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1099 lines
30 KiB
1099 lines
30 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#include "igamesystem.h" |
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#include "gamestats.h" |
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#include "tier1/utlstring.h" |
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#include "filesystem.h" |
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#include "tier1/utlbuffer.h" |
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#ifndef SWDS |
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#include "iregistry.h" |
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#endif |
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#include "tier1/utldict.h" |
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#include "tier0/icommandline.h" |
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#include "vehicle_base.h" |
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#if defined( _X360 ) |
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#include "xbox/xbox_win32stubs.h" |
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#endif |
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#define GAMESTATS_LOG_FILE "gamestats.log" |
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#define GAMESTATS_PATHID "MOD" |
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/* |
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#define ONE_DAY_IN_SECONDS 86400 |
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// Lower threshold in debug for testing... |
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#if defined( _DEBUG ) |
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#define WALKED_AWAY_FROM_KEYBOARD_SECONDS 15.0f // 15 seconds of movement == might be paused |
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#else |
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#define WALKED_AWAY_FROM_KEYBOARD_SECONDS 300.0f // 5 minutes of no movement == might be paused |
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#endif |
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*/ |
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extern IUploadGameStats *gamestatsuploader; |
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extern ConVar skill; |
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static CBaseGameStats s_GameStats_Singleton; |
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CBaseGameStats *gamestats = &s_GameStats_Singleton; //start out pointing at the basic version which does nothing by default |
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bool UserCmdChanged( const CUserCmd& lhs, const CUserCmd& rhs ); |
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bool StatsTrackingIsFullyEnabled( void ); |
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//used to drive most of the game stat event handlers as well as track basic stats under the hood of CBaseGameStats |
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class CBaseGameStats_Driver : public CAutoGameSystemPerFrame |
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{ |
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public: |
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CBaseGameStats_Driver( void ); |
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typedef CAutoGameSystemPerFrame BaseClass; |
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// IGameSystem overloads |
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virtual bool Init(); |
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virtual void Shutdown(); |
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// Level init, shutdown |
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virtual void LevelInitPreEntity(); |
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virtual void LevelShutdownPreEntity(); |
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// Called during game save |
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virtual void OnSave(); |
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// Called during game restore, after the local player has connected and entities have been fully restored |
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virtual void OnRestore(); |
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virtual void FrameUpdatePostEntityThink(); |
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void PossibleMapChange( void ); |
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CUtlString m_PrevMapName; //used to track "OnMapChange" events |
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int m_iLoadedVersion; |
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char m_szLoadedUserID[ 17 ]; // GUID |
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bool m_bEnabled; //false if incapable of uploading or the user doesn't want to enable stat tracking |
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bool m_bShuttingDown; |
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bool m_bInLevel; |
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bool m_bFirstLevel; |
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time_t m_tLastUpload; |
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float m_flLevelStartTime; |
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bool m_bStationary; |
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float m_flLastMovementTime; |
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CUserCmd m_LastUserCmd; |
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bool m_bGamePaused; |
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float m_flPauseStartTime; |
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}; |
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static CBaseGameStats_Driver CBGSDriver; |
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CBaseGameStats_Driver::CBaseGameStats_Driver( void ) : |
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BaseClass( "CGameStats" ), |
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m_iLoadedVersion( -1 ), |
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m_bEnabled( false ), |
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m_bShuttingDown( false ), |
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m_bInLevel( false ), |
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m_bFirstLevel( true ), |
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m_flLevelStartTime( 0.0f ), |
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m_bStationary( false ), |
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m_flLastMovementTime( 0.0f ), |
