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48 lines
1022 B
48 lines
1022 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef ENVMESSAGE_H |
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#define ENVMESSAGE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "baseentity.h" |
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#include "entityoutput.h" |
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#define SF_MESSAGE_ONCE 0x0001 // Fade in, not out |
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#define SF_MESSAGE_ALL 0x0002 // Send to all clients |
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class CMessage : public CPointEntity |
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{ |
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public: |
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DECLARE_CLASS( CMessage, CPointEntity ); |
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void Spawn( void ); |
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void Precache( void ); |
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inline void SetMessage( string_t iszMessage ) { m_iszMessage = iszMessage; } |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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private: |
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void InputShowMessage( inputdata_t &inputdata ); |
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string_t m_iszMessage; // Message to display. |
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float m_MessageVolume; |
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int m_MessageAttenuation; |
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float m_Radius; |
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DECLARE_DATADESC(); |
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string_t m_sNoise; |
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COutputEvent m_OnShowMessage; |
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}; |
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#endif // ENVMESSAGE_H
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