You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
36 lines
950 B
36 lines
950 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef RAGDOLLEXPLOSIONENUMERATOR_H |
|
#define RAGDOLLEXPLOSIONENUMERATOR_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "ispatialpartition.h" |
|
|
|
//Enumator class for ragdolls being affected by explosive forces |
|
class CRagdollExplosionEnumerator : public IPartitionEnumerator |
|
{ |
|
DECLARE_CLASS_GAMEROOT( CRagdollExplosionEnumerator, IPartitionEnumerator ); |
|
public: |
|
//Forced constructor |
|
CRagdollExplosionEnumerator( Vector origin, float radius, float magnitude ); |
|
~CRagdollExplosionEnumerator(); |
|
|
|
//Actual work code |
|
virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ); |
|
|
|
public: |
|
//Data members |
|
CUtlVector<C_BaseEntity*> m_Entities; |
|
Vector m_vecOrigin; |
|
float m_flMagnitude; |
|
float m_flRadius; |
|
}; |
|
|
|
#endif // RAGDOLLEXPLOSIONENUMERATOR_H
|
|
|