScoreRate = flRate; |
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SetContextThink( &CBaseMultiplayerPlayer::EscortScoringThink, gpGlobals->curtime + ESCORT_SCORE_INTERVAL, ESCORT_SCORE_CONTEXT ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Stopped escorting the train |
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//----------------------------------------------------------------------------- |
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void CBaseMultiplayerPlayer::StopScoringEscortPoints( void ) |
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{ |
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SetContextThink( NULL, 0, ESCORT_SCORE_CONTEXT ); |
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} |
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