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m_bGamePaused( false ) |
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{ |
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m_szLoadedUserID[0] = 0;; |
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m_tLastUpload = 0; |
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m_LastUserCmd.Reset(); |
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} |
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static FileHandle_t g_LogFileHandle = FILESYSTEM_INVALID_HANDLE; |
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CBaseGameStats::CBaseGameStats() : |
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m_bLogging( false ), |
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m_bLoggingToFile( false ) |
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{ |
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} |
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bool CBaseGameStats::StatTrackingAllowed( void ) |
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{ |
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return CBGSDriver.m_bEnabled; |
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} |
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// Don't care about vcr hooks here... |
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#undef localtime |
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#undef asctime |
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#undef time |
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#include <time.h> |
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void CBaseGameStats::StatsLog( char const *fmt, ... ) |
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{ |
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if ( !m_bLogging && !m_bLoggingToFile ) |
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return; |
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char buf[ 2048 ]; |
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va_list argptr; |
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va_start( argptr, fmt ); |
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Q_vsnprintf( buf, sizeof( buf ), fmt, argptr ); |
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va_end( argptr ); |
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// Prepend timestamp and spew it |
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// Prepend the time. |
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time_t aclock; |
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time( &aclock ); |
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struct tm *newtime = localtime( &aclock ); |
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char timeString[ 128 ]; |
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Q_strncpy( timeString, asctime( newtime ), sizeof( timeString ) ); |
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// Get rid of the \n. |
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char *pEnd = strstr( timeString, "\n" ); |
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if ( pEnd ) |
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{ |
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*pEnd = 0; |
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} |
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if ( m_bLogging ) |
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{ |
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DevMsg( "[GS %s - %7.2f] %s", timeString, gpGlobals->realtime, buf ); |
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} |
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if ( m_bLoggingToFile ) |
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{ |
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if ( FILESYSTEM_INVALID_HANDLE == g_LogFileHandle ) |
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{ |
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g_LogFileHandle = filesystem->Open( GAMESTATS_LOG_FILE, "a", GAMESTATS_PATHID ); |
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} |
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if ( FILESYSTEM_INVALID_HANDLE != g_LogFileHandle ) |
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{ |
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filesystem->FPrintf( g_LogFileHandle, "[GS %s - %7.2f] %s", timeString, gpGlobals->realtime, buf ); |
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filesystem->Flush( g_LogFileHandle ); |
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} |
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} |
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} |
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static char s_szSaveFileName[256] = ""; |
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static char s_szStatUploadRegistryKeyName[256] = ""; |
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static char s_szPseudoUniqueID[20] = ""; |
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const char *CBaseGameStats::GetStatSaveFileName( void ) |
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{ |
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AssertMsg( s_szSaveFileName[0] != '\0', "Don't know what file to save stats to." ); |
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return s_szSaveFileName; |
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} |
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const char *CBaseGameStats::GetStatUploadRegistryKeyName( void ) |
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{ |
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AssertMsg( s_szStatUploadRegistryKeyName[0] != '\0', "Don't know the registry key to use to mark stats uploads." ); |
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return s_szStatUploadRegistryKeyName; |
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} |
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const char *CBaseGameStats::GetUserPseudoUniqueID( void ) |
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{ |
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AssertMsg( s_szPseudoUniqueID[0] != '\0', "Don't have a pseudo unique ID." ); |
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return s_szPseudoUniqueID; |
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} |
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void CBaseGameStats::Event_Init( void ) |
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{ |
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SetHL2UnlockedChapterStatistic(); |
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SetSteamStatistic( filesystem->IsSteam() ); |
