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57 lines
1.8 KiB
57 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: The class from which all bludgeon melee |
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// weapons are derived. |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "basehlcombatweapon.h" |
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#ifndef BASEBLUDGEONWEAPON_H |
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#define BASEBLUDGEONWEAPON_H |
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//========================================================= |
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// CBaseHLBludgeonWeapon |
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//========================================================= |
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class CBaseHLBludgeonWeapon : public CBaseHLCombatWeapon |
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{ |
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DECLARE_CLASS( CBaseHLBludgeonWeapon, CBaseHLCombatWeapon ); |
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public: |
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CBaseHLBludgeonWeapon(); |
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DECLARE_SERVERCLASS(); |
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virtual void Spawn( void ); |
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virtual void Precache( void ); |
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//Attack functions |
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virtual void PrimaryAttack( void ); |
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virtual void SecondaryAttack( void ); |
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virtual void ItemPostFrame( void ); |
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//Functions to select animation sequences |
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virtual Activity GetPrimaryAttackActivity( void ) { return ACT_VM_HITCENTER; } |
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virtual Activity GetSecondaryAttackActivity( void ) { return ACT_VM_HITCENTER2; } |
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virtual float GetFireRate( void ) { return 0.2f; } |
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virtual float GetRange( void ) { return 32.0f; } |
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virtual float GetDamageForActivity( Activity hitActivity ) { return 1.0f; } |
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virtual int CapabilitiesGet( void ); |
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virtual int WeaponMeleeAttack1Condition( float flDot, float flDist ); |
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protected: |
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virtual void ImpactEffect( trace_t &trace ); |
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private: |
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bool ImpactWater( const Vector &start, const Vector &end ); |
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void Swing( int bIsSecondary ); |
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void Hit( trace_t &traceHit, Activity nHitActivity, bool bIsSecondary ); |
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Activity ChooseIntersectionPointAndActivity( trace_t &hitTrace, const Vector &mins, const Vector &maxs, CBasePlayer *pOwner ); |
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}; |
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#endif |