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1798 lines
58 KiB
1798 lines
58 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#undef sprintf |
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#include "cbase.h" |
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#include "sceneentity.h" |
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#include "ai_playerally.h" |
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#include "saverestore_utlmap.h" |
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#include "eventqueue.h" |
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#include "ai_behavior_lead.h" |
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#include "gameinterface.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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extern CServerGameDLL g_ServerGameDLL; |
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extern ConVar rr_debugresponses; |
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//----------------------------------------------------------------------------- |
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ConVar sk_ally_regen_time( "sk_ally_regen_time", "0.3003", FCVAR_NONE, "Time taken for an ally to regenerate a point of health." ); |
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ConVar sv_npc_talker_maxdist( "sv_npc_talker_maxdist", "1024", 0, "NPCs over this distance from the player won't attempt to speak." ); |
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ConVar ai_no_talk_delay( "ai_no_talk_delay", "0" ); |
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ConVar rr_debug_qa( "rr_debug_qa", "0", FCVAR_NONE, "Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs."); |
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//----------------------------------------------------------------------------- |
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ConceptCategoryInfo_t g_ConceptCategoryInfos[] = |
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{ |
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{ 10, 20, 0, 0 }, |
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{ 0, 0, 0, 0 }, |
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{ 0, 0, 0, 0 }, |
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}; |
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ConceptInfo_t g_ConceptInfos[] = |
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{ |
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{ TLK_ANSWER, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT | AICF_ANSWER, }, |
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{ TLK_ANSWER_HELLO, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT | AICF_ANSWER, }, |
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{ TLK_QUESTION, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT | AICF_QUESTION, }, |
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{ TLK_IDLE, SPEECH_IDLE, -1, -1, -1, -1, -1, -1, AICF_DEFAULT | AICF_TARGET_PLAYER, }, |
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{ TLK_STARE, SPEECH_IDLE, -1, -1, -1, -1, 180, 0, AICF_DEFAULT | AICF_TARGET_PLAYER, }, |
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{ TLK_LOOK, SPEECH_PRIORITY, -1, -1, -1, -1, -1, -1, AICF_DEFAULT | AICF_TARGET_PLAYER, }, |
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{ TLK_HELLO, SPEECH_IDLE, 5, 10, -1, -1, -1, -1, AICF_DEFAULT | AICF_SPEAK_ONCE | AICF_PROPAGATE_SPOKEN | AICF_TARGET_PLAYER, }, |
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{ TLK_PHELLO, SPEECH_IDLE, -1, -1, -1, -1, -1, -1, AICF_DEFAULT | AICF_SPEAK_ONCE | AICF_PROPAGATE_SPOKEN | AICF_TARGET_PLAYER, }, |
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{ TLK_HELLO_NPC, SPEECH_IDLE, 5, 10, -1, -1, -1, -1, AICF_DEFAULT | AICF_QUESTION | AICF_SPEAK_ONCE, }, |
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{ TLK_PIDLE, SPEECH_IDLE, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_PQUESTION, SPEECH_IDLE, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_SMELL, SPEECH_IDLE, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_USE, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_STARTFOLLOW, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_STOPFOLLOW, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_JOINPLAYER, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_STOP, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_NOSHOOT, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_PLHURT1, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_PLHURT2, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_PLHURT3, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_PLHURT, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_PLPUSH, SPEECH_IMPORTANT, -1, -1, -1, -1, 15, 30, AICF_DEFAULT, }, |
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{ TLK_PLRELOAD, SPEECH_IMPORTANT, -1, -1, -1, -1, 60, 0, AICF_DEFAULT, }, |
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{ TLK_SHOT, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_WOUND, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_MORTAL, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT | AICF_SPEAK_ONCE, }, |
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{ TLK_SEE_COMBINE, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_ENEMY_DEAD, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_ALYX_ENEMY_DEAD,SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_SELECTED, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_COMMANDED, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_COMMAND_FAILED, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_DENY_COMMAND, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_BETRAYED, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_ALLY_KILLED, SPEECH_IMPORTANT, -1, -1, -1, -1, 15, 30, AICF_DEFAULT, }, |
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{ TLK_ATTACKING, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_HEAL, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_GIVEAMMO, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_HELP_ME, SPEECH_IMPORTANT, -1, -1, -1, -1, 7, 10, AICF_DEFAULT, }, |
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{ TLK_PLYR_PHYSATK, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_NEWWEAPON, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_STARTCOMBAT, SPEECH_IMPORTANT, -1, -1, -1, -1, 30, 0, AICF_DEFAULT, }, |
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{ TLK_WATCHOUT, SPEECH_IMPORTANT, -1, -1, -1, -1, 30, 45, AICF_DEFAULT, }, |
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{ TLK_MOBBED, SPEECH_IMPORTANT, -1, -1, -1, -1, 10, 12, AICF_DEFAULT, }, |
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{ TLK_MANY_ENEMIES, SPEECH_IMPORTANT, -1, -1, -1, -1, 45, 60, AICF_DEFAULT, }, |
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{ TLK_DANGER, SPEECH_PRIORITY, -1, -1, -1, -1, 5, 7, AICF_DEFAULT, }, |
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{ TLK_PLDEAD, SPEECH_PRIORITY, -1, -1, -1, -1, 100, 0, AICF_DEFAULT, }, |
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{ TLK_HIDEANDRELOAD, SPEECH_PRIORITY, -1, -1, -1, -1, 45, 60, AICF_DEFAULT, }, |
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{ TLK_FLASHLIGHT_ILLUM, SPEECH_PRIORITY,-1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_FLASHLIGHT_ON, SPEECH_PRIORITY, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_FLASHLIGHT_OFF, SPEECH_PRIORITY, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_FOUNDPLAYER, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_TARGET_PLAYER, }, |
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{ TLK_PLAYER_KILLED_NPC, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_ENEMY_BURNING, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_SPOTTED_ZOMBIE_WAKEUP, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_SPOTTED_HEADCRAB_LEAVING_ZOMBIE,SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_DANGER_ZOMBINE_GRENADE, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_BALLSOCKETED, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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// Darkness mode |
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{ TLK_DARKNESS_LOSTPLAYER, SPEECH_IMPORTANT,-1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_DARKNESS_FOUNDPLAYER, SPEECH_IMPORTANT,-1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_DARKNESS_UNKNOWN_WOUND, SPEECH_IMPORTANT,-1,-1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_DARKNESS_HEARDSOUND, SPEECH_IMPORTANT,-1, -1, -1, -1, 20, 30, AICF_DEFAULT, }, |
