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120 lines
3.0 KiB
120 lines
3.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: This is a panel which is rendered image on top of an entity |
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// |
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// $Revision: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#pragma warning (disable: 4514) |
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#include "vgui_bitmapimage.h" |
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#include "vgui_bitmapbutton.h" |
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#include <KeyValues.h> |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Constructor |
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//----------------------------------------------------------------------------- |
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CBitmapButton::CBitmapButton( vgui::Panel *pParent, const char *pName, const char *pText ) : |
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BaseClass( pParent, pName, pText ) |
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{ |
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SetPaintBackgroundEnabled( false ); |
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for ( int i = 0; i < BUTTON_STATE_COUNT; ++i ) |
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{ |
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m_bImageLoaded[i] = false; |
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} |
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} |
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CBitmapButton::~CBitmapButton() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// initialization |
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//----------------------------------------------------------------------------- |
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bool CBitmapButton::Init( KeyValues* pInitData ) |
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{ |
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// Unimplemented |
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Assert( 0 ); |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// initialization from build-mode dialog style .res files |
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//----------------------------------------------------------------------------- |
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void CBitmapButton::ApplySettings(KeyValues *pInitData) |
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{ |
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BaseClass::ApplySettings(pInitData); |
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COMPILE_TIME_ASSERT( BUTTON_STATE_COUNT == 4 ); |
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const char *pSectionName[BUTTON_STATE_COUNT] = |
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{ |
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"enabledImage", |
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"mouseOverImage", |
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"pressedImage", |
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"disabledImage" |
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}; |
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for ( int i = 0; i < BUTTON_STATE_COUNT; ++i ) |
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{ |
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m_bImageLoaded[i] = InitializeImage(pInitData, pSectionName[i], this, &m_pImage[i] ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Sets the image |
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//----------------------------------------------------------------------------- |
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void CBitmapButton::SetImage( ButtonImageType_t type, const char *pMaterialName, color32 color ) |
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{ |
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m_bImageLoaded[type] = m_pImage[type].Init( GetVPanel(), pMaterialName ); |
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if (m_bImageLoaded[type]) |
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{ |
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Color vcol( color.r, color.g, color.b, color.a ); |
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m_pImage[type].SetColor( vcol ); |
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} |
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} |
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bool CBitmapButton::IsImageLoaded( ButtonImageType_t type ) const |
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{ |
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return m_bImageLoaded[type]; |
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} |
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//----------------------------------------------------------------------------- |
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// Draws the puppy |
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//----------------------------------------------------------------------------- |
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void CBitmapButton::Paint( void ) |
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{ |
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// Determine the image to use based on the state |
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int nCurrentImage = BUTTON_ENABLED; |
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if (IsArmed()) |
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{ |
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if (IsDepressed()) |
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{ |
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nCurrentImage = BUTTON_PRESSED; |
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} |
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else |
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{ |
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nCurrentImage = BUTTON_ENABLED_MOUSE_OVER; |
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} |
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} |
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else if (!IsEnabled()) |
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{ |
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nCurrentImage = BUTTON_DISABLED; |
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} |
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if (m_bImageLoaded[nCurrentImage]) |
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{ |
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m_pImage[nCurrentImage].DoPaint( GetVPanel() ); |
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} |
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BaseClass::Paint(); |
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} |
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