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52 lines
1.2 KiB
52 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "clientmode.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//================================================================ |
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// Global startup and shutdown functions for game code in the DLL. |
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//================================================================ |
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class CViewportClientSystem : public IGameSystem |
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{ |
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public: |
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CViewportClientSystem() |
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{ |
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} |
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virtual char const *Name() { return "CViewportClientSystem"; } |
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virtual bool IsPerFrame() { return false; } |
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// Init, shutdown |
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virtual bool Init() |
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{ |
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g_pClientMode->Layout(); |
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return true; |
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} |
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virtual void PostInit() {} |
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virtual void Shutdown() {} |
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virtual void LevelInitPreEntity() {} |
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virtual void LevelInitPostEntity() {} |
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virtual void LevelShutdownPreEntity() {} |
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virtual void LevelShutdownPostEntity() {} |
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virtual void SafeRemoveIfDesired() {} |
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virtual void OnSave() {} |
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virtual void OnRestore() {} |
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}; |
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static CViewportClientSystem g_ViewportClientSystem; |
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IGameSystem *ViewportClientSystem() |
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{ |
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return &g_ViewportClientSystem; |
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}
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