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{ TLK_DARKNESS_LOSTENEMY_BY_FLASHLIGHT, SPEECH_IMPORTANT,-1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_DARKNESS_LOSTENEMY_BY_FLASHLIGHT_EXPIRED, SPEECH_IMPORTANT,-1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_DARKNESS_FOUNDENEMY_BY_FLASHLIGHT, SPEECH_IMPORTANT,-1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_DARKNESS_FLASHLIGHT_EXPIRED, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_SPOTTED_INCOMING_HEADCRAB, SPEECH_IMPORTANT,-1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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// Lead behaviour |
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{ TLK_LEAD_START, SPEECH_IMPORTANT,-1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_LEAD_ARRIVAL, SPEECH_IMPORTANT,-1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_LEAD_SUCCESS, SPEECH_IMPORTANT,-1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_LEAD_FAILURE, SPEECH_IMPORTANT,-1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_LEAD_COMINGBACK,SPEECH_IMPORTANT,-1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_LEAD_CATCHUP, SPEECH_IMPORTANT,-1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_LEAD_RETRIEVE, SPEECH_IMPORTANT,-1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_LEAD_ATTRACTPLAYER, SPEECH_IMPORTANT,-1,-1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_LEAD_WAITOVER, SPEECH_IMPORTANT,-1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_LEAD_MISSINGWEAPON, SPEECH_IMPORTANT,-1,-1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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{ TLK_LEAD_IDLE, SPEECH_IMPORTANT,-1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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// Passenger behaviour |
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{ TLK_PASSENGER_NEW_RADAR_CONTACT, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, }, |
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}; |
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//----------------------------------------------------------------------------- |
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bool ConceptStringLessFunc( const string_t &lhs, const string_t &rhs ) |
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{ |
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return CaselessStringLessThan( STRING(lhs), STRING(rhs) ); |
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} |
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//----------------------------------------------------------------------------- |
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class CConceptInfoMap : public CUtlMap<AIConcept_t, ConceptInfo_t *> { |
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public: |
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CConceptInfoMap() : |
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CUtlMap<AIConcept_t, ConceptInfo_t *>( CaselessStringLessThan ) |
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{ |
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for ( int i = 0; i < ARRAYSIZE(g_ConceptInfos); i++ ) |
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{ |
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Insert( g_ConceptInfos[i].concept, &g_ConceptInfos[i] ); |
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} |
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} |
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}; |
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static CConceptInfoMap g_ConceptInfoMap; |
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CAI_AllySpeechManager::CAI_AllySpeechManager() |
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{ |
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m_ConceptTimers.SetLessFunc( ConceptStringLessFunc ); |
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Assert( !gm_pSpeechManager ); |
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gm_pSpeechManager = this; |
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} |
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CAI_AllySpeechManager::~CAI_AllySpeechManager() |
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{ |
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gm_pSpeechManager = NULL; |
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} |
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void CAI_AllySpeechManager::Spawn() |
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{ |
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Assert( g_ConceptInfoMap.Count() != 0 ); |
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for ( int i = 0; i < ARRAYSIZE(g_ConceptInfos); i++ ) |
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m_ConceptTimers.Insert( AllocPooledString( g_ConceptInfos[i].concept ), CSimpleSimTimer() ); |
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} |
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void CAI_AllySpeechManager::AddCustomConcept( const ConceptInfo_t &conceptInfo ) |
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{ |
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Assert( g_ConceptInfoMap.Count() != 0 ); |
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Assert( m_ConceptTimers.Count() != 0 ); |
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if ( g_ConceptInfoMap.Find( conceptInfo.concept ) == g_ConceptInfoMap.InvalidIndex() ) |
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{ |
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g_ConceptInfoMap.Insert( conceptInfo.concept, new ConceptInfo_t( conceptInfo ) ); |
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} |
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if ( m_ConceptTimers.Find( AllocPooledString(conceptInfo.concept) ) == m_ConceptTimers.InvalidIndex() ) |
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{ |
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m_ConceptTimers.Insert( AllocPooledString( conceptInfo.concept ), CSimpleSimTimer() ); |
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} |
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} |
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ConceptCategoryInfo_t *CAI_AllySpeechManager::GetConceptCategoryInfo( ConceptCategory_t category ) |
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{ |
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return &g_ConceptCategoryInfos[category]; |
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} |
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ConceptInfo_t *CAI_AllySpeechManager::GetConceptInfo( AIConcept_t concept ) |
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{ |
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int iResult = g_ConceptInfoMap.Find( concept ); |
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return ( iResult != g_ConceptInfoMap.InvalidIndex() ) ? g_ConceptInfoMap[iResult] : NULL; |
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} |
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void CAI_AllySpeechManager::OnSpokeConcept( CAI_PlayerAlly *pPlayerAlly, AIConcept_t concept, AI_Response *response ) |
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{ |
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ConceptInfo_t * pConceptInfo = GetConceptInfo( concept ); |
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ConceptCategory_t category = ( pConceptInfo ) ? pConceptInfo->category : SPEECH_IDLE; |
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ConceptCategoryInfo_t * pCategoryInfo = GetConceptCategoryInfo( category ); |
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if ( pConceptInfo ) |
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{ |
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if ( pConceptInfo->flags & AICF_PROPAGATE_SPOKEN ) |
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{ |
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CAI_BaseNPC **ppAIs = g_AI_Manager.AccessAIs(); |
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CAI_PlayerAlly *pTalker; |
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for ( int i = 0; i < g_AI_Manager.NumAIs(); i++ ) |
