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46 lines
970 B
46 lines
970 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#if !defined EVENTLOG_H |
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#define EVENTLOG_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "GameEventListener.h" |
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#include <igamesystem.h> |
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class CEventLog : public CGameEventListener, public CBaseGameSystem |
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{ |
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public: |
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CEventLog(); |
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virtual ~CEventLog(); |
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public: // IGameEventListener Interface |
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virtual void FireGameEvent( IGameEvent * event ); |
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public: // CBaseGameSystem overrides |
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virtual bool Init(); |
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virtual void Shutdown(); |
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protected: |
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virtual bool PrintEvent( IGameEvent * event ); |
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virtual bool PrintGameEvent( IGameEvent * event ); |
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virtual bool PrintPlayerEvent( IGameEvent * event ); |
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virtual bool PrintTeamEvent( IGameEvent * event ); |
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virtual bool PrintOtherEvent( IGameEvent * event ); |
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}; |
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extern IGameSystem* GameLogSystem(); |
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#endif // EVENTLOG_H
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