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30 lines
781 B
30 lines
781 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef COMBATWEAPON_H |
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#define COMBATWEAPON_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "entityoutput.h" |
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#include "basecombatweapon_shared.h" |
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//----------------------------------------------------------------------------- |
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// Bullet types |
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//----------------------------------------------------------------------------- |
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// ----------------------------------------- |
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// Sounds |
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// ----------------------------------------- |
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struct animevent_t; |
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extern void SpawnBlood(Vector vecSpot, const Vector &vecDir, int bloodColor, float flDamage); |
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#endif // COMBATWEAPON_H
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