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SetCyberCafeStatistic( gamestatsuploader->IsCyberCafeUser() ); |
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ConVarRef pDXLevel( "mat_dxlevel" ); |
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if( pDXLevel.IsValid() ) |
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{ |
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SetDXLevelStatistic( pDXLevel.GetInt() ); |
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} |
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++m_BasicStats.m_Summary.m_nCount; |
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StatsLog( "CBaseGameStats::Event_Init [%dth session]\n", m_BasicStats.m_Summary.m_nCount ); |
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} |
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void CBaseGameStats::Event_Shutdown( void ) |
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{ |
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StatsLog( "CBaseGameStats::Event_Shutdown [%dth session]\n", m_BasicStats.m_Summary.m_nCount ); |
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StatsLog( "\n====================================================================\n\n" ); |
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} |
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void CBaseGameStats::Event_MapChange( const char *szOldMapName, const char *szNewMapName ) |
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{ |
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StatsLog( "CBaseGameStats::Event_MapChange to [%s]\n", szNewMapName ); |
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} |
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void CBaseGameStats::Event_LevelInit( void ) |
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{ |
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StatsLog( "CBaseGameStats::Event_LevelInit [%s]\n", CBGSDriver.m_PrevMapName.String() ); |
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BasicGameStatsRecord_t *map = gamestats->m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); |
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++map->m_nCount; |
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// HACK HACK: Punching this hole through only works in single player!!! |
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if ( gpGlobals->maxClients == 1 ) |
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{ |
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ConVarRef closecaption( "closecaption" ); |
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if( closecaption.IsValid() ) |
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SetCaptionsStatistic( closecaption.GetBool() ); |
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SetHDRStatistic( gamestatsuploader->IsHDREnabled() ); |
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SetSkillStatistic( skill.GetInt() ); |
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SetSteamStatistic( filesystem->IsSteam() ); |
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SetCyberCafeStatistic( gamestatsuploader->IsCyberCafeUser() ); |
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} |
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} |
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void CBaseGameStats::Event_LevelShutdown( float flElapsed ) |
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{ |
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BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); |
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Assert( map ); |
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map->m_nSeconds += (int)flElapsed; |
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gamestats->m_BasicStats.m_Summary.m_nSeconds += (int)flElapsed; |
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StatsLog( "CBaseGameStats::Event_LevelShutdown [%s] %.2f elapsed %d total\n", CBGSDriver.m_PrevMapName.String(), flElapsed, gamestats->m_BasicStats.m_Summary.m_nSeconds ); |
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} |
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void CBaseGameStats::Event_PlayerKilled( CBasePlayer *pPlayer, const CTakeDamageInfo &info ) |
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{ |
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++m_BasicStats.m_Summary.m_nDeaths; |
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if( CBGSDriver.m_bInLevel ) |
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{ |
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BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); |
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++map->m_nDeaths; |
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StatsLog( " Player died %dth time in level [%s]!!!\n", map->m_nDeaths, CBGSDriver.m_PrevMapName.String() ); |
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} |
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else |
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{ |
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StatsLog( " Player died, but not in a level!!!\n" ); |
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Assert( 0 ); |
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} |
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StatsLog( "CBaseGameStats::Event_PlayerKilled [%s] [%dth death]\n", pPlayer->GetPlayerName(), m_BasicStats.m_Summary.m_nDeaths ); |
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} |
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void CBaseGameStats::Event_SaveGame( void ) |
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{ |
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StatsLog( "CBaseGameStats::Event_SaveGame [%s]\n", CBGSDriver.m_PrevMapName.String() ); |
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} |
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void CBaseGameStats::Event_LoadGame( void ) |
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{ |
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char const *pchSaveFile = engine->GetMostRecentlyLoadedFileName(); |
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StatsLog( "CBaseGameStats::Event_LoadGame [%s] from %s\n", CBGSDriver.m_PrevMapName.String(), pchSaveFile ); |
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} |
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void CBaseGameStats::Event_Commentary() |
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{ |
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if( CBGSDriver.m_bInLevel ) |
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{ |
