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125 lines
3.7 KiB
125 lines
3.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: A link that can be turned on and off. Unlike normal links |
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// dyanimc links must be entities so they and receive messages. |
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// They update the state of the actual links. Allows us to save |
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// a lot of memory by not making all links into entities |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef AI_DYNAMICLINK_H |
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#define AI_DYNAMICLINK_H |
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#pragma once |
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enum DynamicLinkState_t |
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{ |
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LINK_OFF = 0, |
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LINK_ON = 1, |
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}; |
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class CAI_Link; |
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//============================================================================= |
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// >> CAI_DynanicLink |
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//============================================================================= |
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class CAI_DynamicLink : public CServerOnlyEntity |
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{ |
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DECLARE_CLASS( CAI_DynamicLink, CServerOnlyEntity ); |
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public: |
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static void InitDynamicLinks(void); |
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static void ResetDynamicLinks(void); |
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static void PurgeDynamicLinks(void); |
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static void GenerateControllerLinks(); |
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static bool gm_bInitialized; |
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static CAI_DynamicLink* GetDynamicLink(int nSrcID, int nDstID); |
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static CAI_DynamicLink* m_pAllDynamicLinks; // A linked list of all dynamic link |
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CAI_DynamicLink* m_pNextDynamicLink; // The next dynamic link in the list of dynamic links |
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int m_nSrcEditID; // the node that 'owns' this link |
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int m_nDestEditID; // the node on the other end of the link. |
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int m_nSrcID; // the node that 'owns' this link |
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int m_nDestID; // the node on the other end of the link. |
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DynamicLinkState_t m_nLinkState; // |
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string_t m_strAllowUse; // Only this entity name or classname may use the link |
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bool m_bInvertAllow; // Instead of only allowing the m_strAllowUse entity, exclude only it |
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bool m_bFixedUpIds; |
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bool m_bNotSaved; |
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int m_nLinkType; |
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void SetLinkState( void ); |
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bool IsLinkValid( void ); |
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CAI_Link * FindLink(); |
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int ObjectCaps(); |
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// ---------------- |
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// Inputs |
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// ---------------- |
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void InputTurnOn( inputdata_t &inputdata ); |
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void InputTurnOff( inputdata_t &inputdata ); |
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DECLARE_DATADESC(); |
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CAI_DynamicLink(); |
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~CAI_DynamicLink(); |
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}; |
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//============================================================================= |
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// >> CAI_DynanicLinkVolume |
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//============================================================================= |
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class CAI_DynamicLinkController : public CServerOnlyEntity |
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{ |
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DECLARE_CLASS( CAI_DynamicLinkController, CServerOnlyEntity ); |
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public: |
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void GenerateLinksFromVolume(); |
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// ---------------- |
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// Inputs |
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// ---------------- |
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void InputTurnOn( inputdata_t &inputdata ); |
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void InputTurnOff( inputdata_t &inputdata ); |
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void InputSetAllowed( inputdata_t &inputdata ); |
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void InputSetInvert( inputdata_t &inputdata ); |
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CUtlVector< CHandle<CAI_DynamicLink> > m_ControlledLinks; |
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DynamicLinkState_t m_nLinkState; |
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string_t m_strAllowUse; // Only this entity name or classname may use the link |
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bool m_bInvertAllow; // Instead of only allowing the m_strAllowUse entity, exclude only it |
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bool m_bUseAirLinkRadius; |
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DECLARE_DATADESC(); |
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}; |
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//============================================================================= |
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//============================================================================= |
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class CAI_RadialLinkController : public CBaseEntity |
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{ |
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DECLARE_CLASS( CAI_RadialLinkController, CBaseEntity ); |
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public: |
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void Spawn(); |
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void Activate(); |
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void PollMotionThink(); |
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void ModifyNodeLinks( bool bMakeStale ); |
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public: |
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float m_flRadius; |
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Vector m_vecAtRestOrigin; |
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bool m_bAtRest; |
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DECLARE_DATADESC(); |
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}; |
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#endif // AI_DYNAMICLINK_H
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