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194 lines
4.1 KiB
194 lines
4.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef AI_GOALENTITY_H |
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#define AI_GOALENTITY_H |
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#include "ai_basenpc.h" |
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#include "utlvector.h" |
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#if defined( _WIN32 ) |
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#pragma once |
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#endif |
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//----------------------------------------------------------------------------- |
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// |
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// CAI_GoalEntity |
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// |
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// Purpose: Serves as the base class for all entities the designer may place |
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// that establish an NPC goal. Provides standard input, output & |
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// fields common to all goals. |
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// |
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class CAI_GoalEntity : public CBaseEntity, |
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public IEntityListener |
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{ |
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DECLARE_CLASS( CAI_GoalEntity, CBaseEntity ); |
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public: |
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CAI_GoalEntity() |
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: m_iszActor(NULL_STRING), |
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m_iszGoal(NULL_STRING), |
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m_fStartActive(false), |
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m_SearchType(ST_ENTNAME), |
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m_iszConceptModifiers(NULL_STRING), |
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m_hGoalEntity(NULL), |
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m_flags( 0 ) |
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{ |
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} |
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virtual int ObjectCaps() { return ((BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_NOTIFY_ON_TRANSITION); } |
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virtual void Spawn(); |
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virtual void OnRestore(); |
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virtual int DrawDebugTextOverlays(); |
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virtual void InputActivate( inputdata_t &inputdata ); |
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virtual void InputUpdateActors( inputdata_t &inputdata ); |
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virtual void InputDeactivate( inputdata_t &inputdata ); |
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// Goal entities can become Dormant if they're left behind on previous maps. |
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// Transitioning back to the map with cause a dormant goal entity to reactivate itself. |
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void EnterDormant( void ); |
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void ExitDormant( void ); |
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bool IsActive(); |
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int NumActors(); |
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CAI_BaseNPC * GetActor( int iActor = 0 ); |
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void SetGoalEntity( CBaseEntity *pGoalEntity ); |
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CBaseEntity * GetGoalEntity(); |
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const char * GetGoalEntityName(); |
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const char * GetConceptModifiers(); |
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protected: |
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virtual void UpdateOnRemove(); |
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virtual void OnEntityCreated( CBaseEntity *pEntity ); |
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virtual void OnEntityDeleted( CBaseEntity *pEntity ); |
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virtual void EnableGoal( CAI_BaseNPC *pAI ) {} |
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virtual void DisableGoal( CAI_BaseNPC *pAI ) {} |
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void UpdateActors(); |
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const CUtlVector<AIHANDLE> &AccessActors() |
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{ |
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return m_actors; |
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} |
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private: |
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enum Flags_t |
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{ |
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ACTIVE = 0x01, |
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RESOLVED_NAME = 0x02, |
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DORMANT = 0x04, |
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}; |
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enum SearchType_t |
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{ |
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ST_ENTNAME, |
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ST_CLASSNAME, |
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}; |
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void DelayedRefresh(); |
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void PruneActors(); |
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void ResolveNames(); |
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// From Worldcraft |
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string_t m_iszActor; |
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string_t m_iszGoal; |
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bool m_fStartActive; |
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SearchType_t m_SearchType; |
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string_t m_iszConceptModifiers; |
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CUtlVector<AIHANDLE> m_actors; |
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EHANDLE m_hGoalEntity; |
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unsigned m_flags; |
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protected: |
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DECLARE_DATADESC(); |
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}; |
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//------------------------------------- |
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// @TODO (toml 03-18-03): Efficiency wart -- make this an explicit duty of the client? |
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inline void CAI_GoalEntity::UpdateActors() |
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{ |
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if ( !( m_flags & ACTIVE ) || !( m_flags & RESOLVED_NAME ) ) |
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{ |
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ResolveNames(); |
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m_flags |= RESOLVED_NAME; |
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} |
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else |
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PruneActors(); |
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} |
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//------------------------------------- |
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inline bool CAI_GoalEntity::IsActive() |
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{ |
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if ( m_flags & ACTIVE ) |
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{ |
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UpdateActors(); |
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return ( m_actors.Count() != 0 ); |
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} |
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return false; |
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} |
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//------------------------------------- |
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inline int CAI_GoalEntity::NumActors() |
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{ |
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UpdateActors(); |
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return m_actors.Count(); |
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} |
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//------------------------------------- |
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inline CAI_BaseNPC *CAI_GoalEntity::GetActor( int iActor ) |
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{ |
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UpdateActors(); |
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if ( m_actors.Count() > iActor ) |
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return m_actors[iActor]; |
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return NULL; |
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} |
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//------------------------------------- |
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inline void CAI_GoalEntity::SetGoalEntity( CBaseEntity *pGoalEntity ) |
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{ |
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m_iszGoal = pGoalEntity->GetEntityName(); |
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m_hGoalEntity = pGoalEntity; |
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} |
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//------------------------------------- |
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inline CBaseEntity *CAI_GoalEntity::GetGoalEntity() |
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{ |
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UpdateActors(); |
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return m_hGoalEntity; |
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} |
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//------------------------------------- |
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inline const char *CAI_GoalEntity::GetGoalEntityName() |
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{ |
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return STRING( m_iszGoal ); |
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} |
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//------------------------------------- |
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inline const char *CAI_GoalEntity::GetConceptModifiers() |
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{ |
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return STRING( m_iszConceptModifiers ); |
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} |
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//----------------------------------------------------------------------------- |
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#endif // AI_GOALENTITY_H
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