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BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); |
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++map->m_nCommentary; |
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} |
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++m_BasicStats.m_Summary.m_nCommentary; |
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StatsLog( "CBaseGameStats::Event_Commentary [%d]\n", m_BasicStats.m_Summary.m_nCommentary ); |
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} |
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void CBaseGameStats::Event_Credits() |
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{ |
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StatsLog( "CBaseGameStats::Event_Credits\n" ); |
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float elapsed = 0.0f; |
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if( CBGSDriver.m_bInLevel ) |
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{ |
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elapsed = gpGlobals->realtime - CBGSDriver.m_flLevelStartTime; |
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} |
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if( elapsed < 0.0f ) |
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{ |
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Assert( 0 ); |
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Warning( "EVENT_CREDITS with negative elapsed time (rt %f starttime %f)\n", gpGlobals->realtime, CBGSDriver.m_flLevelStartTime ); |
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elapsed = 0.0f; |
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} |
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// Only set this one time!!! |
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if( gamestats->m_BasicStats.m_nSecondsToCompleteGame == 0 ) |
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{ |
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if( gamestats->UserPlayedAllTheMaps() ) |
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{ |
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gamestats->m_BasicStats.m_nSecondsToCompleteGame = elapsed + gamestats->m_BasicStats.m_Summary.m_nSeconds; |
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gamestats->SaveToFileNOW(); |
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} |
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} |
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} |
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void CBaseGameStats::Event_CrateSmashed() |
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{ |
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StatsLog( "CBaseGameStats::Event_CrateSmashed\n" ); |
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} |
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void CBaseGameStats::Event_Punted( CBaseEntity *pObject ) |
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{ |
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StatsLog( "CBaseGameStats::Event_Punted [%s]\n", pObject->GetClassname() ); |
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} |
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void CBaseGameStats::Event_PlayerTraveled( CBasePlayer *pBasePlayer, float distanceInInches, bool bInVehicle, bool bSprinting ) |
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{ |
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} |
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void CBaseGameStats::Event_FlippedVehicle( CBasePlayer *pDriver, CPropVehicleDriveable *pVehicle ) |
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{ |
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StatsLog( "CBaseGameStats::Event_FlippedVehicle [%s] flipped [%s]\n", pDriver->GetPlayerName(), pVehicle->GetClassname() ); |
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} |
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// Called before .sav file is actually loaded (player should still be in previous level, if any) |
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void CBaseGameStats::Event_PreSaveGameLoaded( char const *pSaveName, bool bInGame ) |
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{ |
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StatsLog( "CBaseGameStats::Event_PreSaveGameLoaded [%s] %s\n", pSaveName, bInGame ? "in-game" : "at console" ); |
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} |
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bool CBaseGameStats::SaveToFileNOW( bool bForceSyncWrite /* = false */ ) |
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{ |
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if ( !StatsTrackingIsFullyEnabled() ) |
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return false; |
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CUtlBuffer buf; |
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buf.PutShort( GAMESTATS_FILE_VERSION ); |
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buf.Put( s_szPseudoUniqueID, 16 ); |
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if( ShouldTrackStandardStats() ) |
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m_BasicStats.SaveToBuffer( buf ); |
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else |
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buf.PutInt( GAMESTATS_STANDARD_NOT_SAVED ); |
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gamestats->AppendCustomDataToSaveBuffer( buf ); |
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char fullpath[ 512 ] = { 0 }; |
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if ( filesystem->FileExists( GetStatSaveFileName(), GAMESTATS_PATHID ) ) |
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{ |
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filesystem->RelativePathToFullPath( GetStatSaveFileName(), GAMESTATS_PATHID, fullpath, sizeof( fullpath ) ); |
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} |
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else |
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{ |
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// filename is local to game dir for Steam, so we need to prepend game dir for regular file save |
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char gamePath[256]; |
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engine->GetGameDir( gamePath, 256 ); |
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Q_StripTrailingSlash( gamePath ); |
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Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", gamePath, GetStatSaveFileName() ); |
