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257 lines
6.4 KiB
257 lines
6.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "EventLog.h" |
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#include "team.h" |
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#include "KeyValues.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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CEventLog::CEventLog() |
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{ |
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} |
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CEventLog::~CEventLog() |
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{ |
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} |
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void CEventLog::FireGameEvent( IGameEvent *event ) |
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{ |
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PrintEvent ( event ); |
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} |
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bool CEventLog::PrintEvent( IGameEvent *event ) |
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{ |
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const char * name = event->GetName(); |
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if ( Q_strncmp(name, "server_", strlen("server_")) == 0 ) |
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{ |
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return true; // we don't care about server events (engine does) |
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} |
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else if ( Q_strncmp(name, "player_", strlen("player_")) == 0 ) |
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{ |
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return PrintPlayerEvent( event ); |
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} |
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else if ( Q_strncmp(name, "team_", strlen("team_")) == 0 ) |
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{ |
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return PrintTeamEvent( event ); |
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} |
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else if ( Q_strncmp(name, "game_", strlen("game_")) == 0 ) |
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{ |
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return PrintGameEvent( event ); |
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} |
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else |
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{ |
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return PrintOtherEvent( event ); // bomb_, round_, et al |
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} |
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} |
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bool CEventLog::PrintGameEvent( IGameEvent *event ) |
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{ |
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// const char * name = event->GetName() + Q_strlen("game_"); // remove prefix |
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return false; |
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} |
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bool CEventLog::PrintPlayerEvent( IGameEvent *event ) |
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{ |
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const char * eventName = event->GetName(); |
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const int userid = event->GetInt( "userid" ); |
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if ( !Q_strncmp( eventName, "player_connect", Q_strlen("player_connect") ) ) // player connect is before the CBasePlayer pointer is setup |
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{ |
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const char *name = event->GetString( "name" ); |
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const char *address = event->GetString( "address" ); |
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const char *networkid = event->GetString("networkid" ); |
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UTIL_LogPrintf( "\"%s<%i><%s><>\" connected, address \"%s\"\n", name, userid, networkid, address); |
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return true; |
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} |
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else if ( !Q_strncmp( eventName, "player_disconnect", Q_strlen("player_disconnect") ) ) |
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{ |
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const char *reason = event->GetString("reason" ); |
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const char *name = event->GetString("name" ); |
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const char *networkid = event->GetString("networkid" ); |
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CTeam *team = NULL; |
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CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid ); |
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if ( pPlayer ) |
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{ |
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team = pPlayer->GetTeam(); |
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} |
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" disconnected (reason \"%s\")\n", name, userid, networkid, team ? team->GetName() : "", reason ); |
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return true; |
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} |
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CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid ); |
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if ( !pPlayer) |
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{ |
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DevMsg( "CEventLog::PrintPlayerEvent: Failed to find player (userid: %i, event: %s)\n", userid, eventName ); |
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return false; |
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} |
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if ( !Q_strncmp( eventName, "player_team", Q_strlen("player_team") ) ) |
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{ |
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const bool bDisconnecting = event->GetBool( "disconnect" ); |
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if ( !bDisconnecting ) |
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{ |
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const int newTeam = event->GetInt( "team" ); |
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const int oldTeam = event->GetInt( "oldteam" ); |
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CTeam *team = GetGlobalTeam( newTeam ); |
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CTeam *oldteam = GetGlobalTeam( oldTeam ); |
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" joined team \"%s\"\n", |
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pPlayer->GetPlayerName(), |
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pPlayer->GetUserID(), |
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pPlayer->GetNetworkIDString(), |
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oldteam->GetName(), |
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team->GetName() ); |
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} |
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return true; |
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} |
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else if ( !Q_strncmp( eventName, "player_death", Q_strlen("player_death") ) ) |
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{ |
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const int attackerid = event->GetInt("attacker" ); |
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#ifdef HL2MP |
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const char *weapon = event->GetString( "weapon" ); |
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#endif |
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CBasePlayer *pAttacker = UTIL_PlayerByUserId( attackerid ); |
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CTeam *team = pPlayer->GetTeam(); |