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{ |
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pTalker = dynamic_cast<CAI_PlayerAlly *>(ppAIs[i]); |
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if ( pTalker && pTalker != pPlayerAlly && |
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(pTalker->GetAbsOrigin() - pPlayerAlly->GetAbsOrigin()).LengthSqr() < Square(TALKRANGE_MIN * 2) && |
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pPlayerAlly->FVisible( pTalker ) ) |
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{ |
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// Tell this guy he's already said the concept to the player, too. |
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pTalker->GetExpresser()->SetSpokeConcept( concept, NULL, false ); |
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} |
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} |
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} |
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} |
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if ( !ai_no_talk_delay.GetBool() ) |
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{ |
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if ( pConceptInfo && pConceptInfo->minGlobalCategoryDelay != -1 ) |
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{ |
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Assert( pConceptInfo->maxGlobalCategoryDelay != -1 ); |
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SetCategoryDelay( pConceptInfo->category, pConceptInfo->minGlobalCategoryDelay, pConceptInfo->maxGlobalCategoryDelay ); |
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} |
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else if ( pCategoryInfo->maxGlobalDelay > 0 ) |
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{ |
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SetCategoryDelay( category, pCategoryInfo->minGlobalDelay, pCategoryInfo->maxGlobalDelay ); |
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} |
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if ( pConceptInfo && pConceptInfo->minPersonalCategoryDelay != -1 ) |
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{ |
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Assert( pConceptInfo->maxPersonalCategoryDelay != -1 ); |
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pPlayerAlly->SetCategoryDelay( pConceptInfo->category, pConceptInfo->minPersonalCategoryDelay, pConceptInfo->maxPersonalCategoryDelay ); |
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} |
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else if ( pCategoryInfo->maxPersonalDelay > 0 ) |
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{ |
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pPlayerAlly->SetCategoryDelay( category, pCategoryInfo->minPersonalDelay, pCategoryInfo->maxPersonalDelay ); |
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} |
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if ( pConceptInfo && pConceptInfo->minConceptDelay != -1 ) |
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{ |
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Assert( pConceptInfo->maxConceptDelay != -1 ); |
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char iConceptTimer = m_ConceptTimers.Find( MAKE_STRING(concept) ); |
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if ( iConceptTimer != m_ConceptTimers.InvalidIndex() ) |
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m_ConceptTimers[iConceptTimer].Set( pConceptInfo->minConceptDelay, pConceptInfo->minConceptDelay ); |
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} |
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} |
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} |
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void CAI_AllySpeechManager::SetCategoryDelay( ConceptCategory_t category, float minDelay, float maxDelay ) |
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{ |
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if ( category != SPEECH_PRIORITY ) |
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m_ConceptCategoryTimers[category].Set( minDelay, maxDelay ); |
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} |
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bool CAI_AllySpeechManager::CategoryDelayExpired( ConceptCategory_t category ) |
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{ |
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if ( category == SPEECH_PRIORITY ) |
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return true; |
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return m_ConceptCategoryTimers[category].Expired(); |
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} |
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bool CAI_AllySpeechManager::ConceptDelayExpired( AIConcept_t concept ) |
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{ |
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char iConceptTimer = m_ConceptTimers.Find( MAKE_STRING(concept) ); |
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if ( iConceptTimer != m_ConceptTimers.InvalidIndex() ) |
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return m_ConceptTimers[iConceptTimer].Expired(); |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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LINK_ENTITY_TO_CLASS( ai_ally_speech_manager, CAI_AllySpeechManager ); |
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BEGIN_DATADESC( CAI_AllySpeechManager ) |
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DEFINE_EMBEDDED_AUTO_ARRAY(m_ConceptCategoryTimers), |
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DEFINE_UTLMAP( m_ConceptTimers, FIELD_STRING, FIELD_EMBEDDED ), |
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END_DATADESC() |
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//----------------------------------------------------------------------------- |
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CAI_AllySpeechManager *CAI_AllySpeechManager::gm_pSpeechManager; |
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//----------------------------------------------------------------------------- |
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CAI_AllySpeechManager *GetAllySpeechManager() |
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{ |
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if ( !CAI_AllySpeechManager::gm_pSpeechManager ) |
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{ |
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CreateEntityByName( "ai_ally_speech_manager" ); |
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Assert( CAI_AllySpeechManager::gm_pSpeechManager ); |
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if ( CAI_AllySpeechManager::gm_pSpeechManager ) |
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DispatchSpawn( CAI_AllySpeechManager::gm_pSpeechManager ); |
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} |
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return CAI_AllySpeechManager::gm_pSpeechManager; |
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} |
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//----------------------------------------------------------------------------- |
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// |
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// CLASS: CAI_PlayerAlly |
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// |
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//----------------------------------------------------------------------------- |
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BEGIN_DATADESC( CAI_PlayerAlly ) |
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DEFINE_EMBEDDED( m_PendingResponse ), |
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DEFINE_STDSTRING( m_PendingConcept ), |
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DEFINE_FIELD( m_TimePendingSet, FIELD_TIME ), |
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DEFINE_FIELD( m_hTalkTarget, FIELD_EHANDLE ), |
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DEFINE_FIELD( m_flNextRegenTime, FIELD_TIME ), |
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DEFINE_FIELD( m_flTimePlayerStartStare, FIELD_TIME ), |