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Q_strlower( fullpath ); |
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Q_FixSlashes( fullpath ); |
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} |
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// StatsLog( "SaveToFileNOW '%s'\n", fullpath ); |
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if( CBGSDriver.m_bShuttingDown || bForceSyncWrite ) //write synchronously |
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{ |
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filesystem->WriteFile( fullpath, GAMESTATS_PATHID, buf ); |
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StatsLog( "Shut down wrote to '%s'\n", fullpath ); |
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} |
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else |
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{ |
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// Allocate memory for async system to use (and free afterward!!!) |
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size_t nBufferSize = buf.TellPut(); |
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void *pMem = malloc(nBufferSize); |
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CUtlBuffer statsBuffer( pMem, nBufferSize ); |
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statsBuffer.Put( buf.Base(), nBufferSize ); |
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// Write data async |
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filesystem->AsyncWrite( fullpath, statsBuffer.Base(), statsBuffer.TellPut(), true, false ); |
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} |
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return true; |
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} |
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void CBaseGameStats::Event_PlayerConnected( CBasePlayer *pBasePlayer ) |
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{ |
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StatsLog( "CBaseGameStats::Event_PlayerConnected [%s]\n", pBasePlayer->GetPlayerName() ); |
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} |
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void CBaseGameStats::Event_PlayerDisconnected( CBasePlayer *pBasePlayer ) |
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{ |
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StatsLog( "CBaseGameStats::Event_PlayerDisconnected\n", pBasePlayer->GetPlayerName() ); |
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} |
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void CBaseGameStats::Event_PlayerDamage( CBasePlayer *pBasePlayer, const CTakeDamageInfo &info ) |
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{ |
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//StatsLog( "CBaseGameStats::Event_PlayerDamage [%s] took %.2f damage\n", pBasePlayer->GetPlayerName(), info.GetDamage() ); |
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} |
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void CBaseGameStats::Event_PlayerKilledOther( CBasePlayer *pAttacker, CBaseEntity *pVictim, const CTakeDamageInfo &info ) |
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{ |
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StatsLog( "CBaseGameStats::Event_PlayerKilledOther [%s] killed [%s]\n", pAttacker->GetPlayerName(), pVictim->GetClassname() ); |
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} |
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void CBaseGameStats::Event_WeaponFired( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName ) |
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{ |
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StatsLog( "CBaseGameStats::Event_WeaponFired [%s] %s weapon [%s]\n", pShooter->GetPlayerName(), bPrimary ? "primary" : "secondary", pchWeaponName ); |
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} |
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void CBaseGameStats::Event_WeaponHit( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName, const CTakeDamageInfo &info ) |
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{ |
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StatsLog( "CBaseGameStats::Event_WeaponHit [%s] %s weapon [%s] damage [%f]\n", pShooter->GetPlayerName(), bPrimary ? "primary" : "secondary", pchWeaponName, info.GetDamage() ); |
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} |
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void CBaseGameStats::Event_PlayerEnteredGodMode( CBasePlayer *pBasePlayer ) |
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{ |
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StatsLog( "CBaseGameStats::Event_PlayerEnteredGodMode [%s] entered GOD mode\n", pBasePlayer->GetPlayerName() ); |
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} |
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void CBaseGameStats::Event_PlayerEnteredNoClip( CBasePlayer *pBasePlayer ) |
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{ |
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StatsLog( "CBaseGameStats::Event_PlayerEnteredNoClip [%s] entered NOCLIPe\n", pBasePlayer->GetPlayerName() ); |
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} |
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void CBaseGameStats::Event_DecrementPlayerEnteredNoClip( CBasePlayer *pBasePlayer ) |
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{ |
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StatsLog( "CBaseGameStats::Event_DecrementPlayerEnteredNoClip [%s] decrementing NOCLIPe\n", pBasePlayer->GetPlayerName() ); |
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} |
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void CBaseGameStats::Event_IncrementCountedStatistic( const Vector& vecAbsOrigin, char const *pchStatisticName, float flIncrementAmount ) |
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{ |
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StatsLog( "Incrementing %s by %f at pos (%d, %d, %d)\n", pchStatisticName, flIncrementAmount, (int)vecAbsOrigin.x, (int)vecAbsOrigin.y, (int)vecAbsOrigin.z ); |
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} |
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bool CBaseGameStats::UploadStatsFileNOW( void ) |
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{ |
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if( !StatsTrackingIsFullyEnabled() ) |
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{ |
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StatsLog( "UploadStatsFileNOW: stats tracking not fully enabled, not uploading file\n" ); |
