Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef VGUI_CLIENTSCHEMEVISUALIZER_H
#define VGUI_CLIENTSCHEMEVISUALIZER_H
//----------------------------------------------------------------------------------------
#include "vgui_controls/Frame.h"
#include "vgui_controls/PanelListPanel.h"
//----------------------------------------------------------------------------------------
class CSchemeVisualizer : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CSchemeVisualizer, vgui::Frame );
public:
CSchemeVisualizer( vgui::Panel *pParent, vgui::IScheme *pViewScheme, const char *pSchemeName );
virtual ~CSchemeVisualizer();
private:
virtual void PerformLayout();
private:
virtual void OnTick();
enum ListDataType_t
{
LISTDATATYPE_INVALID = -1,
LISTDATATYPE_BORDERS,
LISTDATATYPE_FONTS,
LISTDATATYPE_COLORS,
NUM_TYPES
};
int m_aComboDataTypeToItemIDMap[NUM_TYPES]; // [ data type ] = < item id >
void UpdateList( ListDataType_t nType );
void AddBordersToList();
void AddFontsToList();
void AddColorsToList();
vgui::PanelListPanel *m_pList;
ListDataType_t m_nListDataType; // Currently selected data type
int m_nSelectedComboItem;
vgui::IScheme *m_pViewScheme; // The scheme we're visualizing
vgui::ComboBox *m_pListDataTypeCombo;
};
//----------------------------------------------------------------------------------------
#endif // VGUI_CLIENTSCHEMEVISUALIZER_H