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75 lines
1.7 KiB
75 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "utlvector.h" |
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#define VIEWANIM_RELATIVE (1<<0) // angles in keyframe are relative, add anim to current angles |
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#define VIEWANIM_IGNORE_X (1<<1) // ignore the x component of this animation |
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#define VIEWANIM_IGNORE_Y (1<<2) // ditto for y |
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#define VIEWANIM_IGNORE_Z (1<<3) // ditto for z |
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#define QAngleToVector(a,v) { v[0] = a[0]; v[1] = a[1]; v[2] = a[2]; } |
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class CViewAngleKeyFrame |
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{ |
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public: |
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CViewAngleKeyFrame( QAngle vecAngles, float flTime, int iFlags ) |
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{ |
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m_vecAngles = vecAngles; |
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m_flTime = flTime; |
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m_iFlags = iFlags; |
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} |
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// the target angles for this keyframe in the view angle animation |
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QAngle m_vecAngles; |
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// time position of this keyframe |
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float m_flTime; |
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int m_iFlags; |
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}; |
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typedef void (*ViewAnimCompleteCallback)( void ); |
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class CViewAngleAnimation : public C_BaseEntity |
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{ |
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public: |
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CViewAngleAnimation(); |
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~CViewAngleAnimation(); |
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virtual void Spawn(); |
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void DeleteKeyFrames(); |
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void LoadViewAnimFile( const char *pKeyFrameFileName ); |
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void SaveAsAnimFile( const char *pKeyFrameFileName ); |
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void AddKeyFrame( CViewAngleKeyFrame *pKeyFrame ); |
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bool IsFinished( void ); |
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void RunAnimation( QAngle angles ); |
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void ClientThink(); |
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void SetAnimCompleteCallback( ViewAnimCompleteCallback pFunc ) |
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{ |
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m_pAnimCompleteCallback = pFunc; |
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} |
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private: |
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void SetAngles( QAngle vecCalculatedAngles ); |
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float m_flAnimStartTime; // time this animation started |
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bool m_bFinished; |
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CUtlVector<CViewAngleKeyFrame *> m_KeyFrames; |
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QAngle m_vecBaseAngles; |
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int m_iFlags; |
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ViewAnimCompleteCallback m_pAnimCompleteCallback; |
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}; |