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return false; |
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} |
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if (!HaveValidData() ) |
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{ |
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StatsLog( "UploadStatsFileNOW: no valid game data, not uploading file\n" ); |
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return false; |
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} |
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if ( !filesystem->FileExists( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID ) ) |
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{ |
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StatsLog( "UploadStatsFileNOW: can't find stats file, not uploading file\n" ); |
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return false; |
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} |
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int curtime = Plat_FloatTime(); |
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CBGSDriver.m_tLastUpload = curtime; |
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// Update the registry |
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#ifndef SWDS |
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IRegistry *reg = InstanceRegistry( "Steam" ); |
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Assert( reg ); |
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reg->WriteInt( GetStatUploadRegistryKeyName(), CBGSDriver.m_tLastUpload ); |
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ReleaseInstancedRegistry( reg ); |
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#endif |
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CUtlBuffer buf; |
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filesystem->ReadFile( GetStatSaveFileName(), GAMESTATS_PATHID, buf ); |
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unsigned int uBlobSize = buf.TellPut(); |
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if ( uBlobSize == 0 ) |
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{ |
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StatsLog( "UploadStatsFileNOW: can't read stats file, not uploading file\n" ); |
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return false; |
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} |
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const void *pvBlobData = ( const void * )buf.Base(); |
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if( gamestatsuploader ) |
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{ |
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bool bRet = gamestatsuploader->UploadGameStats( "", |
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1, |
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uBlobSize, |
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pvBlobData ); |
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StatsLog( "UploadStatsFileNow: UploadGameStats %s\n", bRet ? "succeeded" : "failed" ); |
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} |
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return false; |
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} |
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void CBaseGameStats::LoadingEvent_PlayerIDDifferentThanLoadedStats( void ) |
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{ |
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StatsLog( "CBaseGameStats::LoadingEvent_PlayerIDDifferentThanLoadedStats\n" ); |
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} |
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bool CBaseGameStats::LoadFromFile( void ) |
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{ |
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if ( filesystem->FileExists( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID ) ) |
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{ |
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char fullpath[ 512 ]; |
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filesystem->RelativePathToFullPath( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID, fullpath, sizeof( fullpath ) ); |
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StatsLog( "Loading stats from '%s'\n", fullpath ); |
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} |
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CUtlBuffer buf; |
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if ( filesystem->ReadFile( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID, buf ) ) |
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{ |
|
bool bRetVal = true; |
|
|
|
int version = buf.GetShort(); |
|
if ( version > GAMESTATS_FILE_VERSION ) |
|
return false; //file is beyond our comprehension |
|
|
|
// Set global parse version |
|
CBGSDriver.m_iLoadedVersion = version; |
|
|
|
buf.Get( CBGSDriver.m_szLoadedUserID, 16 ); |
|
CBGSDriver.m_szLoadedUserID[ sizeof( CBGSDriver.m_szLoadedUserID ) - 1 ] = 0; |
|
|
|
if ( s_szPseudoUniqueID[ 0 ] != 0 ) |
|
{ |
|
if ( Q_stricmp( CBGSDriver.m_szLoadedUserID, s_szPseudoUniqueID ) ) |
|
{ |
|
//UserID changed, blow away log!!! |
|
filesystem->RemoveFile( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID ); |
|
filesystem->RemoveFile( GAMESTATS_LOG_FILE, GAMESTATS_PATHID ); |
|
Warning( "Userid changed, clearing stats file\n" ); |
|
CBGSDriver.m_szLoadedUserID[0] = '\0'; |
|
CBGSDriver.m_iLoadedVersion = -1; |
|
gamestats->m_BasicStats.Clear(); |
|
gamestats->LoadingEvent_PlayerIDDifferentThanLoadedStats(); |
|
bRetVal = false; |
|
} |
|
|
|
if ( version <= GAMESTATS_FILE_VERSION_OLD5 ) |
|
{ |
|
gamestats->m_BasicStats.Clear(); |
|
bRetVal = false; |
|
} |
|
else |
|
{ |
|
// Peek ahead in buffer to see if we have the "no default stats" secret flag set. |
|
int iCheckForStandardStatsInFile = *( int * )buf.PeekGet(); |
|
bool bValid = true; |
|
|
|
if ( iCheckForStandardStatsInFile != GAMESTATS_STANDARD_NOT_SAVED ) |
|
{ |
|
//the GAMESTATS_STANDARD_NOT_SAVED flag coincides with user completion time, rewind so the gamestats parser can grab it |
|
bValid = gamestats->m_BasicStats.ParseFromBuffer( buf, version ); |
|
} |
|
else |
|
{ |
|
// skip over the flag |
|
buf.GetInt(); |
|
} |
|
|
|
if( !bValid ) |
|
{ |
|
m_BasicStats.Clear(); |
|
} |
|
|
|
if( ( buf.TellPut() - buf.TellGet() ) != 0 ) //more data left, must be custom data |
|
{ |
|
gamestats->LoadCustomDataFromBuffer( buf ); |
|
} |
|
} |
|
} |
|
|
|
return bRetVal; |
|
} |
|
else |
|
{ |
|
filesystem->RemoveFile( GAMESTATS_LOG_FILE, GAMESTATS_PATHID ); |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool CBaseGameStats_Driver::Init() |