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CTeam *attackerTeam = NULL; |
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if ( pAttacker ) |
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{ |
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attackerTeam = pAttacker->GetTeam(); |
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} |
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if ( pPlayer == pAttacker && pPlayer ) |
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{ |
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#ifdef HL2MP |
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n", |
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pPlayer->GetPlayerName(), |
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userid, |
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pPlayer->GetNetworkIDString(), |
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team ? team->GetName() : "", |
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weapon |
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); |
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#else |
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n", |
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pPlayer->GetPlayerName(), |
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userid, |
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pPlayer->GetNetworkIDString(), |
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team ? team->GetName() : "", |
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pAttacker->GetClassname() |
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); |
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#endif |
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} |
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else if ( pAttacker ) |
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{ |
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CTeam *attackerTeam = pAttacker->GetTeam(); |
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#ifdef HL2MP |
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\" with \"%s\"\n", |
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pAttacker->GetPlayerName(), |
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attackerid, |
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pAttacker->GetNetworkIDString(), |
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attackerTeam ? attackerTeam->GetName() : "", |
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pPlayer->GetPlayerName(), |
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userid, |
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pPlayer->GetNetworkIDString(), |
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team ? team->GetName() : "", |
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weapon |
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); |
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#else |
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\"\n", |
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pAttacker->GetPlayerName(), |
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attackerid, |
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pAttacker->GetNetworkIDString(), |
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attackerTeam ? attackerTeam->GetName() : "", |
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pPlayer->GetPlayerName(), |
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userid, |
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pPlayer->GetNetworkIDString(), |
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team ? team->GetName() : "" |
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); |
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#endif |
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} |
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else |
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{ |
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// killed by the world |
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"world\"\n", |
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pPlayer->GetPlayerName(), |
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userid, |
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pPlayer->GetNetworkIDString(), |
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team ? team->GetName() : "" |
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); |
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} |
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return true; |
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} |
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else if ( !Q_strncmp( eventName, "player_activate", Q_strlen("player_activate") ) ) |
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{ |
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UTIL_LogPrintf( "\"%s<%i><%s><>\" entered the game\n", |
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pPlayer->GetPlayerName(), |
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userid, |
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pPlayer->GetNetworkIDString() |
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); |
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return true; |
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} |
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else if ( !Q_strncmp( eventName, "player_changename", Q_strlen("player_changename") ) ) |
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{ |
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const char *newName = event->GetString( "newname" ); |
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const char *oldName = event->GetString( "oldname" ); |
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CTeam *team = pPlayer->GetTeam(); |
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" changed name to \"%s\"\n", |
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oldName, |
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userid, |
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pPlayer->GetNetworkIDString(), |
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team ? team->GetName() : "", |
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newName |
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); |
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return true; |
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} |
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// ignored events |
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//player_hurt |
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return false; |
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} |
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bool CEventLog::PrintTeamEvent( IGameEvent *event ) |
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{ |
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// const char * name = event->GetName() + Q_strlen("team_"); // remove prefix |
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return false; |
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} |
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bool CEventLog::PrintOtherEvent( IGameEvent *event ) |
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{ |
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return false; |
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} |
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bool CEventLog::Init() |
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{ |
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ListenForGameEvent( "player_changename" ); |
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ListenForGameEvent( "player_activate" ); |
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ListenForGameEvent( "player_death" ); |
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ListenForGameEvent( "player_team" ); |
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ListenForGameEvent( "player_disconnect" ); |
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ListenForGameEvent( "player_connect" ); |
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return true; |
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} |
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void CEventLog::Shutdown() |
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{ |
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StopListeningForAllEvents(); |
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} |