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DEFINE_FIELD( m_hPotentialSpeechTarget, FIELD_EHANDLE ), |
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DEFINE_FIELD( m_flNextIdleSpeechTime, FIELD_TIME ), |
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DEFINE_FIELD( m_iQARandomNumber, FIELD_INTEGER ), |
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DEFINE_FIELD( m_hSpeechFilter, FIELD_EHANDLE ), |
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DEFINE_EMBEDDED_AUTO_ARRAY(m_ConceptCategoryTimers), |
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DEFINE_KEYFIELD( m_bGameEndAlly, FIELD_BOOLEAN, "GameEndAlly" ), |
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DEFINE_FIELD( m_bCanSpeakWhileScripting, FIELD_BOOLEAN ), |
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DEFINE_FIELD( m_flHealthAccumulator, FIELD_FLOAT ), |
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DEFINE_FIELD( m_flTimeLastRegen, FIELD_TIME ), |
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// Inputs |
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DEFINE_INPUTFUNC( FIELD_VOID, "IdleRespond", InputIdleRespond ), |
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DEFINE_INPUTFUNC( FIELD_STRING, "SpeakResponseConcept", InputSpeakResponseConcept ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "MakeGameEndAlly", InputMakeGameEndAlly ), |
|
DEFINE_INPUTFUNC( FIELD_VOID, "MakeRegularAlly", InputMakeRegularAlly ), |
|
DEFINE_INPUTFUNC( FIELD_INTEGER, "AnswerQuestion", InputAnswerQuestion ), |
|
DEFINE_INPUTFUNC( FIELD_INTEGER, "AnswerQuestionHello", InputAnswerQuestionHello ), |
|
DEFINE_INPUTFUNC( FIELD_VOID, "EnableSpeakWhileScripting", InputEnableSpeakWhileScripting ), |
|
DEFINE_INPUTFUNC( FIELD_VOID, "DisableSpeakWhileScripting", InputDisableSpeakWhileScripting ), |
|
|
|
END_DATADESC() |
|
|
|
CBaseEntity *CreatePlayerLoadSave( Vector vOrigin, float flDuration, float flHoldTime, float flLoadTime ); |
|
ConVar npc_ally_deathmessage( "npc_ally_deathmessage", "1", FCVAR_CHEAT ); |
|
|
|
void CAI_PlayerAlly::InputMakeGameEndAlly( inputdata_t &inputdata ) |
|
{ |
|
m_bGameEndAlly = true; |
|
} |
|
|
|
void CAI_PlayerAlly::InputMakeRegularAlly( inputdata_t &inputdata ) |
|
{ |
|
m_bGameEndAlly = false; |
|
} |
|
|
|
void CAI_PlayerAlly::DisplayDeathMessage( void ) |
|
{ |
|
if ( m_bGameEndAlly == false ) |
|
return; |
|
|
|
if ( npc_ally_deathmessage.GetBool() == 0 ) |
|
return; |
|
|
|
CBaseEntity *pPlayer = AI_GetSinglePlayer(); |
|
|
|
if ( pPlayer ) |
|
{ |
|
UTIL_ShowMessage( GetDeathMessageText(), ToBasePlayer( pPlayer ) ); |
|
ToBasePlayer(pPlayer)->NotifySinglePlayerGameEnding(); |
|
} |
|
|
|
CBaseEntity *pReload = CreatePlayerLoadSave( GetAbsOrigin(), 1.5f, 8.0f, 4.5f ); |
|
|
|
if ( pReload ) |
|
{ |
|
pReload->SetRenderColor( 0, 0, 0, 255 ); |
|
|
|
g_EventQueue.AddEvent( pReload, "Reload", 1.5f, pReload, pReload ); |
|
} |
|
|
|
// clear any pending autosavedangerous |
|
g_ServerGameDLL.m_fAutoSaveDangerousTime = 0.0f; |
|
g_ServerGameDLL.m_fAutoSaveDangerousMinHealthToCommit = 0.0f; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// NPCs derived from CAI_PlayerAlly should call this in precache() |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::TalkInit( void ) |
|
{ |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::GatherConditions( void ) |
|
{ |
|
BaseClass::GatherConditions(); |
|
|
|
if ( !HasCondition( COND_SEE_PLAYER ) ) |
|
{ |
|
SetCondition( COND_TALKER_CLIENTUNSEEN ); |
|
} |
|
|
|
CBasePlayer *pLocalPlayer = AI_GetSinglePlayer(); |
|
|
|
if ( !pLocalPlayer ) |
|
{ |
|
if ( AI_IsSinglePlayer() ) |
|
SetCondition( COND_TALKER_PLAYER_DEAD ); |
|
return; |
|
} |
|
|
|
if ( !pLocalPlayer->IsAlive() ) |
|
{ |
|
SetCondition( COND_TALKER_PLAYER_DEAD ); |
|
} |
|
|
|
if ( HasCondition( COND_SEE_PLAYER ) ) |
|
{ |
|
|
|
bool bPlayerIsLooking = false; |
|
if ( ( pLocalPlayer->GetAbsOrigin() - GetAbsOrigin() ).Length2DSqr() < Square(TALKER_STARE_DIST) ) |
|
{ |
|
if ( pLocalPlayer->FInViewCone( EyePosition() ) ) |
|
{ |
|
if ( pLocalPlayer->GetSmoothedVelocity().LengthSqr() < Square( 100 ) ) |
|
bPlayerIsLooking = true; |
|
} |
|
} |
|
|
|
if ( bPlayerIsLooking ) |
|
{ |
|
SetCondition( COND_TALKER_PLAYER_STARING ); |
|
if ( m_flTimePlayerStartStare == 0 ) |
|
m_flTimePlayerStartStare = gpGlobals->curtime; |
|
} |
|
else |
|
{ |
|
m_flTimePlayerStartStare = 0; |
|
ClearCondition( COND_TALKER_PLAYER_STARING ); |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::GatherEnemyConditions( CBaseEntity *pEnemy ) |
|
{ |
|
BaseClass::GatherEnemyConditions( pEnemy ); |
|
if ( GetLastEnemyTime() == 0 || gpGlobals->curtime - GetLastEnemyTime() > 30 ) |
|
{ |
|
#ifdef HL2_DLL |
|
if ( HasCondition( COND_SEE_ENEMY ) && ( pEnemy->Classify() != CLASS_BULLSEYE ) ) |
|
{ |
|
if( Classify() == CLASS_PLAYER_ALLY_VITAL && hl2_episodic.GetBool() ) |
|
{ |
|
CBasePlayer *pPlayer = AI_GetSinglePlayer(); |
|
|
|
if( pPlayer ) |
|
{ |
|
|
|
// If I can see the player, and the player would see this enemy if he turned around... |
|
if( !pPlayer->FInViewCone(pEnemy) && FVisible( pPlayer ) && pPlayer->FVisible(pEnemy) ) |
|
{ |
|
Vector2D vecPlayerView = pPlayer->EyeDirection2D().AsVector2D(); |
|
Vector2D vecToEnemy = ( pEnemy->GetAbsOrigin() - pPlayer->GetAbsOrigin() ).AsVector2D(); |
|
Vector2DNormalize( vecToEnemy ); |
|
|
|
if( DotProduct2D(vecPlayerView, vecToEnemy) <= -0.75 ) |
|
{ |
|
SpeakIfAllowed( TLK_WATCHOUT, "dangerloc:behind" ); |
|
return; |
|
} |
|
} |
|
} |
|
} |
|
SpeakIfAllowed( TLK_STARTCOMBAT ); |
|
} |
|
#else |
|
if ( HasCondition( COND_SEE_ENEMY ) ) |
|
{ |
|
SpeakIfAllowed( TLK_STARTCOMBAT ); |
|
} |
|
#endif //HL2_DLL |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::OnStateChange( NPC_STATE OldState, NPC_STATE NewState ) |
|
{ |
|
BaseClass::OnStateChange( OldState, NewState ); |
|
|
|
if ( OldState == NPC_STATE_COMBAT ) |
|
{ |
|
DeferAllIdleSpeech(); |
|
} |
|
|
|
if ( GetState() == NPC_STATE_IDLE || GetState() == NPC_STATE_ALERT ) |
|
{ |
|
m_flNextIdleSpeechTime = gpGlobals->curtime + RandomFloat(5,10); |
|
} |
|
else |
|
{ |
|
m_flNextIdleSpeechTime = 0; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::PrescheduleThink( void ) |
|
{ |
|
BaseClass::PrescheduleThink(); |
|
|
|
#ifdef HL2_DLL |
|
// Vital allies regenerate |
|
if( GetHealth() >= GetMaxHealth() ) |
|
{ |
|
// Avoid huge deltas on first regeneration of health after long period of time at full health. |
|
m_flTimeLastRegen = gpGlobals->curtime; |
|
} |
|
else if ( ShouldRegenerateHealth() ) |
|
{ |
|
float flDelta = gpGlobals->curtime - m_flTimeLastRegen; |
|
float flHealthPerSecond = 1.0f / sk_ally_regen_time.GetFloat(); |
|
|
|
float flHealthRegen = flHealthPerSecond * flDelta; |
|
|
|
if ( g_pGameRules->IsSkillLevel(SKILL_HARD) ) |
|
flHealthRegen *= 0.5f; |
|
else if ( g_pGameRules->IsSkillLevel(SKILL_EASY) ) |
|
flHealthRegen *= 1.5f; |
|
|
|
m_flTimeLastRegen = gpGlobals->curtime; |
|
|
|
TakeHealth( flHealthRegen, DMG_GENERIC ); |
|
} |
|
|
|
#ifdef HL2_EPISODIC |
|
if ( (GetState() == NPC_STATE_IDLE || GetState() == NPC_STATE_ALERT) |
|
&& !HasCondition(COND_RECEIVED_ORDERS) && !IsInAScript() ) |
|
{ |
|
if ( m_flNextIdleSpeechTime && m_flNextIdleSpeechTime < gpGlobals->curtime ) |
|
{ |
|
AISpeechSelection_t selection; |
|
if ( SelectNonCombatSpeech( &selection ) ) |
|
{ |
|
SetSpeechTarget( selection.hSpeechTarget ); |
|
SpeakDispatchResponse( selection.concept.c_str(), selection.pResponse ); |
|
m_flNextIdleSpeechTime = gpGlobals->curtime + RandomFloat( 20,30 ); |
|
} |
|
else |
|
{ |
|
m_flNextIdleSpeechTime = gpGlobals->curtime + RandomFloat( 10,20 ); |
|
} |
|
} |
|
} |
|
#endif // HL2_EPISODIC |
|
|
|
#endif // HL2_DLL |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
int CAI_PlayerAlly::SelectSchedule( void ) |
|
{ |
|
if ( !HasCondition(COND_RECEIVED_ORDERS) ) |
|
{ |
|
// sustained light wounds? |
|
if ( m_iHealth <= m_iMaxHealth * 0.75 && IsAllowedToSpeak( TLK_WOUND ) && !GetExpresser()->SpokeConcept(TLK_WOUND) ) |
|
{ |
|
CTakeDamageInfo info; |
|
PainSound( info ); |
|
} |
|
// sustained heavy wounds? |
|
else if ( m_iHealth <= m_iMaxHealth * 0.5 && IsAllowedToSpeak( TLK_MORTAL) ) |
|
{ |
|
Speak( TLK_MORTAL ); |
|
} |
|
} |
|
|
|
return BaseClass::SelectSchedule(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
bool CAI_PlayerAlly::SelectSpeechResponse( AIConcept_t concept, const char *pszModifiers, CBaseEntity *pTarget, AISpeechSelection_t *pSelection ) |