|
{ |
|
const char *pGameDir = CommandLine()->ParmValue( "-game", "hl2" ); |
|
|
|
//standardizing is a good thing |
|
char szLoweredGameDir[256]; |
|
Q_strncpy( szLoweredGameDir, pGameDir, sizeof( szLoweredGameDir ) ); |
|
Q_strlower( szLoweredGameDir ); |
|
|
|
gamestats = gamestats->OnInit( gamestats, szLoweredGameDir ); |
|
|
|
//determine constant strings needed for saving and uploading |
|
Q_strncpy( s_szSaveFileName, szLoweredGameDir, sizeof( s_szSaveFileName ) ); |
|
Q_strncat( s_szSaveFileName, "_gamestats.dat", sizeof( s_szSaveFileName ) ); |
|
|
|
Q_strncpy( s_szStatUploadRegistryKeyName, "GameStatsUpload_", sizeof( s_szStatUploadRegistryKeyName ) ); |
|
Q_strncat( s_szStatUploadRegistryKeyName, szLoweredGameDir, sizeof( s_szStatUploadRegistryKeyName ) ); |
|
|
|
gamestats->m_bLoggingToFile = CommandLine()->FindParm( "-gamestatsloggingtofile" ) ? true : false; |
|
if ( gamestats->m_bLoggingToFile ) |
|
{ |
|
gamestats->m_bLogging = true; |
|
} |
|
else |
|
{ |
|
gamestats->m_bLogging = CommandLine()->FindParm( "-gamestatslogging" ) ? true : false; |
|
} |
|
|
|
#if 0 |
|
// This should only impact us internally!!! |
|
if ( IsPC() && !filesystem->IsSteam() ) |
|
{ |
|
Warning( "Forcing gamestats logging to file, remove before shipping!!!\n" ); |
|
gamestats->m_bLoggingToFile = true; |
|
} |
|
#endif |
|
|
|
if ( gamestatsuploader ) |
|
{ |
|
m_bEnabled = gamestatsuploader->IsGameStatsLoggingEnabled(); |
|
if ( m_bEnabled ) |
|
{ |
|
gamestatsuploader->GetPseudoUniqueId( s_szPseudoUniqueID, sizeof( s_szPseudoUniqueID ) ); |
|
} |
|
} |
|
|
|
if ( StatsTrackingIsFullyEnabled() ) |
|
{ |
|
// FIXME: Load m_tLastUpload from registry and save it back out, too |
|
#ifndef SWDS |
|
IRegistry *reg = InstanceRegistry( "Steam" ); |
|
Assert( reg ); |
|
m_tLastUpload = reg->ReadInt( gamestats->GetStatUploadRegistryKeyName(), 0 ); |
|
ReleaseInstancedRegistry( reg ); |
|
#endif |
|
|
|
//load existing stats |
|
gamestats->LoadFromFile(); |
|
} |
|
|
|
if ( s_szPseudoUniqueID[ 0 ] != 0 ) |
|
{ |
|
gamestats->Event_Init(); |
|
|
|
if( gamestats->AutoSave_OnInit() ) |
|
gamestats->SaveToFileNOW(); |
|
|
|
if( gamestats->AutoUpload_OnInit() ) |
|
gamestats->UploadStatsFileNOW(); |
|
} |
|
else |
|
{ |
|
m_bEnabled = false; //unable to generate a pseudo-unique ID, disable tracking |
|
} |
|
|
|
return true; |
|
} |
|
|
|
void CBaseGameStats_Driver::Shutdown() |
|
{ |
|
m_bShuttingDown = true; |
|
|
|
gamestats->Event_Shutdown(); |
|
|
|
if( gamestats->AutoSave_OnShutdown() ) |
|
gamestats->SaveToFileNOW(); |
|
|
|
if( gamestats->AutoUpload_OnShutdown() ) |
|
gamestats->UploadStatsFileNOW(); |
|
|
|
if ( FILESYSTEM_INVALID_HANDLE != g_LogFileHandle ) |
|
{ |
|
filesystem->Close( g_LogFileHandle ); |
|
g_LogFileHandle = FILESYSTEM_INVALID_HANDLE; |
|
} |
|
} |
|
|
|
void CBaseGameStats_Driver::PossibleMapChange( void ) |
|
{ |
|
//detect and copy map changes |
|
if ( Q_stricmp( m_PrevMapName.String(), STRING( gpGlobals->mapname ) ) ) |
|
{ |
|
MEM_ALLOC_CREDIT(); |
|
|
|
CUtlString PrevMapBackup = m_PrevMapName; |
|
|
|
m_PrevMapName = STRING( gpGlobals->mapname ); |
|
|
|
gamestats->Event_MapChange( PrevMapBackup.String(), STRING( gpGlobals->mapname ) ); |
|
|
|
if( gamestats->AutoSave_OnMapChange() ) |
|
gamestats->SaveToFileNOW(); |
|
|
|
if( gamestats->AutoUpload_OnMapChange() ) |
|
gamestats->UploadStatsFileNOW(); |
|
} |
|
} |
|
|
|
|
|
|
|
void CBaseGameStats_Driver::LevelInitPreEntity() |
|
{ |
|
m_bInLevel = true; |
|
m_bFirstLevel = false; |
|
|
|
if ( Q_stricmp( s_szPseudoUniqueID, "unknown" ) == 0 ) |
|
{ |
|
// "unknown" means this is a dedicated server and we weren't able to generate a unique ID (e.g. Linux server). |
|
// Change the unique ID to be a hash of IP & port. We couldn't do this earlier because IP is not known until level |
|
// init time. |
|
ConVar *hostip = cvar->FindVar( "hostip" ); |
|
ConVar *hostport = cvar->FindVar( "hostport" ); |
|
if ( hostip && hostport ) |
|
{ |
|
int crcInput[2]; |
|
crcInput[0] = hostip->GetInt(); |
|
crcInput[1] = hostport->GetInt(); |
|
if ( crcInput[0] && crcInput[1] ) |
|
{ |
|
CRC32_t crc = CRC32_ProcessSingleBuffer( crcInput, sizeof( crcInput ) ); |
|
Q_snprintf( s_szPseudoUniqueID, ARRAYSIZE( s_szPseudoUniqueID ), "H:%x", crc ); |
|
} |
|
} |
|
} |
|
|
|
PossibleMapChange(); |
|
|
|
m_flPauseStartTime = 0.0f; |
|
m_flLevelStartTime = gpGlobals->realtime; |
|
|
|
gamestats->Event_LevelInit(); |
|
|
|
if( gamestats->AutoSave_OnLevelInit() ) |
|
gamestats->SaveToFileNOW(); |
|
|
|
if( gamestats->AutoUpload_OnLevelInit() ) |
|
gamestats->UploadStatsFileNOW(); |
|
} |
|
|
|
|
|
void CBaseGameStats_Driver::LevelShutdownPreEntity() |
|
{ |
|
float flElapsed = gpGlobals->realtime - m_flLevelStartTime; |
|
|
|
if ( flElapsed < 0.0f ) |
|
{ |
|
Assert( 0 ); |
|
Warning( "EVENT_LEVELSHUTDOWN: with negative elapsed time (rt %f starttime %f)\n", gpGlobals->realtime, m_flLevelStartTime ); |
|
flElapsed = 0.0f; |
|
} |
|
|
|
//Assert( m_bInLevel ); //so, apparently shutdowns can happen before inits |
|
if ( m_bInLevel && ( gpGlobals->eLoadType != MapLoad_Background ) ) |
|
{ |
|
gamestats->Event_LevelShutdown( flElapsed ); |
|
|
|
if( gamestats->AutoSave_OnLevelShutdown() ) |
|
gamestats->SaveToFileNOW( true ); |
|
|
|
if( gamestats->AutoUpload_OnLevelShutdown() ) |
|
gamestats->UploadStatsFileNOW(); |
|
|
|
m_bInLevel = false; |
|
} |
|
} |
|
|
|
void CBaseGameStats_Driver::OnSave() |
|
{ |
|
gamestats->Event_SaveGame(); |
|
} |
|
|
|
|
|
void CBaseGameStats_Driver::OnRestore() |
|
{ |
|
PossibleMapChange(); |
|
|
|
gamestats->Event_LoadGame(); |
|
} |
|
|
|
|
|
void CBaseGameStats_Driver::FrameUpdatePostEntityThink() |
|
{ |
|
bool bGamePaused = ( gpGlobals->frametime == 0.0f ); |
|
|
|
if ( !m_bInLevel ) |
|
{ |
|
m_flPauseStartTime = 0.0f; |
|
} |
|
else if ( m_bGamePaused != bGamePaused ) |
|
{ |
|
if ( bGamePaused ) |
|
{ |
|
m_flPauseStartTime = gpGlobals->realtime; |
|
} |
|
else if ( m_flPauseStartTime != 0.0f ) |
|
{ |
|
float flPausedTime = gpGlobals->realtime - m_flPauseStartTime; |
|
if ( flPausedTime < 0.0f ) |
|
{ |
|
Assert( 0 ); |
|
Warning( "Game paused time showing up negative (rt %f pausestart %f)\n", gpGlobals->realtime, m_flPauseStartTime ); |
|
flPausedTime = 0.0f; |
|
} |
|
|
|
// Remove this from global time counters |
|
|
|
// Msg( "Pause: adding %f to level starttime\n", flPausedTime ); |
|
|
|
m_flLevelStartTime += flPausedTime; |
|
m_flPauseStartTime = 0.0f; |
|
|
|
// Msg( "Paused for %.2f seconds\n", flPausedTime ); |
|
} |
|
m_bGamePaused = bGamePaused; |
|
} |
|
} |
|
|
|
bool UserCmdChanged( const CUserCmd& lhs, const CUserCmd& rhs ) |
|
{ |
|
if ( lhs.viewangles != rhs.viewangles ) |
|
