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169 lines
4.7 KiB
169 lines
4.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef AI_SENSES_H |
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#define AI_SENSES_H |
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#include "tier1/utlvector.h" |
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#include "tier1/utlmap.h" |
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#include "simtimer.h" |
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#include "ai_component.h" |
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#include "soundent.h" |
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#if defined( _WIN32 ) |
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#pragma once |
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#endif |
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class CBaseEntity; |
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class CSound; |
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//------------------------------------- |
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DECLARE_POINTER_HANDLE( AISightIter_t ); |
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DECLARE_POINTER_HANDLE( AISoundIter_t ); |
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// GetFirstSeenEntity can take these as optional parameters to search for |
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// a specific type of entity. |
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enum seentype_t |
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{ |
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SEEN_ALL = -1, // Default |
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SEEN_HIGH_PRIORITY = 0, |
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SEEN_NPCS, |
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SEEN_MISC |
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}; |
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#define SENSING_FLAGS_NONE 0x00000000 |
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#define SENSING_FLAGS_DONT_LOOK 0x00000001 // Effectively makes the NPC blind |
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#define SENSING_FLAGS_DONT_LISTEN 0x00000002 // Effectively makes the NPC deaf |
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//----------------------------------------------------------------------------- |
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// class CAI_ScriptConditions |
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// |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CAI_Senses : public CAI_Component |
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{ |
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public: |
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CAI_Senses() |
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: m_LookDist(2048), |
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m_LastLookDist(-1), |
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m_TimeLastLook(-1), |
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m_iAudibleList(0), |
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m_TimeLastLookHighPriority( -1 ), |
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m_TimeLastLookNPCs( -1 ), |
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m_TimeLastLookMisc( -1 ) |
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{ |
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m_SeenArrays[0] = &m_SeenHighPriority; |
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m_SeenArrays[1] = &m_SeenNPCs; |
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m_SeenArrays[2] = &m_SeenMisc; |
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m_iSensingFlags = SENSING_FLAGS_NONE; |
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} |
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float GetDistLook() const { return m_LookDist; } |
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void SetDistLook( float flDistLook ) { m_LookDist = flDistLook; } |
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void PerformSensing(); |
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void Listen( void ); |
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void Look( int iDistance );// basic sight function for npcs |
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bool ShouldSeeEntity( CBaseEntity *pEntity ); // logical query |
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bool CanSeeEntity( CBaseEntity *pSightEnt ); // more expensive cone & raycast test |
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#ifdef PORTAL |
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bool CanSeeEntityThroughPortal( const CProp_Portal *pPortal, CBaseEntity *pSightEnt ); // more expensive cone & raycast test |
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#endif |
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bool DidSeeEntity( CBaseEntity *pSightEnt ) const; // a less expensive query that looks at cached results from recent conditionsa gathering |
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CBaseEntity * GetFirstSeenEntity( AISightIter_t *pIter, seentype_t iSeenType = SEEN_ALL ) const; |
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CBaseEntity * GetNextSeenEntity( AISightIter_t *pIter ) const; |
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CSound * GetFirstHeardSound( AISoundIter_t *pIter ); |
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CSound * GetNextHeardSound( AISoundIter_t *pIter ); |
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CSound * GetClosestSound( bool fScent = false, int validTypes = ALL_SOUNDS | ALL_SCENTS, bool bUsePriority = true ); |
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bool CanHearSound( CSound *pSound ); |
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//--------------------------------- |
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float GetTimeLastUpdate( CBaseEntity *pEntity ); |
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//--------------------------------- |
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void AddSensingFlags( int iFlags ) { m_iSensingFlags |= iFlags; } |
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void RemoveSensingFlags( int iFlags ) { m_iSensingFlags &= ~iFlags; } |
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bool HasSensingFlags( int iFlags ) { return (m_iSensingFlags & iFlags) == iFlags; } |
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DECLARE_SIMPLE_DATADESC(); |
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private: |
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int GetAudibleList() const { return m_iAudibleList; } |
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bool WaitingUntilSeen( CBaseEntity *pSightEnt ); |
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void BeginGather(); |
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void NoteSeenEntity( CBaseEntity *pSightEnt ); |
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void EndGather( int nSeen, CUtlVector<EHANDLE> *pResult ); |
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bool Look( CBaseEntity *pSightEnt ); |
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#ifdef PORTAL |
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bool LookThroughPortal( const CProp_Portal *pPortal, CBaseEntity *pSightEnt ); |
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#endif |
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int LookForHighPriorityEntities( int iDistance ); |
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int LookForNPCs( int iDistance ); |
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int LookForObjects( int iDistance ); |
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bool SeeEntity( CBaseEntity *pEntity ); |
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float m_LookDist; // distance npc sees (Default 2048) |
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float m_LastLookDist; |
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float m_TimeLastLook; |
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int m_iAudibleList; // first index of a linked list of sounds that the npc can hear. |
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CUtlVector<EHANDLE> m_SeenHighPriority; |
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CUtlVector<EHANDLE> m_SeenNPCs; |
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CUtlVector<EHANDLE> m_SeenMisc; |
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CUtlVector<EHANDLE> *m_SeenArrays[3]; |
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float m_TimeLastLookHighPriority; |
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float m_TimeLastLookNPCs; |
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float m_TimeLastLookMisc; |
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int m_iSensingFlags; |
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}; |
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//----------------------------------------------------------------------------- |
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class CAI_SensedObjectsManager : public IEntityListener |
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{ |
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public: |
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void Init(); |
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void Term(); |
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CBaseEntity * GetFirst( int *pIter ); |
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CBaseEntity * GetNext( int *pIter ); |
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virtual void AddEntity( CBaseEntity *pEntity ); |
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private: |
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virtual void OnEntitySpawned( CBaseEntity *pEntity ); |
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virtual void OnEntityDeleted( CBaseEntity *pEntity ); |
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CUtlVector<EHANDLE> m_SensedObjects; |
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}; |
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extern CAI_SensedObjectsManager g_AI_SensedObjectsManager; |
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//----------------------------------------------------------------------------- |
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#endif // AI_SENSES_H
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