|
{ |
|
if ( IsAllowedToSpeak( concept ) ) |
|
{ |
|
AI_Response *pResponse = SpeakFindResponse( concept, pszModifiers ); |
|
if ( pResponse ) |
|
{ |
|
pSelection->Set( concept, pResponse, pTarget ); |
|
return true; |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::SetPendingSpeech( AIConcept_t concept, AI_Response *pResponse ) |
|
{ |
|
m_PendingResponse = *pResponse; |
|
pResponse->Release(); |
|
m_PendingConcept = concept; |
|
m_TimePendingSet = gpGlobals->curtime; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::ClearPendingSpeech() |
|
{ |
|
m_PendingConcept.erase(); |
|
m_TimePendingSet = 0; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
|
|
bool CAI_PlayerAlly::SelectIdleSpeech( AISpeechSelection_t *pSelection ) |
|
{ |
|
if ( !IsOkToSpeak( SPEECH_IDLE ) ) |
|
return false; |
|
|
|
CBasePlayer *pTarget = assert_cast<CBasePlayer *>(FindSpeechTarget( AIST_PLAYERS | AIST_FACING_TARGET )); |
|
if ( pTarget ) |
|
{ |
|
if ( SelectSpeechResponse( TLK_HELLO, NULL, pTarget, pSelection ) ) |
|
return true; |
|
|
|
if ( GetTimePlayerStaring() > 6 && !IsMoving() ) |
|
{ |
|
if ( SelectSpeechResponse( TLK_STARE, NULL, pTarget, pSelection ) ) |
|
return true; |
|
} |
|
|
|
int chance = ( IsMoving() ) ? 20 : 2; |
|
if ( ShouldSpeakRandom( TLK_IDLE, chance ) && SelectSpeechResponse( TLK_IDLE, NULL, pTarget, pSelection ) ) |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CAI_PlayerAlly::SelectAlertSpeech( AISpeechSelection_t *pSelection ) |
|
{ |
|
#ifdef HL2_EPISODIC |
|
CBasePlayer *pTarget = assert_cast<CBasePlayer *>(FindSpeechTarget( AIST_PLAYERS | AIST_FACING_TARGET )); |
|
if ( pTarget ) |
|
{ |
|
if ( pTarget->IsAlive() ) |
|
{ |
|
float flHealthPerc = ((float)pTarget->m_iHealth / (float)pTarget->m_iMaxHealth); |
|
if ( flHealthPerc < 1.0 ) |
|
{ |
|
if ( SelectSpeechResponse( TLK_PLHURT, NULL, pTarget, pSelection ) ) |
|
return true; |
|
} |
|
} |
|
} |
|
#endif |
|
|
|
return SelectIdleSpeech( pSelection ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
|
|
bool CAI_PlayerAlly::SelectInterjection() |
|
{ |
|
if ( HasPendingSpeech() ) |
|
return false; |
|
|
|
if ( HasCondition(COND_RECEIVED_ORDERS) ) |
|
return false; |
|
|
|
if ( GetState() == NPC_STATE_IDLE || GetState() == NPC_STATE_ALERT ) |
|
{ |
|
AISpeechSelection_t selection; |
|
|
|
if ( SelectIdleSpeech( &selection ) ) |
|
{ |
|
SetSpeechTarget( selection.hSpeechTarget ); |
|
SpeakDispatchResponse( selection.concept.c_str(), selection.pResponse ); |
|
return true; |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
|
|
bool CAI_PlayerAlly::SelectPlayerUseSpeech() |
|
{ |
|
if( IsOkToSpeakInResponseToPlayer() ) |
|
{ |
|
if ( Speak( TLK_USE ) ) |
|
DeferAllIdleSpeech(); |
|
else |
|
return Speak( ( !GetExpresser()->SpokeConcept( TLK_HELLO ) ) ? TLK_HELLO : TLK_IDLE ); |
|
} |
|
return false; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CAI_PlayerAlly::SelectQuestionAndAnswerSpeech( AISpeechSelection_t *pSelection ) |
|
{ |
|
if ( !IsOkToSpeak( SPEECH_IDLE ) ) |
|
return false; |
|
|
|
if ( IsMoving() ) |
|
return false; |
|
|
|
// if there is a friend nearby to speak to, play sentence, set friend's response time, return |
|
CAI_PlayerAlly *pFriend = dynamic_cast<CAI_PlayerAlly *>(FindSpeechTarget( AIST_NPCS )); |
|
if ( pFriend && !pFriend->IsMoving() && !pFriend->HasSpawnFlags(SF_NPC_GAG) ) |
|
return SelectQuestionFriend( pFriend, pSelection ); |
|
|
|
return false; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::PostSpeakDispatchResponse( AIConcept_t concept, AI_Response *response ) |
|
{ |
|
#ifdef HL2_EPISODIC |
|
CAI_AllySpeechManager *pSpeechManager = GetAllySpeechManager(); |
|
ConceptInfo_t *pConceptInfo = pSpeechManager->GetConceptInfo( concept ); |
|
if ( pConceptInfo && (pConceptInfo->flags & AICF_QUESTION) && GetSpeechTarget() ) |
|
{ |
|
bool bSaidHelloToNPC = !Q_strcmp(concept, "TLK_HELLO_NPC"); |
|
|
|
float duration = GetExpresser()->GetSemaphoreAvailableTime(this) - gpGlobals->curtime; |
|
|
|
if ( rr_debug_qa.GetBool() ) |
|
{ |
|
if ( bSaidHelloToNPC ) |
|
{ |
|
Warning("Q&A: '%s' said Hello to '%s' (concept %s)\n", GetDebugName(), GetSpeechTarget()->GetDebugName(), concept ); |
|
} |
|
else |
|
{ |
|
Warning("Q&A: '%s' questioned '%s' (concept %s)\n", GetDebugName(), GetSpeechTarget()->GetDebugName(), concept ); |
|
} |
|
NDebugOverlay::HorzArrow( GetAbsOrigin(), GetSpeechTarget()->GetAbsOrigin(), 8, 0, 255, 0, 64, true, duration ); |
|
} |
|
|
|
// If we spoke a Question, tell our friend to answer |
|
const char *pszInput; |
|
if ( bSaidHelloToNPC ) |
|
{ |
|
pszInput = "AnswerQuestionHello"; |
|
} |
|
else |
|
{ |
|
pszInput = "AnswerQuestion"; |
|
} |
|
|
|
// Set the input parameter to the random number we used to find the Question |
|
variant_t value; |
|
value.SetInt( m_iQARandomNumber ); |
|
g_EventQueue.AddEvent( GetSpeechTarget(), pszInput, value, duration + .2, this, this ); |
|
|
|
if ( GetSpeechTarget()->MyNPCPointer() ) |
|
{ |
|
AddLookTarget( GetSpeechTarget()->MyNPCPointer(), 1.0, duration + random->RandomFloat( 0.4, 1.2 ), 0.5 ); |
|
GetSpeechTarget()->MyNPCPointer()->AddLookTarget( this, 1.0, duration + random->RandomFloat( 0.4, 1 ), 0.7 ); |
|
} |
|
|
|
// Don't let anyone else butt in. |
|
DeferAllIdleSpeech( random->RandomFloat( TALKER_DEFER_IDLE_SPEAK_MIN, TALKER_DEFER_IDLE_SPEAK_MAX ), GetSpeechTarget()->MyNPCPointer() ); |
|
} |
|
else if ( pConceptInfo && (pConceptInfo->flags & AICF_ANSWER) && GetSpeechTarget() ) |
|
{ |
|
float duration = GetExpresser()->GetSemaphoreAvailableTime(this) - gpGlobals->curtime; |
|
if ( rr_debug_qa.GetBool() ) |
|
{ |
|
NDebugOverlay::HorzArrow( GetAbsOrigin(), GetSpeechTarget()->GetAbsOrigin(), 8, 0, 255, 0, 64, true, duration ); |
|
} |
|
if ( GetSpeechTarget()->MyNPCPointer() ) |
|
{ |
|
AddLookTarget( GetSpeechTarget()->MyNPCPointer(), 1.0, duration + random->RandomFloat( 0, 0.3 ), 0.5 ); |
|
GetSpeechTarget()->MyNPCPointer()->AddLookTarget( this, 1.0, duration + random->RandomFloat( 0.2, 0.5 ), 0.7 ); |
|
} |
|
} |
|
|
|
m_hPotentialSpeechTarget = NULL; |
|
#endif // HL2_EPISODIC |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Find a concept to question a nearby friend |
|
//----------------------------------------------------------------------------- |
|
bool CAI_PlayerAlly::SelectQuestionFriend( CBaseEntity *pFriend, AISpeechSelection_t *pSelection ) |
|
{ |
|
if ( !ShouldSpeakRandom( TLK_QUESTION, 3 ) ) |
|
return false; |
|
|
|
// Tell the response rules who we're trying to question |
|
m_hPotentialSpeechTarget = pFriend; |
|
m_iQARandomNumber = RandomInt(0,100); |
|
|
|
// If we haven't said hello, say hello first. |
|
// Only ever say hello to NPCs other than my type. |
|
if ( !GetExpresser()->SpokeConcept( TLK_HELLO_NPC ) && !FClassnameIs( this, pFriend->GetClassname()) ) |
|
{ |
|
if ( SelectSpeechResponse( TLK_HELLO_NPC, NULL, pFriend, pSelection ) ) |
|
return true; |
|
|
|
GetExpresser()->SetSpokeConcept( TLK_HELLO_NPC, NULL ); |
|
} |
|
|
|
return SelectSpeechResponse( TLK_QUESTION, NULL, pFriend, pSelection ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Find a concept to answer our friend's question |
|
//----------------------------------------------------------------------------- |
|
bool CAI_PlayerAlly::SelectAnswerFriend( CBaseEntity *pFriend, AISpeechSelection_t *pSelection, bool bRespondingToHello ) |
|
{ |
|
// Tell the response rules who we're trying to answer |
|
m_hPotentialSpeechTarget = pFriend; |
|
|
|
if ( bRespondingToHello ) |
|
{ |
|
if ( SelectSpeechResponse( TLK_ANSWER_HELLO, NULL, pFriend, pSelection ) ) |
|
return true; |
|
} |
|
|
|
return SelectSpeechResponse( TLK_ANSWER, NULL, pFriend, pSelection ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::InputAnswerQuestion( inputdata_t &inputdata ) |
|
{ |
|
AnswerQuestion( dynamic_cast<CAI_PlayerAlly *>(inputdata.pActivator), inputdata.value.Int(), false ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::InputAnswerQuestionHello( inputdata_t &inputdata ) |
|
{ |
|
AnswerQuestion( dynamic_cast<CAI_PlayerAlly *>(inputdata.pActivator), inputdata.value.Int(), true ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::AnswerQuestion( CAI_PlayerAlly *pQuestioner, int iQARandomNum, bool bAnsweringHello ) |
|
{ |
|
// Original questioner may have died |
|
if ( !pQuestioner ) |
|
return; |
|
|
|
AISpeechSelection_t selection; |
|
|
|
