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147 lines
4.7 KiB
147 lines
4.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "igamesystem.h" |
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#include "entitylist.h" |
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#include "SkyCamera.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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// automatically hooks in the system's callbacks |
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CEntityClassList<CSkyCamera> g_SkyList; |
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template <> CSkyCamera *CEntityClassList<CSkyCamera>::m_pClassList = NULL; |
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//----------------------------------------------------------------------------- |
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// Retrives the current skycamera |
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//----------------------------------------------------------------------------- |
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CSkyCamera* GetCurrentSkyCamera() |
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{ |
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return g_SkyList.m_pClassList; |
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} |
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CSkyCamera* GetSkyCameraList() |
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{ |
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return g_SkyList.m_pClassList; |
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} |
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//============================================================================= |
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LINK_ENTITY_TO_CLASS( sky_camera, CSkyCamera ); |
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BEGIN_DATADESC( CSkyCamera ) |
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DEFINE_KEYFIELD( m_skyboxData.scale, FIELD_INTEGER, "scale" ), |
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DEFINE_FIELD( m_skyboxData.origin, FIELD_VECTOR ), |
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DEFINE_FIELD( m_skyboxData.area, FIELD_INTEGER ), |
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// Quiet down classcheck |
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// DEFINE_FIELD( m_skyboxData, sky3dparams_t ), |
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// This is re-set up in the constructor |
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// DEFINE_FIELD( m_pNext, CSkyCamera ), |
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// fog data for 3d skybox |
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DEFINE_KEYFIELD( m_bUseAngles, FIELD_BOOLEAN, "use_angles" ), |
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DEFINE_KEYFIELD( m_skyboxData.fog.enable, FIELD_BOOLEAN, "fogenable" ), |
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DEFINE_KEYFIELD( m_skyboxData.fog.blend, FIELD_BOOLEAN, "fogblend" ), |
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DEFINE_KEYFIELD( m_skyboxData.fog.dirPrimary, FIELD_VECTOR, "fogdir" ), |
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DEFINE_KEYFIELD( m_skyboxData.fog.colorPrimary, FIELD_COLOR32, "fogcolor" ), |
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DEFINE_KEYFIELD( m_skyboxData.fog.colorSecondary, FIELD_COLOR32, "fogcolor2" ), |
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DEFINE_KEYFIELD( m_skyboxData.fog.start, FIELD_FLOAT, "fogstart" ), |
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DEFINE_KEYFIELD( m_skyboxData.fog.end, FIELD_FLOAT, "fogend" ), |
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DEFINE_KEYFIELD( m_skyboxData.fog.maxdensity, FIELD_FLOAT, "fogmaxdensity" ), |
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END_DATADESC() |
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//----------------------------------------------------------------------------- |
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// List of maps in HL2 that we must apply our skybox fog fixup hack to |
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//----------------------------------------------------------------------------- |
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static const char *s_pBogusFogMaps[] = |
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{ |
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"d1_canals_01", |
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"d1_canals_01a", |
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"d1_canals_02", |
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"d1_canals_03", |
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"d1_canals_09", |
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"d1_canals_10", |
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"d1_canals_11", |
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"d1_canals_12", |
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"d1_canals_13", |
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"d1_eli_01", |
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"d1_trainstation_01", |
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"d1_trainstation_03", |
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"d1_trainstation_04", |
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"d1_trainstation_05", |
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"d1_trainstation_06", |
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"d3_c17_04", |
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"d3_c17_11", |
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"d3_c17_12", |
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"d3_citadel_01", |
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NULL |
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}; |
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//----------------------------------------------------------------------------- |
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// Constructor, destructor |
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//----------------------------------------------------------------------------- |
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CSkyCamera::CSkyCamera() |
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{ |
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g_SkyList.Insert( this ); |
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m_skyboxData.fog.maxdensity = 1.0f; |
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} |
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CSkyCamera::~CSkyCamera() |
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{ |
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g_SkyList.Remove( this ); |
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} |
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void CSkyCamera::Spawn( void ) |
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{ |
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m_skyboxData.origin = GetLocalOrigin(); |
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m_skyboxData.area = engine->GetArea( m_skyboxData.origin ); |
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Precache(); |
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} |
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//----------------------------------------------------------------------------- |
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// Activate! |
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//----------------------------------------------------------------------------- |
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void CSkyCamera::Activate( ) |
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{ |
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BaseClass::Activate(); |
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if ( m_bUseAngles ) |
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{ |
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AngleVectors( GetAbsAngles(), &m_skyboxData.fog.dirPrimary.GetForModify() ); |
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m_skyboxData.fog.dirPrimary.GetForModify() *= -1.0f; |
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} |
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#ifdef HL2_DLL |
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// NOTE! This is a hack. There was a bug in the skybox fog computation |
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// on the client DLL that caused it to use the average of the primary and |
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// secondary fog color when blending was enabled. The bug is fixed, but to make |
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// the maps look the same as before the bug fix without having to download new maps, |
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// I have to cheat here and slam the primary and secondary colors to be the average of |
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// the primary and secondary colors. |
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if ( m_skyboxData.fog.blend ) |
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{ |
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for ( int i = 0; s_pBogusFogMaps[i]; ++i ) |
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{ |
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if ( !Q_stricmp( s_pBogusFogMaps[i], STRING(gpGlobals->mapname) ) ) |
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{ |
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m_skyboxData.fog.colorPrimary.SetR( ( m_skyboxData.fog.colorPrimary.GetR() + m_skyboxData.fog.colorSecondary.GetR() ) * 0.5f ); |
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m_skyboxData.fog.colorPrimary.SetG( ( m_skyboxData.fog.colorPrimary.GetG() + m_skyboxData.fog.colorSecondary.GetG() ) * 0.5f ); |
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m_skyboxData.fog.colorPrimary.SetB( ( m_skyboxData.fog.colorPrimary.GetB() + m_skyboxData.fog.colorSecondary.GetB() ) * 0.5f ); |
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m_skyboxData.fog.colorPrimary.SetA( ( m_skyboxData.fog.colorPrimary.GetA() + m_skyboxData.fog.colorSecondary.GetA() ) * 0.5f ); |
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m_skyboxData.fog.colorSecondary = m_skyboxData.fog.colorPrimary; |
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} |
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} |
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} |
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#endif |
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}
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