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65 lines
1.7 KiB
65 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: This is a panel which is rendered image on top of an entity |
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// |
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// $Revision: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef VGUI_BITMAPBUTTON_H |
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#define VGUI_BITMAPBUTTON_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Button.h> |
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#include "vgui_bitmapimage.h" |
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//----------------------------------------------------------------------------- |
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// forward declarations |
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//----------------------------------------------------------------------------- |
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class KeyValues; |
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//----------------------------------------------------------------------------- |
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// A button that renders images instead of standard vgui stuff... |
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//----------------------------------------------------------------------------- |
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class CBitmapButton : public vgui::Button |
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{ |
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typedef vgui::Button BaseClass; |
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public: |
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enum ButtonImageType_t |
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{ |
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BUTTON_ENABLED = 0, |
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BUTTON_ENABLED_MOUSE_OVER, |
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BUTTON_PRESSED, |
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BUTTON_DISABLED, |
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BUTTON_STATE_COUNT |
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}; |
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// constructor |
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CBitmapButton( vgui::Panel *pParent, const char *pName, const char *pText ); |
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~CBitmapButton(); |
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// initialization |
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bool Init( KeyValues* pInitData ); |
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void SetImage( ButtonImageType_t type, const char *pMaterialName, color32 color ); |
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bool IsImageLoaded( ButtonImageType_t type ) const; |
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// initialization from build-mode dialog style .res files |
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virtual void ApplySettings(KeyValues *inResourceData); |
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virtual void Paint( void ); |
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virtual void PaintBackground( void ) {} |
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private: |
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BitmapImage m_pImage[BUTTON_STATE_COUNT]; |
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bool m_bImageLoaded[BUTTON_STATE_COUNT]; |
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}; |
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#endif // VGUI_BITMAPBUTTON_H
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