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174 lines
5.1 KiB
174 lines
5.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef AI_PLANE_SOLVER_H |
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#define AI_PLANE_SOLVER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "utlvector.h" |
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#include "ai_movesolver.h" |
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#include "ehandle.h" |
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#include "mathlib/vector.h" |
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#include "simtimer.h" |
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#include "ai_navtype.h" |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class Vector2D; |
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class CBaseEntity; |
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struct edict_t; |
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class CAI_BaseNPC; |
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class CAI_Motor; |
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class CAI_Navigator; |
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struct AILocalMoveGoal_t; |
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struct AIMoveTrace_t; |
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//------------------------------------- |
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enum AI_SuggestorResult_t |
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{ |
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SR_NONE, |
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SR_OK, |
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SR_FAIL |
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}; |
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class CAI_PlaneSolver |
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{ |
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public: |
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// constructor |
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CAI_PlaneSolver( CAI_BaseNPC *pNpc ); |
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// Attempt to find a valid move direction for the specifed goal |
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bool Solve( const AILocalMoveGoal_t &goal, float distClear, Vector *pSolution ); |
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float CalcProbeDist( float speed ); |
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// Flush any cached results (e.g., hull changed, results not valid) |
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void Reset(); |
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void AddObstacle( const Vector &pos, float radius, CBaseEntity *pEntity = NULL, AI_MoveSuggType_t type = AIMST_AVOID_OBJECT ); |
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bool HaveObstacles() { return ( m_Obstacles.Count() != 0 ); } |
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private: |
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enum |
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{ |
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DEGREES_POSITIVE_ARC = 270, |
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DEGREES_POSITIVE_ARC_CLOSE_OBSTRUCTION = 340, |
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NUM_PROBES = 5 |
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}; |
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// How far ahead does the ground solver look (seconds) |
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float GetLookaheadTime() { return 1.0; } |
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// -------------------------------- |
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// For debugging purposes |
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void VisualizeRegulations(); |
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void VisualizeSolution( const Vector &vecGoal, const Vector& vecActual ); |
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// -------------------------------- |
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bool MoveLimit( Navigation_t navType, const Vector &target, bool ignoreTransients, bool fCheckStep, AIMoveTrace_t *pMoveTrace ); |
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bool MoveLimit( Navigation_t navType, const Vector &target, bool ignoreTransients, bool fCheckStep, int contents, AIMoveTrace_t *pMoveTrace ); |
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//----------------------------------------------------------------------------- |
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// Adjust the solution for fliers |
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//----------------------------------------------------------------------------- |
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void AdjustSolutionForFliers( const AILocalMoveGoal_t &goal, float flSolutionYaw, Vector *pSolution ); |
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// -------------------------------- |
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// Convenience accessors |
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CAI_BaseNPC * GetNpc(); |
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CAI_Motor * GetMotor(); |
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const Vector & GetLocalOrigin(); |
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// -------------------------------- |
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void GenerateObstacleNpcs( const AILocalMoveGoal_t &goal, float probeDist ); |
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AI_SuggestorResult_t GenerateObstacleSuggestions( const AILocalMoveGoal_t &goal, const AIMoveTrace_t &directTrace, float distClear, float probeDist, float degreesToProbe, int nProbes ); |
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AI_SuggestorResult_t GenerateObstacleSuggestion( const AILocalMoveGoal_t &goal, float yawScanCenter, float probeDist, float spanPerProbe, int probeOffset ); |
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void GenerateSuggestionFromTrace( const AILocalMoveGoal_t &goal, |
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const AIMoveTrace_t &moveTrace, float probeDist, |
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float arcCenter, float arcSpan, int probeOffset ); |
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bool GenerateCircleObstacleSuggestions( const AILocalMoveGoal_t &moveGoal, float probeDist ); |
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void CalcYawsFromOffset( float yawScanCenter, float spanPerProbe, int probeOffset, |
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float *pYawTest, float *pYawCenter ); |
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float CalculateRegulationWeight( const AIMoveTrace_t &moveTrace, float pctBlockedt ); |
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float AdjustRegulationWeight( CBaseEntity *pEntity, float weight ); |
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unsigned ComputeTurnBiasFlags( const AILocalMoveGoal_t &goal, const AIMoveTrace_t &directTrace ); |
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bool RunMoveSolver( const AILocalMoveGoal_t &goal, const AIMoveTrace_t &directTrace, |
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float degreesPositiveArc, bool fDeterOscillation, |
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Vector *pResult ); |
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bool DetectUnsolvable( const AILocalMoveGoal_t &goal ); |
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// -------------------------------- |
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CAI_BaseNPC * m_pNpc; |
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Vector m_PrevTarget; |
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bool m_fSolvedPrev; |
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float m_PrevSolution; |
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Vector m_PrevSolutionVector; |
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float m_ClosestHaveBeenToCurrent; |
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float m_TimeLastProgress; |
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bool m_fCannotSolveCurrent; |
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CSimTimer m_RefreshSamplesTimer; |
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// -------------------------------- |
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struct CircleObstacles_t |
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{ |
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CircleObstacles_t( const Vector ¢er, float radius, CBaseEntity *pEntity, AI_MoveSuggType_t type ) |
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: center(center), |
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radius(radius), |
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hEntity(pEntity), |
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type(type) |
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{ |
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} |
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Vector center; |
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float radius; |
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AI_MoveSuggType_t type; |
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EHANDLE hEntity; |
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}; |
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CUtlVector<CircleObstacles_t> m_Obstacles; |
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// -------------------------------- |
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CAI_MoveSolver m_Solver; |
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}; |
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//------------------------------------- |
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inline void CAI_PlaneSolver::Reset() |
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{ |
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m_RefreshSamplesTimer.Force(); |
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m_fSolvedPrev = false; |
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m_PrevTarget.Init( FLT_MAX, FLT_MAX, FLT_MAX ), |
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m_PrevSolution = 0; |
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m_ClosestHaveBeenToCurrent = FLT_MAX; |
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m_TimeLastProgress = FLT_MAX; |
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m_fCannotSolveCurrent = false; |
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} |
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//============================================================================= |
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#endif // AI_PLANE_SOLVER_H
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