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258 lines
6.1 KiB
258 lines
6.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef AI_WAYPOINT_H |
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#define AI_WAYPOINT_H |
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#if defined( _WIN32 ) |
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#pragma once |
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#endif |
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#include <mempool.h> |
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// ---------------------------------------------------------------------------- |
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// Forward declarations |
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// ---------------------------------------------------------------------------- |
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// ---------------------------------------------------------------------------- |
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// Flags used in the flags field in AI_Waypoint_T |
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// ---------------------------------------------------------------------------- |
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enum WaypointFlags_t |
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{ |
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// The type of waypoint |
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bits_WP_TO_DETOUR = 0x01, // move to detour point. |
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bits_WP_TO_PATHCORNER = 0x02, // move to a path corner |
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bits_WP_TO_NODE = 0x04, // move to a node |
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bits_WP_TO_GOAL = 0x08, // move to an arbitrary point |
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bits_WP_TO_DOOR = 0x10, // move to position to open a door |
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// Other flags for waypoint |
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bits_WP_DONT_SIMPLIFY = 0x20, // Don't let the route code simplify this waypoint |
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}; |
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// ---------------------------------------------------------------------------- |
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// Purpose: Waypoints that make up an NPC's route. |
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// ---------------------------------------------------------------------------- |
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struct AI_Waypoint_t |
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{ |
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public: |
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AI_Waypoint_t(); |
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AI_Waypoint_t( const Vector &vecPosition, float flYaw, Navigation_t navType, int fWaypointFlags, int nNodeID ); |
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AI_Waypoint_t( const AI_Waypoint_t &from ) |
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{ |
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memcpy( this, &from, sizeof(*this) ); |
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flPathDistGoal = -1; |
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pNext = pPrev = NULL; |
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} |
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AI_Waypoint_t &operator=( const AI_Waypoint_t &from ) |
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{ |
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memcpy( this, &from, sizeof(*this) ); |
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flPathDistGoal = -1; |
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pNext = pPrev = NULL; |
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return *this; |
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} |
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~AI_Waypoint_t() |
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{ |
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AssertValid(); |
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if ( pNext ) |
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{ |
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pNext->AssertValid(); |
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pNext->pPrev = pPrev; |
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} |
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if ( pPrev ) |
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{ |
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pPrev->AssertValid(); |
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pPrev->pNext = pNext; |
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} |
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} |
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//--------------------------------- |
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void AssertValid() const |
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{ |
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#ifdef DEBUG |
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Assert( !pNext || pNext->pPrev == this ); |
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Assert( !pPrev || pPrev->pNext == this ); |
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#endif |
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} |
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//--------------------------------- |
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int Flags() const; |
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Navigation_t NavType() const; |
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// Flag modification method |
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void ModifyFlags( int fFlags, bool bEnable ); |
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bool IsReducible() { return (pNext && m_iWPType == pNext->m_iWPType && !(m_fWaypointFlags & (bits_WP_TO_GOAL | bits_WP_TO_PATHCORNER | bits_WP_DONT_SIMPLIFY)) ); } |
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//--------------------------------- |
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void SetNext( AI_Waypoint_t *p ); |
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AI_Waypoint_t * GetNext() { return pNext; } |
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const AI_Waypoint_t *GetNext() const { return pNext; } |
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AI_Waypoint_t * GetPrev() { return pPrev; } |
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const AI_Waypoint_t *GetPrev() const { return pPrev; } |
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AI_Waypoint_t * GetLast(); |
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//--------------------------------- |
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const Vector & GetPos() const { return vecLocation; } |
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void SetPos(const Vector &newPos) { vecLocation = newPos; } |
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EHANDLE GetEHandleData() { return m_hData; } |
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//--------------------------------- |
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// |
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// Basic info |
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// |
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Vector vecLocation; |
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float flYaw; // Waypoint facing dir |
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int iNodeID; // If waypoint is a node, which one |
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//--------------------------------- |
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// |
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// Precalculated distances |
