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75 lines
1.9 KiB
75 lines
1.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//=============================================================================// |
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#ifndef AI_HULL_H |
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#define AI_HULL_H |
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#pragma once |
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class Vector; |
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//========================================================= |
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// Link Properties. These hulls must correspond to the hulls |
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// in AI_Hull.cpp! |
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//========================================================= |
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enum Hull_t |
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{ |
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HULL_HUMAN, // Combine, Stalker, Zombie... |
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HULL_SMALL_CENTERED, // Scanner |
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HULL_WIDE_HUMAN, // Vortigaunt |
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HULL_TINY, // Headcrab |
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HULL_WIDE_SHORT, // Bullsquid |
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HULL_MEDIUM, // Cremator |
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HULL_TINY_CENTERED, // Manhack |
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HULL_LARGE, // Antlion Guard |
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HULL_LARGE_CENTERED, // Mortar Synth |
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HULL_MEDIUM_TALL, // Hunter |
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//-------------------------------------------- |
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NUM_HULLS, |
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HULL_NONE // No Hull (appears after num hulls as we don't want to count it) |
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}; |
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enum Hull_Bits_t |
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{ |
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bits_HUMAN_HULL = 0x00000001, |
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bits_SMALL_CENTERED_HULL = 0x00000002, |
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bits_WIDE_HUMAN_HULL = 0x00000004, |
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bits_TINY_HULL = 0x00000008, |
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bits_WIDE_SHORT_HULL = 0x00000010, |
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bits_MEDIUM_HULL = 0x00000020, |
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bits_TINY_CENTERED_HULL = 0x00000040, |
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bits_LARGE_HULL = 0x00000080, |
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bits_LARGE_CENTERED_HULL = 0x00000100, |
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bits_MEDIUM_TALL_HULL = 0x00000200, |
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bits_HULL_BITS_MASK = 0x000002ff, |
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}; |
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inline int HullToBit( Hull_t hull ) |
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{ |
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return ( 1 << hull ); |
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} |
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//============================================================================= |
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// >> CAI_Hull |
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//============================================================================= |
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namespace NAI_Hull |
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{ |
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const Vector &Mins(int id); |
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const Vector &Maxs(int id); |
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const Vector &SmallMins(int id); |
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const Vector &SmallMaxs(int id); |
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float Length(int id); |
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float Width(int id); |
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float Height(int id); |
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int Bits(int id); |
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const char* Name(int id); |
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Hull_t LookupId(const char *szName); |
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}; |
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#endif // AI_HULL_H
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