// Use the random number that the questioner used to determine his Question (so we can match answers via response rules) |
|
m_iQARandomNumber = iQARandomNum; |
|
|
|
// The activator is the person we're responding to |
|
if ( SelectAnswerFriend( pQuestioner, &selection, bAnsweringHello ) ) |
|
{ |
|
if ( rr_debug_qa.GetBool() ) |
|
{ |
|
if ( bAnsweringHello ) |
|
{ |
|
Warning("Q&A: '%s' answered the Hello from '%s'\n", GetDebugName(), pQuestioner->GetDebugName() ); |
|
} |
|
else |
|
{ |
|
Warning("Q&A: '%s' answered the Question from '%s'\n", GetDebugName(), pQuestioner->GetDebugName() ); |
|
} |
|
} |
|
|
|
Assert( selection.pResponse ); |
|
SetSpeechTarget( selection.hSpeechTarget ); |
|
SpeakDispatchResponse( selection.concept.c_str(), selection.pResponse ); |
|
|
|
// Prevent idle speech for a while |
|
DeferAllIdleSpeech( random->RandomFloat( TALKER_DEFER_IDLE_SPEAK_MIN, TALKER_DEFER_IDLE_SPEAK_MAX ), GetSpeechTarget()->MyNPCPointer() ); |
|
} |
|
else if ( rr_debug_qa.GetBool() ) |
|
{ |
|
Warning("Q&A: '%s' couldn't answer '%s'\n", GetDebugName(), pQuestioner->GetDebugName() ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Output : int |
|
//----------------------------------------------------------------------------- |
|
int CAI_PlayerAlly::SelectNonCombatSpeech( AISpeechSelection_t *pSelection ) |
|
{ |
|
bool bResult = false; |
|
|
|
#ifdef HL2_EPISODIC |
|
// See if we can Q&A first |
|
if ( GetState() == NPC_STATE_IDLE || GetState() == NPC_STATE_ALERT ) |
|
{ |
|
bResult = SelectQuestionAndAnswerSpeech( pSelection ); |
|
} |
|
#endif // HL2_EPISODIC |
|
|
|
if ( !bResult ) |
|
{ |
|
if ( GetState() == NPC_STATE_ALERT ) |
|
{ |
|
bResult = SelectAlertSpeech( pSelection ); |
|
} |
|
else |
|
{ |
|
bResult = SelectIdleSpeech( pSelection ); |
|
} |
|
} |
|
|
|
return bResult; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
int CAI_PlayerAlly::SelectNonCombatSpeechSchedule() |
|
{ |
|
if ( !HasPendingSpeech() ) |
|
{ |
|
AISpeechSelection_t selection; |
|
if ( SelectNonCombatSpeech( &selection ) ) |
|
{ |
|
Assert( selection.pResponse ); |
|
SetSpeechTarget( selection.hSpeechTarget ); |
|
SetPendingSpeech( selection.concept.c_str(), selection.pResponse ); |
|
} |
|
} |
|
|
|
if ( HasPendingSpeech() ) |
|
{ |
|
if ( m_TimePendingSet == gpGlobals->curtime || IsAllowedToSpeak( m_PendingConcept.c_str() ) ) |
|
return SCHED_TALKER_SPEAK_PENDING_IDLE; |
|
} |
|
|
|
return SCHED_NONE; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
int CAI_PlayerAlly::TranslateSchedule( int schedule ) |
|
{ |
|
if ( ( GetState() == NPC_STATE_IDLE || GetState() == NPC_STATE_ALERT ) && |
|
ConditionInterruptsSchedule( schedule, COND_IDLE_INTERRUPT ) && |
|
!HasCondition(COND_RECEIVED_ORDERS) ) |
|
{ |
|
int speechSchedule = SelectNonCombatSpeechSchedule(); |
|
if ( speechSchedule != SCHED_NONE ) |
|
return speechSchedule; |
|
} |
|
|
|
switch( schedule ) |
|
{ |
|
case SCHED_CHASE_ENEMY_FAILED: |
|
{ |
|
int baseType = BaseClass::TranslateSchedule(schedule); |
|
if ( baseType != SCHED_CHASE_ENEMY_FAILED ) |
|
return baseType; |
|
|
|
return SCHED_TAKE_COVER_FROM_ENEMY; |
|
} |
|
break; |
|
} |
|
return BaseClass::TranslateSchedule( schedule ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::OnStartSchedule( int schedule ) |
|
{ |
|
if ( schedule == SCHED_HIDE_AND_RELOAD ) |
|
SpeakIfAllowed( TLK_HIDEANDRELOAD ); |
|
BaseClass::OnStartSchedule( schedule ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::StartTask( const Task_t *pTask ) |
|
{ |
|
switch ( pTask->iTask ) |
|
{ |
|
case TASK_MOVE_AWAY_PATH: |
|
{ |
|
if ( HasCondition( COND_PLAYER_PUSHING ) && AI_IsSinglePlayer() ) |
|
{ |
|
// @TODO (toml 10-22-04): cope with multiplayer push |
|
GetMotor()->SetIdealYawToTarget( UTIL_GetLocalPlayer()->WorldSpaceCenter() ); |
|
} |
|
BaseClass::StartTask( pTask ); |
|
break; |
|
} |
|
|
|
case TASK_PLAY_SCRIPT: |
|
SetSpeechTarget( NULL ); |
|
BaseClass::StartTask( pTask ); |
|
break; |
|
|
|
case TASK_TALKER_SPEAK_PENDING: |
|
if ( !m_PendingConcept.empty() ) |
|
{ |
|
AI_Response *pResponse = new AI_Response; |
|
*pResponse = m_PendingResponse; |
|
SpeakDispatchResponse( m_PendingConcept.c_str(), pResponse ); |
|
m_PendingConcept.erase(); |
|
TaskComplete(); |
|
} |
|
else |
|
TaskFail( FAIL_NO_SOUND ); |
|
break; |
|
|
|
default: |
|
BaseClass::StartTask( pTask ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::RunTask( const Task_t *pTask ) |
|
{ |
|
BaseClass::RunTask( pTask ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::TaskFail( AI_TaskFailureCode_t code ) |
|
{ |
|
if ( IsCurSchedule( SCHED_TALKER_SPEAK_PENDING_IDLE, false ) ) |
|
ClearPendingSpeech(); |
|
BaseClass::TaskFail( code ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::ClearTransientConditions() |
|
{ |
|
CAI_BaseNPC::ClearTransientConditions(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::Touch( CBaseEntity *pOther ) |
|
{ |
|
BaseClass::Touch( pOther ); |
|
|
|
// Did the player touch me? |
|
if ( pOther->IsPlayer() ) |
|
{ |
|
// Ignore if pissed at player |
|
if ( m_afMemory & bits_MEMORY_PROVOKED ) |
|
return; |
|
|
|
// Stay put during speech |
|
if ( GetExpresser()->IsSpeaking() ) |
|
return; |
|
|
|
TestPlayerPushing( pOther ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::OnKilledNPC( CBaseCombatCharacter *pKilled ) |
|
{ |
|
if ( pKilled ) |
|
{ |
|
if ( !pKilled->IsNPC() || |
|
( pKilled->MyNPCPointer()->GetLastPlayerDamageTime() == 0 || |
|
gpGlobals->curtime - pKilled->MyNPCPointer()->GetLastPlayerDamageTime() > 5 ) ) |
|
{ |
|
SpeakIfAllowed( TLK_ENEMY_DEAD ); |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator ) |
|
{ |
|
const char *pszHitLocCriterion = NULL; |
|
|
|
if ( ptr->hitgroup == HITGROUP_LEFTLEG || ptr->hitgroup == HITGROUP_RIGHTLEG ) |
|
{ |
|
pszHitLocCriterion = "shotloc:leg"; |
|
} |
|
else if ( ptr->hitgroup == HITGROUP_LEFTARM || ptr->hitgroup == HITGROUP_RIGHTARM ) |
|
{ |
|
pszHitLocCriterion = "shotloc:arm"; |
|
} |
|
else if ( ptr->hitgroup == HITGROUP_STOMACH ) |
|
{ |
|
pszHitLocCriterion = "shotloc:gut"; |
|
} |
|
|
|
// set up the speech modifiers |
|
CFmtStrN<128> modifiers( "%s,damageammo:%s", pszHitLocCriterion, info.GetAmmoName() ); |
|
|
|
SpeakIfAllowed( TLK_SHOT, modifiers ); |
|
|
|
BaseClass::TraceAttack( info, vecDir, ptr, pAccumulator ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
int CAI_PlayerAlly::OnTakeDamage_Alive( const CTakeDamageInfo &info ) |
|
{ |
|
CTakeDamageInfo subInfo = info; |
|
// Vital allies never take more than 25% of their health in a single hit (except for physics damage) |
|
#ifdef HL2_DLL |
|
// Don't do damage reduction for DMG_GENERIC. This allows SetHealth inputs to still do full damage. |
|
if ( subInfo.GetDamageType() != DMG_GENERIC ) |
|
{ |
|
if ( Classify() == CLASS_PLAYER_ALLY_VITAL && !(subInfo.GetDamageType() & DMG_CRUSH) ) |
|
{ |
|
float flDamage = subInfo.GetDamage(); |
|
if ( flDamage > ( GetMaxHealth() * 0.25 ) ) |
|
{ |
|
flDamage = ( GetMaxHealth() * 0.25 ); |
|
subInfo.SetDamage( flDamage ); |
|
} |
|
} |
|
} |
|
#endif |
|
|
|
return BaseClass::OnTakeDamage_Alive( subInfo ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
int CAI_PlayerAlly::TakeHealth( float flHealth, int bitsDamageType ) |
|
{ |
|
int intPortion; |
|
float floatPortion; |
|
|
|
intPortion = ((int)flHealth); |
|
floatPortion = flHealth - intPortion; |
|
|
|
m_flHealthAccumulator += floatPortion; |
|
|
|
while ( m_flHealthAccumulator > 1.0f ) |
|
{ |
|
m_flHealthAccumulator -= 1.0f; |
|
intPortion += 1; |
|
} |
|
|
|
return BaseClass::TakeHealth( ((float)intPortion), bitsDamageType ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::Event_Killed( const CTakeDamageInfo &info ) |
|
{ |
|
// notify the player |
|
if ( IsInPlayerSquad() ) |
|
{ |
|
CBasePlayer *player = AI_GetSinglePlayer(); |
|
if ( player ) |
|
{ |
|
variant_t emptyVariant; |
|
player->AcceptInput( "OnSquadMemberKilled", this, this, emptyVariant, 0 ); |
|
} |
|
} |
|
|
|
if ( GetSpeechSemaphore( this )->GetOwner() == this ) |
|
GetSpeechSemaphore( this )->Release(); |
|
|
|
CAI_PlayerAlly *pMourner = dynamic_cast<CAI_PlayerAlly *>(FindSpeechTarget( AIST_NPCS )); |
|
if ( pMourner ) |
|
{ |
|
pMourner->SpeakIfAllowed( TLK_ALLY_KILLED ); |
|
} |
|
|
|
SetTarget( NULL ); |
|
// Don't finish that sentence |
|
SentenceStop(); |
|
SetUse( NULL ); |
|
BaseClass::Event_Killed( info ); |
|
|
|
DisplayDeathMessage(); |
|
} |
|
|
|
// Player allies should use simple shadows to save CPU. This means they can't |
