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53 lines
1.6 KiB
53 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: This is a panel which is rendered image on top of an entity |
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// |
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// $Revision: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef VGUI_IMAGEHEALTHPANEL_H |
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#define VGUI_IMAGEHEALTHPANEL_H |
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#include "vgui_EntityPanel.h" |
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#include "vgui_EntityImagePanel.h" |
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#include "vgui_HealthBar.h" |
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#include "vgui_bitmappanel.h" |
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//----------------------------------------------------------------------------- |
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// forward declarations |
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//----------------------------------------------------------------------------- |
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class C_BaseEntity; |
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class KeyValues; |
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class BitmapImage; |
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//----------------------------------------------------------------------------- |
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// This is a base class for a panel which always is rendered on top of an entity |
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//----------------------------------------------------------------------------- |
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class CEntityImageHealthPanel : public CEntityPanel |
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{ |
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public: |
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DECLARE_CLASS( CEntityImageHealthPanel, CEntityPanel ); |
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// constructor |
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CEntityImageHealthPanel( vgui::Panel *parent, const char *panelName ); |
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~CEntityImageHealthPanel(); |
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// initialization |
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bool Init( KeyValues* pInitData, C_BaseEntity* pEntity ); |
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// called when we're ticked... |
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virtual void OnTick(); |
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virtual bool ShouldDraw( void ); |
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virtual void ComputeAndSetSize( void ); |
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private: |
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CHealthBarPanel *m_CommanderHealthBar; |
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CHealthBarPanel *m_NormalHealthBar; |
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CHealthBarPanel *m_ResourceLevelBar; |
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CEntityTeamImagePanel *m_pImagePanel; |
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}; |
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#endif // VGUI_IMAGEHEALTHPANEL_H
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