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// |
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float flPathDistGoal; |
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//--------------------------------- |
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// |
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// If following a designer laid path, the path-corner entity (if any) |
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// |
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EHANDLE hPathCorner; |
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// Data specific to the waypoint type: |
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// |
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// PATHCORNER: The path corner entity. |
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// DOOR: If moving to position to open a door, the handle of the door to open. |
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EHANDLE m_hData; |
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private: |
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int m_fWaypointFlags; // See WaypointFlags_t |
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Navigation_t m_iWPType; // The type of waypoint |
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AI_Waypoint_t *pNext; |
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AI_Waypoint_t *pPrev; |
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DECLARE_FIXEDSIZE_ALLOCATOR(AI_Waypoint_t); |
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public: |
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DECLARE_SIMPLE_DATADESC(); |
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}; |
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// ---------------------------------------------------------------------------- |
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// Inline methods associated with AI_Waypoint_t |
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// ---------------------------------------------------------------------------- |
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inline int AI_Waypoint_t::Flags() const |
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{ |
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return m_fWaypointFlags; |
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} |
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inline Navigation_t AI_Waypoint_t::NavType() const |
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{ |
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return m_iWPType; |
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} |
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inline void AI_Waypoint_t::ModifyFlags( int fFlags, bool bEnable ) |
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{ |
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if (bEnable) |
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m_fWaypointFlags |= fFlags; |
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else |
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m_fWaypointFlags &= ~fFlags; |
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} |
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inline void AI_Waypoint_t::SetNext( AI_Waypoint_t *p ) |
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{ |
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if (pNext) |
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{ |
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pNext->pPrev = NULL; |
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} |
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pNext = p; |
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if ( pNext ) |
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{ |
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if ( pNext->pPrev ) |
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pNext->pPrev->pNext = NULL; |
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pNext->pPrev = this; |
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} |
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} |
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// ---------------------------------------------------------------------------- |
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// Purpose: Holds an maintains a chain of waypoints |
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class CAI_WaypointList |
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{ |
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public: |
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CAI_WaypointList() |
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: m_pFirstWaypoint( NULL ) |
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{ |
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} |
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CAI_WaypointList( AI_Waypoint_t *pFirstWaypoint) |
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: m_pFirstWaypoint( pFirstWaypoint ) |
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{ |
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} |
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void Set(AI_Waypoint_t* route); |
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void PrependWaypoints( AI_Waypoint_t *pWaypoints ); |
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void PrependWaypoint( const Vector &newPoint, Navigation_t navType, unsigned waypointFlags, float flYaw = 0 ); |
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bool IsEmpty() const { return ( m_pFirstWaypoint == NULL ); } |
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AI_Waypoint_t * GetFirst() { return m_pFirstWaypoint; } |
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const AI_Waypoint_t *GetFirst() const { return m_pFirstWaypoint; } |
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AI_Waypoint_t * GetLast(); |
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const AI_Waypoint_t *GetLast() const; |
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void RemoveAll(); |
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private: |
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AI_Waypoint_t* m_pFirstWaypoint; // Linked list of waypoints |
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}; |
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// ---------------------------------------------------------------------------- |
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#ifdef DEBUG |
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void AssertRouteValid( AI_Waypoint_t* route ); |
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#else |
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#define AssertRouteValid( route ) ((void)0) |
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#endif |
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// ---------------------------------------------------------------------------- |
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// Utilities |
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void DeleteAll( AI_Waypoint_t *pWaypointList ); |
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// ------------------------------------ |
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inline void DeleteAll( AI_Waypoint_t **ppWaypointList ) |
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{ |
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DeleteAll( *ppWaypointList ); |
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*ppWaypointList = NULL; |
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} |
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// ------------------------------------ |
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void AddWaypointLists(AI_Waypoint_t *pLeft, AI_Waypoint_t *pRight); |
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// ---------------------------------------------------------------------------- |
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#endif // AI_WAYPOINT_H
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