|
// be killed by crush damage. |
|
bool CAI_PlayerAlly::CreateVPhysics() |
|
{ |
|
bool bRet = BaseClass::CreateVPhysics(); |
|
return bRet; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::PainSound( const CTakeDamageInfo &info ) |
|
{ |
|
SpeakIfAllowed( TLK_WOUND ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Implemented to look at talk target |
|
//----------------------------------------------------------------------------- |
|
CBaseEntity *CAI_PlayerAlly::EyeLookTarget( void ) |
|
{ |
|
// FIXME: this should be in the VCD |
|
// FIXME: this is dead code |
|
if (GetExpresser()->IsSpeaking() && GetSpeechTarget() != NULL) |
|
{ |
|
return GetSpeechTarget(); |
|
} |
|
return NULL; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: returns who we're talking to for vcd's |
|
//----------------------------------------------------------------------------- |
|
CBaseEntity *CAI_PlayerAlly::FindNamedEntity( const char *pszName, IEntityFindFilter *pFilter ) |
|
{ |
|
if ( !stricmp( pszName, "!speechtarget" )) |
|
{ |
|
return GetSpeechTarget(); |
|
} |
|
|
|
if ( !stricmp( pszName, "!friend" )) |
|
{ |
|
return FindSpeechTarget( AIST_NPCS ); |
|
} |
|
|
|
|
|
return BaseClass::FindNamedEntity( pszName, pFilter ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
bool CAI_PlayerAlly::IsValidSpeechTarget( int flags, CBaseEntity *pEntity ) |
|
{ |
|
if ( pEntity == this ) |
|
return false; |
|
|
|
if ( !(flags & AIST_IGNORE_RELATIONSHIP) ) |
|
{ |
|
if ( pEntity->IsPlayer() ) |
|
{ |
|
if ( !IsPlayerAlly( (CBasePlayer *)pEntity ) ) |
|
return false; |
|
} |
|
else |
|
{ |
|
if ( IRelationType( pEntity ) != D_LI ) |
|
return false; |
|
} |
|
} |
|
|
|
if ( !pEntity->IsAlive() ) |
|
// don't dead people |
|
return false; |
|
|
|
// Ignore no-target entities |
|
if ( pEntity->GetFlags() & FL_NOTARGET ) |
|
return false; |
|
|
|
CAI_BaseNPC *pNPC = pEntity->MyNPCPointer(); |
|
if ( pNPC ) |
|
{ |
|
// If not a NPC for some reason, or in a script. |
|
if ( (pNPC->m_NPCState == NPC_STATE_SCRIPT || pNPC->m_NPCState == NPC_STATE_PRONE)) |
|
return false; |
|
|
|
if ( pNPC->IsInAScript() ) |
|
return false; |
|
|
|
// Don't bother people who don't want to be bothered |
|
if ( !pNPC->CanBeUsedAsAFriend() ) |
|
return false; |
|
} |
|
|
|
if ( flags & AIST_FACING_TARGET ) |
|
{ |
|
if ( pEntity->IsPlayer() ) |
|
return HasCondition( COND_SEE_PLAYER ); |
|
else if ( !FInViewCone( pEntity ) ) |
|
return false; |
|
} |
|
|
|
return FVisible( pEntity ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
CBaseEntity *CAI_PlayerAlly::FindSpeechTarget( int flags ) |
|
{ |
|
const Vector & vAbsOrigin = GetAbsOrigin(); |
|
float closestDistSq = FLT_MAX; |
|
CBaseEntity * pNearest = NULL; |
|
float distSq; |
|
int i; |
|
|
|
if ( flags & AIST_PLAYERS ) |
|
{ |
|
for ( i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBaseEntity *pPlayer = UTIL_PlayerByIndex( i ); |
|
if ( pPlayer ) |
|
{ |
|
distSq = ( vAbsOrigin - pPlayer->GetAbsOrigin() ).LengthSqr(); |
|
|
|
if ( distSq > Square(TALKRANGE_MIN) ) |
|
continue; |
|
|
|
if ( !(flags & AIST_ANY_QUALIFIED) && distSq > closestDistSq ) |
|
continue; |
|
|
|
if ( IsValidSpeechTarget( flags, pPlayer ) ) |
|
{ |
|
if ( flags & AIST_ANY_QUALIFIED ) |
|
return pPlayer; |
|
|
|
closestDistSq = distSq; |
|
pNearest = pPlayer; |
|
} |
|
} |
|
} |
|
} |
|
|
|
if ( flags & AIST_NPCS ) |
|
{ |
|
for ( i = 0; i < g_AI_Manager.NumAIs(); i++ ) |
|
{ |
|
CAI_BaseNPC *pNPC = (g_AI_Manager.AccessAIs())[i]; |
|
|
|
distSq = ( vAbsOrigin - pNPC->GetAbsOrigin() ).LengthSqr(); |
|
|
|
if ( distSq > Square(TALKRANGE_MIN) ) |
|
continue; |
|
|
|
if ( !(flags & AIST_ANY_QUALIFIED) && distSq > closestDistSq ) |
|
continue; |
|
|
|
if ( IsValidSpeechTarget( flags, pNPC ) ) |
|
{ |
|
if ( flags & AIST_ANY_QUALIFIED ) |
|
return pNPC; |
|
|
|
closestDistSq = distSq; |
|
pNearest = pNPC; |
|
} |
|
} |
|
} |
|
|
|
return pNearest; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
bool CAI_PlayerAlly::CanPlaySentence( bool fDisregardState ) |
|
{ |
|
if ( fDisregardState ) |
|
return BaseClass::CanPlaySentence( fDisregardState ); |
|
return IsOkToSpeak(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
int CAI_PlayerAlly::PlayScriptedSentence( const char *pszSentence, float delay, float volume, soundlevel_t soundlevel, bool bConcurrent, CBaseEntity *pListener ) |
|
{ |
|
ClearCondition( COND_PLAYER_PUSHING ); // Forget about moving! I've got something to say! |
|
int sentenceIndex = BaseClass::PlayScriptedSentence( pszSentence, delay, volume, soundlevel, bConcurrent, pListener ); |
|
SetSpeechTarget( pListener ); |
|
|
|
return sentenceIndex; |
|
} |
|
|
|
//------------------------------------------------------------------------------ |
|
//------------------------------------------------------------------------------ |
|
void CAI_PlayerAlly::DeferAllIdleSpeech( float flDelay, CAI_BaseNPC *pIgnore ) |
|
{ |
|
CAI_AllySpeechManager *pSpeechManager = GetAllySpeechManager(); |
|
if ( flDelay == -1 ) |
|
{ |
|
ConceptCategoryInfo_t *pCategoryInfo = pSpeechManager->GetConceptCategoryInfo( SPEECH_IDLE ); |
|
pSpeechManager->SetCategoryDelay( SPEECH_IDLE, pCategoryInfo->minGlobalDelay, pCategoryInfo->maxGlobalDelay ); |
|
} |
|
else |
|
pSpeechManager->SetCategoryDelay( SPEECH_IDLE, flDelay ); |
|
} |
|
|
|
//------------------------------------------------------------------------------ |
|
//------------------------------------------------------------------------------ |
|
bool CAI_PlayerAlly::IsOkToSpeak( ConceptCategory_t category, bool fRespondingToPlayer ) |
|
{ |
|
CAI_AllySpeechManager *pSpeechManager = GetAllySpeechManager(); |
|
|
|
// if not alive, certainly don't speak |
|
if ( !IsAlive() ) |
|
return false; |
|
|
|
if ( m_spawnflags & SF_NPC_GAG ) |
|
return false; |
|
|
|
// Don't speak if playing a script. |
|
if ( ( m_NPCState == NPC_STATE_SCRIPT ) && !m_bCanSpeakWhileScripting ) |
|
return false; |
|
|
|
// Don't speak if being eaten by a barnacle |
|
if ( IsEFlagSet( EFL_IS_BEING_LIFTED_BY_BARNACLE ) ) |
|
return false; |
|
|
|
if ( IsInAScript() && !m_bCanSpeakWhileScripting ) |
|
return false; |
|
|
|
if ( !fRespondingToPlayer ) |
|
{ |
|
if ( !pSpeechManager->CategoryDelayExpired( category ) || !CategoryDelayExpired( category ) ) |
|
return false; |
|
} |
|
|
|
if ( category == SPEECH_IDLE ) |
|
{ |
|
if ( GetState() != NPC_STATE_IDLE && GetState() != NPC_STATE_ALERT ) |
|
return false; |
|
if ( GetSpeechFilter() && GetSpeechFilter()->GetIdleModifier() < 0.001 ) |
|
return false; |
|
} |
|
|
|
// if player is not in pvs, don't speak |
|
if ( !UTIL_FindClientInPVS(edict()) ) |
|
return false; |
|
|
|
if ( category != SPEECH_PRIORITY ) |
|
{ |
|
// if someone else is talking, don't speak |
|
if ( !GetExpresser()->SemaphoreIsAvailable( this ) ) |
|
return false; |
|
|
|
if ( fRespondingToPlayer ) |
|
{ |
|
if ( !GetExpresser()->CanSpeakAfterMyself() ) |
|
return false; |
|
} |
|
else |
|
{ |
|
if ( !GetExpresser()->CanSpeak() ) |
|
return false; |
|
} |
|
|
|
// Don't talk if we're too far from the player |
|
CBaseEntity *pPlayer = AI_GetSinglePlayer(); |
|
if ( pPlayer ) |
|
{ |
|
float flDist = sv_npc_talker_maxdist.GetFloat(); |
|
flDist *= flDist; |
|
if ( (pPlayer->WorldSpaceCenter() - WorldSpaceCenter()).LengthSqr() > flDist ) |
|
return false; |
|
} |
|
} |
|
|
|
if ( fRespondingToPlayer ) |
|
{ |
|
// If we're responding to the player, don't respond if the scene has speech in it |
|
if ( IsRunningScriptedSceneWithSpeechAndNotPaused( this ) ) |
|
{ |
|
if( rr_debugresponses.GetInt() > 0 ) |
|
{ |
|
DevMsg("%s not allowed to speak because they are in a scripted scene\n", GetDebugName() ); |
|
} |
|
|
|
return false; |
|
} |
|
} |
|
else |
|
{ |
|
// If we're not responding to the player, don't talk if running a logic_choreo |
|
if ( IsRunningScriptedSceneAndNotPaused( this ) ) |
|
{ |
|
if( rr_debugresponses.GetInt() > 0 ) |
|
{ |
|
DevMsg("%s not allowed to speak because they are in a scripted scene\n", GetDebugName() ); |
|
} |
|
|
|
return false; |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
//------------------------------------------------------------------------------ |
|
//------------------------------------------------------------------------------ |
|
bool CAI_PlayerAlly::IsOkToSpeak( void ) |
|
{ |
|
return IsOkToSpeak( SPEECH_IDLE ); |
|
} |
|
|
|
//------------------------------------------------------------------------------ |