return true; |
|
if ( lhs.forwardmove != rhs.forwardmove ) |
|
return true; |
|
if ( lhs.sidemove != rhs.sidemove ) |
|
return true; |
|
if ( lhs.upmove != rhs.upmove ) |
|
return true; |
|
if ( lhs.buttons != rhs.buttons ) |
|
return true; |
|
if ( lhs.impulse != rhs.impulse ) |
|
return true; |
|
if ( lhs.weaponselect != rhs.weaponselect ) |
|
return true; |
|
if ( lhs.weaponsubtype != rhs.weaponsubtype ) |
|
return true; |
|
if ( lhs.mousedx != rhs.mousedx ) |
|
return true; |
|
if ( lhs.mousedy != rhs.mousedy ) |
|
return true; |
|
return false; |
|
} |
|
|
|
bool StatsTrackingIsFullyEnabled( void ) |
|
{ |
|
return CBGSDriver.m_bEnabled && gamestats->StatTrackingEnabledForMod(); |
|
} |
|
|
|
void CBaseGameStats::Clear( void ) |
|
{ |
|
gamestats->m_BasicStats.Clear(); |
|
} |
|
|
|
void CBaseGameStats::SetSteamStatistic( bool bUsingSteam ) |
|
{ |
|
if( CBGSDriver.m_bFirstLevel ) |
|
{ |
|
m_BasicStats.m_Summary.m_bSteam = bUsingSteam; |
|
} |
|
|
|
if( CBGSDriver.m_bInLevel ) |
|
{ |
|
BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); |
|
map->m_bSteam = bUsingSteam; |
|
} |
|
|
|
m_BasicStats.m_bSteam = bUsingSteam; |
|
} |
|
|
|
void CBaseGameStats::SetCyberCafeStatistic( bool bIsCyberCafeUser ) |
|
{ |
|
if( CBGSDriver.m_bFirstLevel ) |
|
{ |
|
m_BasicStats.m_Summary.m_bCyberCafe = bIsCyberCafeUser; |
|
} |
|
|
|
if( CBGSDriver.m_bInLevel ) |
|
{ |
|
BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); |
|
map->m_bCyberCafe = bIsCyberCafeUser; |
|
} |
|
|
|
m_BasicStats.m_bCyberCafe = bIsCyberCafeUser; |
|
} |
|
|
|
void CBaseGameStats::SetHDRStatistic( bool bHDREnabled ) |
|
{ |
|
if( bHDREnabled ) |
|
{ |
|
if( CBGSDriver.m_bInLevel ) |
|
{ |
|
BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); |
|
++map->m_nHDR; |
|
} |
|
|
|
if( CBGSDriver.m_bFirstLevel ) |
|
{ |
|
++m_BasicStats.m_Summary.m_nHDR; |
|
} |
|
} |
|
} |
|
|
|
void CBaseGameStats::SetCaptionsStatistic( bool bClosedCaptionsEnabled ) |
|
{ |
|
if( CBGSDriver.m_bInLevel ) |
|
{ |
|
BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); |
|
++map->m_nCaptions; |
|
} |
|
|
|
if( CBGSDriver.m_bFirstLevel ) |
|
{ |
|
++m_BasicStats.m_Summary.m_nCaptions; |
|
} |
|
} |
|
|
|
void CBaseGameStats::SetSkillStatistic( int iSkillSetting ) |
|
{ |
|
int skill = clamp( iSkillSetting, 1, 3 ) - 1; |
|
|
|
if( CBGSDriver.m_bInLevel ) |
|
{ |
|
BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); |
|
++map->m_nSkill[ skill ]; |
|
} |
|
|
|
if ( CBGSDriver. m_bFirstLevel ) |
|
{ |
|
++m_BasicStats.m_Summary.m_nSkill[ skill ]; |
|
} |
|
} |
|
|
|
void CBaseGameStats::SetDXLevelStatistic( int iDXLevel ) |
|
{ |
|
m_BasicStats.m_nDXLevel = iDXLevel; |
|
} |
|
|
|
void CBaseGameStats::SetHL2UnlockedChapterStatistic( void ) |
|
{ |
|
// Now grab the hl2/cfg/config.cfg and suss out the sv_unlockedchapters cvar to estimate how far they got in HL2 |
|
char const *relative = "cfg/config.cfg"; |
|
char fullpath[ 512 ]; |
|
char gamedir[256]; |
|
engine->GetGameDir( gamedir, 256 ); |
|
Q_snprintf( fullpath, sizeof( fullpath ), "%s/../hl2/%s", gamedir, relative ); |
|
|
|
if ( filesystem->FileExists( fullpath ) ) |
|
{ |
|
FileHandle_t fh = filesystem->Open( fullpath, "rb" ); |
|
if ( FILESYSTEM_INVALID_HANDLE != fh ) |
|
{ |
|
// read file into memory |
|
int size = filesystem->Size(fh); |
|
char *configBuffer = new char[ size + 1 ]; |
|
filesystem->Read( configBuffer, size, fh ); |
|
configBuffer[size] = 0; |
|
filesystem->Close( fh ); |
|
|
|
// loop through looking for all the cvars to apply |
|
const char *search = Q_stristr(configBuffer, "sv_unlockedchapters" ); |
|
if ( search ) |
|
{ |
|
// read over the token |
|
search = strtok( (char *)search, " \n" ); |
|
search = strtok( NULL, " \n" ); |
|
|
|
if ( search[0]== '\"' ) |
|
++search; |
|
|
|
// read the value |
|
int iChapter = Q_atoi( search ); |
|
m_BasicStats.m_nHL2ChaptureUnlocked = iChapter; |
|
} |
|
|
|
// free |
|
delete [] configBuffer; |
|
} |
|
} |
|
} |
|
|
|
static void CC_ResetGameStats( const CCommand &args ) |
|
{ |
|
gamestats->Clear(); |
|
gamestats->SaveToFileNOW(); |
|
gamestats->StatsLog( "CC_ResetGameStats : Server cleared game stats\n" ); |
|
} |
|
|
|
static ConCommand resetGameStats("_resetgamestats", CC_ResetGameStats, "Erases current game stats and writes out a blank stats file", 0 ); |
|
|
|
|
|
|
|
class CPointGamestatsCounter : public CPointEntity |
|
{ |
|
public: |
|
DECLARE_CLASS( CPointGamestatsCounter, CPointEntity ); |
|
DECLARE_DATADESC(); |
|
|
|
CPointGamestatsCounter(); |
|
|
|
protected: |
|
|
|
void InputSetName( inputdata_t &inputdata ); |
|
void InputIncrement( inputdata_t &inputdata ); |
|
|
|
void InputEnable( inputdata_t &inputdata ); |
|
void InputDisable( inputdata_t &inputdata ); |
|
private: |
|
|
|
string_t m_strStatisticName; |
|
bool m_bDisabled; |
|
}; |
|
|
|
BEGIN_DATADESC( CPointGamestatsCounter ) |
|
|
|
DEFINE_KEYFIELD( m_strStatisticName, FIELD_STRING, "Name" ), |
|
DEFINE_FIELD( m_bDisabled, FIELD_BOOLEAN ), |
|
|
|
// Inputs |
|
DEFINE_INPUTFUNC( FIELD_STRING, "SetName", InputSetName ), |
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "Increment", InputIncrement ), |
|
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), |
|
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), |
|
|
|
END_DATADESC() |
|
|
|
LINK_ENTITY_TO_CLASS( point_gamestats_counter, CPointGamestatsCounter ) |
|
|
|
|
|
CPointGamestatsCounter::CPointGamestatsCounter() : |
|
m_strStatisticName( NULL_STRING ), |
|
m_bDisabled( false ) |
|
{ |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Changes name of statistic |
|
//----------------------------------------------------------------------------- |
|
void CPointGamestatsCounter::InputSetName( inputdata_t &inputdata ) |
|
{ |
|
m_strStatisticName = inputdata.value.StringID(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Changes name of statistic |
|
//----------------------------------------------------------------------------- |
|
void CPointGamestatsCounter::InputIncrement( inputdata_t &inputdata ) |
|
{ |
|
if ( m_bDisabled ) |
|
return; |
|
|
|
if ( NULL_STRING == m_strStatisticName ) |
|
{ |
|
DevMsg( 1, "CPointGamestatsCounter::InputIncrement: No stat name specified for point_gamestats_counter @%f, %f, %f [ent index %d]\n", |
|
GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z, entindex() ); |
|
return; |
|
} |
|
|
|
gamestats->Event_IncrementCountedStatistic( GetAbsOrigin(), STRING( m_strStatisticName ), inputdata.value.Float() ); |
|
} |
|
|
|
void CPointGamestatsCounter::InputEnable( inputdata_t &inputdata ) |
|
{ |
|
m_bDisabled = false; |
|
} |
|
|
|
void CPointGamestatsCounter::InputDisable( inputdata_t &inputdata ) |
|
{ |
|
m_bDisabled = true; |
|
}
|
|
|