|
//------------------------------------------------------------------------------ |
|
bool CAI_PlayerAlly::IsOkToCombatSpeak( void ) |
|
{ |
|
return IsOkToSpeak( SPEECH_IMPORTANT ); |
|
} |
|
|
|
//------------------------------------------------------------------------------ |
|
//------------------------------------------------------------------------------ |
|
bool CAI_PlayerAlly::IsOkToSpeakInResponseToPlayer( void ) |
|
{ |
|
return IsOkToSpeak( SPEECH_IMPORTANT, true ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Return true if I should speak based on the chance & the speech filter's modifier |
|
//----------------------------------------------------------------------------- |
|
bool CAI_PlayerAlly::ShouldSpeakRandom( AIConcept_t concept, int iChance ) |
|
{ |
|
CAI_AllySpeechManager * pSpeechManager = GetAllySpeechManager(); |
|
ConceptInfo_t * pInfo = pSpeechManager->GetConceptInfo( concept ); |
|
ConceptCategory_t category = ( pInfo ) ? pInfo->category : SPEECH_IDLE; |
|
|
|
if ( GetSpeechFilter() ) |
|
{ |
|
if ( category == SPEECH_IDLE ) |
|
{ |
|
float flModifier = GetSpeechFilter()->GetIdleModifier(); |
|
if ( flModifier < 0.001 ) |
|
return false; |
|
|
|
iChance = floor( (float)iChance / flModifier ); |
|
} |
|
} |
|
|
|
if ( iChance < 1 ) |
|
return false; |
|
|
|
if ( iChance == 1 ) |
|
return true; |
|
|
|
return (random->RandomInt(1,iChance) == 1); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
bool CAI_PlayerAlly::IsAllowedToSpeak( AIConcept_t concept, bool bRespondingToPlayer ) |
|
{ |
|
CAI_AllySpeechManager * pSpeechManager = GetAllySpeechManager(); |
|
ConceptInfo_t * pInfo = pSpeechManager->GetConceptInfo( concept ); |
|
ConceptCategory_t category = ( pInfo ) ? pInfo->category : SPEECH_IDLE; |
|
|
|
if ( !IsOkToSpeak( category, bRespondingToPlayer ) ) |
|
return false; |
|
|
|
if ( GetSpeechFilter() && GetSpeechFilter()->NeverSayHello() ) |
|
{ |
|
if ( CompareConcepts( concept, TLK_HELLO ) ) |
|
return false; |
|
if ( CompareConcepts( concept, TLK_HELLO_NPC ) ) |
|
return false; |
|
} |
|
|
|
if ( !pSpeechManager->ConceptDelayExpired( concept ) ) |
|
return false; |
|
|
|
if ( ( pInfo && pInfo->flags & AICF_SPEAK_ONCE ) && GetExpresser()->SpokeConcept( concept ) ) |
|
return false; |
|
|
|
if ( !GetExpresser()->CanSpeakConcept( concept ) ) |
|
return false; |
|
|
|
return true; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
bool CAI_PlayerAlly::SpeakIfAllowed( AIConcept_t concept, const char *modifiers, bool bRespondingToPlayer, char *pszOutResponseChosen, size_t bufsize ) |
|
{ |
|
if ( IsAllowedToSpeak( concept, bRespondingToPlayer ) ) |
|
{ |
|
return Speak( concept, modifiers, pszOutResponseChosen, bufsize ); |
|
} |
|
return false; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::ModifyOrAppendCriteria( AI_CriteriaSet& set ) |
|
{ |
|
BaseClass::ModifyOrAppendCriteria( set ); |
|
|
|
if ( m_hPotentialSpeechTarget ) |
|
{ |
|
set.AppendCriteria( "speechtarget", m_hPotentialSpeechTarget->GetClassname() ); |
|
set.AppendCriteria( "speechtargetname", STRING(m_hPotentialSpeechTarget->GetEntityName()) ); |
|
set.AppendCriteria( "randomnum", UTIL_VarArgs("%d", m_iQARandomNumber) ); |
|
} |
|
|
|
// Do we have a speech filter? If so, append it's criteria too |
|
if ( GetSpeechFilter() ) |
|
{ |
|
GetSpeechFilter()->AppendContextToCriteria( set ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::OnSpokeConcept( AIConcept_t concept, AI_Response *response ) |
|
{ |
|
CAI_AllySpeechManager *pSpeechManager = GetAllySpeechManager(); |
|
pSpeechManager->OnSpokeConcept( this, concept, response ); |
|
|
|
if( response != NULL && (response->GetParams()->flags & AI_ResponseParams::RG_WEAPONDELAY) ) |
|
{ |
|
// Stop shooting, as instructed, so that my speech can be heard. |
|
GetShotRegulator()->FireNoEarlierThan( gpGlobals->curtime + response->GetWeaponDelay() ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::OnStartSpeaking() |
|
{ |
|
// If you say anything, don't greet the player - you may have already spoken to them |
|
if ( !GetExpresser()->SpokeConcept( TLK_HELLO ) ) |
|
{ |
|
GetExpresser()->SetSpokeConcept( TLK_HELLO, NULL ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Mapmaker input to force this NPC to speak a response rules concept |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::InputSpeakResponseConcept( inputdata_t &inputdata ) |
|
{ |
|
SpeakMapmakerInterruptConcept( inputdata.value.StringID() ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Allows mapmakers to override NPC_STATE_SCRIPT or IsScripting() for responses. |
|
//----------------------------------------------------------------------------- |
|
void CAI_PlayerAlly::InputEnableSpeakWhileScripting( inputdata_t &inputdata ) |
|
{ |
|
m_bCanSpeakWhileScripting = true; |
|
} |
|
|
|
void CAI_PlayerAlly::InputDisableSpeakWhileScripting( inputdata_t &inputdata ) |
|
{ |
|
m_bCanSpeakWhileScripting = false; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CAI_PlayerAlly::SpeakMapmakerInterruptConcept( string_t iszConcept ) |
|
{ |
|
// Let behaviors override |
|
if ( BaseClass::SpeakMapmakerInterruptConcept(iszConcept) ) |
|
return false; |
|
|
|
if (!IsOkToSpeakInResponseToPlayer()) |
|
return false; |
|
|
|
Speak( STRING(iszConcept) ); |
|
return true; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CAI_PlayerAlly::CanRespondToEvent( const char *ResponseConcept ) |
|
{ |
|
return true; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CAI_PlayerAlly::RespondedTo( const char *ResponseConcept, bool bForce, bool bCancelScene ) |
|
{ |
|
if ( bForce ) |
|
{ |
|
// We're being forced to respond to the event, probably because it's the |
|
// player dying or something equally important. |
|
AI_Response *result = SpeakFindResponse( ResponseConcept, NULL ); |
|
if ( result ) |
|
{ |
|
// We've got something to say. Stop any scenes we're in, and speak the response. |
|
if ( bCancelScene ) |
|
RemoveActorFromScriptedScenes( this, false ); |
|
|
|
bool spoke = SpeakDispatchResponse( ResponseConcept, result ); |
|
return spoke; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
if ( SpeakIfAllowed( ResponseConcept, NULL, true ) ) |
|
return true; |
|
|
|
return false; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// Schedules |
|
// |
|
//----------------------------------------------------------------------------- |
|
|
|
AI_BEGIN_CUSTOM_NPC(talk_monster_base,CAI_PlayerAlly) |
|
|
|
DECLARE_TASK(TASK_TALKER_SPEAK_PENDING) |
|
|
|
DECLARE_CONDITION(COND_TALKER_CLIENTUNSEEN) |
|
DECLARE_CONDITION(COND_TALKER_PLAYER_DEAD) |
|
DECLARE_CONDITION(COND_TALKER_PLAYER_STARING) |
|
|
|
//========================================================= |
|
// > SCHED_TALKER_SPEAK_PENDING_IDLE |
|
//========================================================= |
|
DEFINE_SCHEDULE |
|
( |
|
SCHED_TALKER_SPEAK_PENDING_IDLE, |
|
|
|
" Tasks" |
|
" TASK_TALKER_SPEAK_PENDING 0" |
|
" TASK_STOP_MOVING 0" |
|
" TASK_SET_ACTIVITY ACTIVITY:ACT_IDLE" |
|
" TASK_WAIT_FOR_SPEAK_FINISH 0" |
|
" TASK_WAIT_RANDOM 0.5" |
|
"" |
|
" Interrupts" |
|
" COND_NEW_ENEMY" |
|
" COND_LIGHT_DAMAGE" |
|
" COND_HEAVY_DAMAGE" |
|
" COND_HEAR_DANGER" |
|
" COND_HEAR_COMBAT" |
|
" COND_PLAYER_PUSHING" |
|
" COND_GIVE_WAY" |
|
) |
|
|
|
//========================================================= |
|
// > SCHED_TALKER_SPEAK_PENDING_ALERT |
|
//========================================================= |
|
DEFINE_SCHEDULE |
|
( |
|
SCHED_TALKER_SPEAK_PENDING_ALERT, |
|
|
|
" Tasks" |
|
" TASK_TALKER_SPEAK_PENDING 0" |
|
" TASK_STOP_MOVING 0" |
|
" TASK_SET_ACTIVITY ACTIVITY:ACT_IDLE" |
|
" TASK_WAIT_FOR_SPEAK_FINISH 0" |
|
" TASK_WAIT_RANDOM 0.5" |
|
"" |
|
" Interrupts" |
|
" COND_NEW_ENEMY" |
|
" COND_LIGHT_DAMAGE" |
|
" COND_HEAVY_DAMAGE" |
|
" COND_HEAR_DANGER" |
|
" COND_PLAYER_PUSHING" |
|
" COND_GIVE_WAY" |
|
) |
|
|
|
//========================================================= |
|
// > SCHED_TALKER_SPEAK_PENDING_COMBAT |
|
//========================================================= |
|
DEFINE_SCHEDULE |
|
( |
|
SCHED_TALKER_SPEAK_PENDING_COMBAT, |
|
|
|
" Tasks" |
|
" TASK_TALKER_SPEAK_PENDING 0" |
|
" TASK_STOP_MOVING 0" |
|
" TASK_SET_ACTIVITY ACTIVITY:ACT_IDLE" |
|
" TASK_WAIT_FOR_SPEAK_FINISH 0" |
|
"" |
|
" Interrupts" |
|
" COND_HEAVY_DAMAGE" |
|
" COND_HEAR_DANGER" |
|
) |
|
|
|
AI_END_CUSTOM_NPC() |
|
|
|
//-----------------------------------------------------------------------------
|
|
|